1
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All right let's go ahead and do some tweaking over here.

2
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And let's go over some little basics or fundamentals for tweaking.

3
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First hitting shift left arrow to go back to the first frame.

4
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Let's go to the first frame over here on our dope's sheet.

5
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Dope sheet.

6
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All right which we are I'm going to hit delete on the numpad to zoom in.

7
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And now what I want to do actually because right here if we were to select the eyes we cannot see where

8
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our mushroom is looking at because he's just got white then these are contacts on.

9
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So selecting the I mean you go the materials tab and with the iris selected Control see with the mouse

10
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over this color.

11
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And then in settings go to the viewport color control V and pasted.

12
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And now he looks absolutely scary.

13
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But it's good because now we can see where he's looking at at least.

14
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So for the tweaking or for filling in the other movements what we're now going to do is basically go

15
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in between.

16
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And I don't know if I'll fill all of this because that's kind of the same thing and it takes it could

17
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take quite a bit because again it's a process.

18
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But what we're going to do is go between every movement and just add in the filler movement for all

19
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those movements.

20
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So for example if you were and you could if you don't know what the movement would be you could animate

21
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yourself or just just act normally and move and see what else moves when you're moving.

22
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For example if you go and you grab a pen or something on a table or desk it's not just your arm that

23
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moves out and grabs it.

24
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You can see that your body leans forward.

25
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Your eyes blink your head turns and maybe your other arm kind of goes back or sways a little bit.

26
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So it's actually quite simple for writing and or movement.

27
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It just takes some time and it's just tweaking but all you're doing is adding in the life to your character.

28
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And again if you're not sure what kind of filler movement there would be just act it out yourself and

29
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that will give you a good idea of the filler movement that you could put in there.

30
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So for example over here when he planted the flag or when he looks around just see what it what you

31
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do when you look around you know what part of your arm moves.

32
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How does it move etc..

33
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So let's go in here and do a couple at least and we'll see if I go through the whole thing.

34
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But again we just going between every major post so here and here that one major post will fill in the

35
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things in between here and here is another one here and here etc..

36
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So for the first one let's actually go ahead and add a blinking filler pose or animation.

37
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So moving ahead two frames one two again so like the eye lids bottom and bring him up and another thing

38
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you want to keep in mind is not to hyperextend these facial features because you can see at the bottom

39
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when I had g to bring it up you can see that right here there's still a value moving even though the

40
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armature is not moving anymore so blender will actually calculate that and make it.

41
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It will take a lot longer for it to move.

42
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So it's actually going to animate all of this all this value right here it's actually going to animate

43
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that without any actual movement because right now it's not moving.

44
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So for example if we had move this all the way here and hit I with the value of like 40 or 38 that what

45
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we were to bring it down we would have to bring it down this much.

46
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You can see that still not moving even though I'm bringing it down.

47
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And that much for it to move back down.

48
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So just bring it up and right when you're R-Mich. or when your when your either your bone or your eyelids

49
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or whatever part you're moving stops.

50
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So right here just click it and leave it there and don't move it any further.

51
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Oh let's do that with both of these and you could go back up and down to see where it kind of stops.

52
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All right.

53
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Now moving ahead two more frames want to select all four of those not that of four of these

54
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and go ahead and hit ot g to clear.

55
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And now he's got the creepy look.

56
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So now this is a blinking filler right there.

57
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So and it's really cool for the blinking we actually don't have to eye it to redo it over here with

58
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armatures all we could do.

59
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All we have to do is select these and hit shift D and copy them if we want him to blink again.

60
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And you can see right here he's blinking.

61
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So wherever you put in a blink you just copy these and move him over and in a blink you can make him

62
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blink every five seconds or so.

63
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So that's one filler movement right there.

64
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Now we could go over here.

65
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Add in possibly another blink right here.

66
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Why not

67
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then move it over here.

68
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What I want to do.

69
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Is on this final jump right here.

70
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On those final jump right here I want them to write before he has the final jump.

71
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Boom.

72
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I want him to kind of look to the side.

73
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So right here just before he jumps selecting this bone right here.

74
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Hitting the eye key.

75
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Why.

76
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Actually it's already keyframe down you could see it's keyframe right there.

77
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But moving to the spot where he is in the air right here I want to hit G R R and R once again to rotate

78
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it and kind of rotate it.

79
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So they kind of looking around as he jumps.

80
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So it's kind of like a side jump type of thing.

81
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And I also want his eyes to look that way too.

82
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So with the eyes going back one two three four five seven I'm going to overhear when he's on the floor

83
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I'm going to hit I location rotation skill and then moving to where he's in the air.

84
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Me going to camera view and just grab it.

85
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I look and make him kind of look into the camera

86
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cool.

87
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So now we can see what that looks like over here.

88
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Cool.

89
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I like it.

90
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So he's kind of jump in.

91
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Kind of looks over suspiciously.

92
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Awesome.

93
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So that's a filler moment right there.

94
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Now with the hands we could definitely make him have some different hand motions here.

95
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So with this second jump so this jump on the lever like that with the second jump right here.

96
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In the air in the air don't start singing.

97
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On grab the hand and it's actually not keyframe dance are going to make sure to go right here hit on

98
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location rotation scale and then just go to this keyframe and I'm going to bring this

99
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further down.

100
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So

101
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see what that looks like.

102
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And maybe not so much down because but a little bit of variation so Solich the same jump right there

103
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he has a little bit of variation right there.

104
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And then of course we can make his eyes kind of look from side to side as well.

105
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So going right here we want his eyes right here when he's jumping selecting the i look i location rotation

106
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scale moving ahead.

107
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One two three four five grabbing this and moving it that way and then going in one two three four five

108
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and hitting alt g to clear it.

109
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Let's see the speed of that.

110
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That's a very fast look.

111
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We could actually even selecting these two spaced it out a little bit and I actually want him to actually

112
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just like this one bring it out a bit like this one.

113
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And Chef de so that he stays looking to the left a little bit and then he goes back to center and I'm

114
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going to bring him in a little bit more this way.

115
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He looks to the left as mushroom head his way.

116
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And then he looks back to center.

117
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Kind of when he blinks.

118
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So cool.

119
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Now it's hard to get an angle to see where where he's at.

120
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So you could see kind of see the eyes how it's looking like that kind of looks over there and then back

121
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to the center.

122
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So that's another filler movement right there.

123
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And let's add in one more before we wrap up this part of the Tauriel a stew.

124
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When he hits the floor here.

125
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When he hits the floor right here.

126
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Why his eyebrows to kind of go down from the impact.

127
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So selecting is beautiful eyebrows and the middlebrow as well.

128
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Let me go back one two three.

129
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I actually want to go back.

130
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What one want to hit I location rotation scale.

131
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And then one to bring these down.

132
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It's kind of like from the impact of the floor and then going ahead one to three four.

133
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I'm going to take a little longer for it to go back up.

134
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I'm going to hit up G and clear it.

135
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And we could even bring it up as he jumps up you know as he jumps up let's bring his eyebrows up and

136
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now he looks like this.

137
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He has the floor his eyebrows go down and he goes back up and his eyebrows go up with the jump.

138
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Cool.

139
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Now he got that and boom boom.

140
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So that would be an eyebrow filler.

141
00:11:24,230 --> 00:11:31,700
And let's continue on the next video we're going to add some more fillers with the mouth and the arms

142
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and everything.

143
00:11:32,450 --> 00:11:38,630
But again fillers are just that we're just going to go in between Add in the smaller little movements

144
00:11:38,910 --> 00:11:40,220
that the character would have.

145
00:11:40,220 --> 00:11:42,480
So let's do a couple more.

146
00:11:42,530 --> 00:11:46,580
And let's actually move on to the next one.

147
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All right.

148
00:11:46,900 --> 00:11:47,750
I'll see the next video.

149
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Ciao for now.

150
00:11:50,900 --> 00:11:54,450
All right this time you read the quote and I'll listen.

151
00:11:56,790 --> 00:11:58,660
And it doesn't work.

152
00:11:58,660 --> 00:11:59,830
All right.

153
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You are never stuck or ever out of luck.

154
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When you think this is it.

155
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Don't ever give up.

156
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Don't quit first.

157
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Just like a temporary trend that will surely come to an end.

158
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To put a smile on your face and know you're about to go someplace.

159
00:12:15,400 --> 00:12:16,830
All right ladies and gentlemen.

160
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Hope you enjoy that.

161
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I have no idea where you gone but just know that you are going somewhere.

162
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Awesome.

163
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See you in the next video of what.

