All right let's go ahead and do some tweaking over here.
And let's go over some little basics or fundamentals for tweaking.
First hitting shift left arrow to go back to the first frame.
Let's go to the first frame over here on our dope's sheet.
Dope sheet.
All right which we are I'm going to hit delete on the numpad to zoom in.
And now what I want to do actually because right here if we were to select the eyes we cannot see where
our mushroom is looking at because he's just got white then these are contacts on.
So selecting the I mean you go the materials tab and with the iris selected Control see with the mouse
over this color.
And then in settings go to the viewport color control V and pasted.
And now he looks absolutely scary.
But it's good because now we can see where he's looking at at least.
So for the tweaking or for filling in the other movements what we're now going to do is basically go
in between.
And I don't know if I'll fill all of this because that's kind of the same thing and it takes it could
take quite a bit because again it's a process.
But what we're going to do is go between every movement and just add in the filler movement for all
those movements.
So for example if you were and you could if you don't know what the movement would be you could animate
yourself or just just act normally and move and see what else moves when you're moving.
For example if you go and you grab a pen or something on a table or desk it's not just your arm that
moves out and grabs it.
You can see that your body leans forward.
Your eyes blink your head turns and maybe your other arm kind of goes back or sways a little bit.
So it's actually quite simple for writing and or movement.
It just takes some time and it's just tweaking but all you're doing is adding in the life to your character.
And again if you're not sure what kind of filler movement there would be just act it out yourself and
that will give you a good idea of the filler movement that you could put in there.
So for example over here when he planted the flag or when he looks around just see what it what you
do when you look around you know what part of your arm moves.
How does it move etc..
So let's go in here and do a couple at least and we'll see if I go through the whole thing.
But again we just going between every major post so here and here that one major post will fill in the
things in between here and here is another one here and here etc..
So for the first one let's actually go ahead and add a blinking filler pose or animation.
So moving ahead two frames one two again so like the eye lids bottom and bring him up and another thing
you want to keep in mind is not to hyperextend these facial features because you can see at the bottom
when I had g to bring it up you can see that right here there's still a value moving even though the
armature is not moving anymore so blender will actually calculate that and make it.
It will take a lot longer for it to move.
So it's actually going to animate all of this all this value right here it's actually going to animate
that without any actual movement because right now it's not moving.
So for example if we had move this all the way here and hit I with the value of like 40 or 38 that what
we were to bring it down we would have to bring it down this much.
You can see that still not moving even though I'm bringing it down.
And that much for it to move back down.
So just bring it up and right when you're R-Mich. or when your when your either your bone or your eyelids
or whatever part you're moving stops.
So right here just click it and leave it there and don't move it any further.
Oh let's do that with both of these and you could go back up and down to see where it kind of stops.
All right.
Now moving ahead two more frames want to select all four of those not that of four of these
and go ahead and hit ot g to clear.
And now he's got the creepy look.
So now this is a blinking filler right there.
So and it's really cool for the blinking we actually don't have to eye it to redo it over here with
armatures all we could do.
All we have to do is select these and hit shift D and copy them if we want him to blink again.
And you can see right here he's blinking.
So wherever you put in a blink you just copy these and move him over and in a blink you can make him
blink every five seconds or so.
So that's one filler movement right there.
Now we could go over here.
Add in possibly another blink right here.
Why not
then move it over here.
What I want to do.
Is on this final jump right here.
On those final jump right here I want them to write before he has the final jump.
Boom.
I want him to kind of look to the side.
So right here just before he jumps selecting this bone right here.
Hitting the eye key.
Why.
Actually it's already keyframe down you could see it's keyframe right there.
But moving to the spot where he is in the air right here I want to hit G R R and R once again to rotate
it and kind of rotate it.
So they kind of looking around as he jumps.
So it's kind of like a side jump type of thing.
And I also want his eyes to look that way too.
So with the eyes going back one two three four five seven I'm going to overhear when he's on the floor
I'm going to hit I location rotation skill and then moving to where he's in the air.
Me going to camera view and just grab it.
I look and make him kind of look into the camera
cool.
So now we can see what that looks like over here.
Cool.
I like it.
So he's kind of jump in.
Kind of looks over suspiciously.
Awesome.
So that's a filler moment right there.
Now with the hands we could definitely make him have some different hand motions here.
So with this second jump so this jump on the lever like that with the second jump right here.
In the air in the air don't start singing.
On grab the hand and it's actually not keyframe dance are going to make sure to go right here hit on
location rotation scale and then just go to this keyframe and I'm going to bring this
further down.
So
see what that looks like.
And maybe not so much down because but a little bit of variation so Solich the same jump right there
he has a little bit of variation right there.
And then of course we can make his eyes kind of look from side to side as well.
So going right here we want his eyes right here when he's jumping selecting the i look i location rotation
scale moving ahead.
One two three four five grabbing this and moving it that way and then going in one two three four five
and hitting alt g to clear it.
Let's see the speed of that.
That's a very fast look.
We could actually even selecting these two spaced it out a little bit and I actually want him to actually
just like this one bring it out a bit like this one.
And Chef de so that he stays looking to the left a little bit and then he goes back to center and I'm
going to bring him in a little bit more this way.
He looks to the left as mushroom head his way.
And then he looks back to center.
Kind of when he blinks.
So cool.
Now it's hard to get an angle to see where where he's at.
So you could see kind of see the eyes how it's looking like that kind of looks over there and then back
to the center.
So that's another filler movement right there.
And let's add in one more before we wrap up this part of the Tauriel a stew.
When he hits the floor here.
When he hits the floor right here.
Why his eyebrows to kind of go down from the impact.
So selecting is beautiful eyebrows and the middlebrow as well.
Let me go back one two three.
I actually want to go back.
What one want to hit I location rotation scale.
And then one to bring these down.
It's kind of like from the impact of the floor and then going ahead one to three four.
I'm going to take a little longer for it to go back up.
I'm going to hit up G and clear it.
And we could even bring it up as he jumps up you know as he jumps up let's bring his eyebrows up and
now he looks like this.
He has the floor his eyebrows go down and he goes back up and his eyebrows go up with the jump.
Cool.
Now he got that and boom boom.
So that would be an eyebrow filler.
And let's continue on the next video we're going to add some more fillers with the mouth and the arms
and everything.
But again fillers are just that we're just going to go in between Add in the smaller little movements
that the character would have.
So let's do a couple more.
And let's actually move on to the next one.
All right.
I'll see the next video.
Ciao for now.
All right this time you read the quote and I'll listen.
And it doesn't work.
All right.
You are never stuck or ever out of luck.
When you think this is it.
Don't ever give up.
Don't quit first.
Just like a temporary trend that will surely come to an end.
To put a smile on your face and know you're about to go someplace.
All right ladies and gentlemen.
Hope you enjoy that.
I have no idea where you gone but just know that you are going somewhere.
Awesome.
See you in the next video of what.