All right so this video right here is a time lapse of the filler animations three to nine.
So I was originally going to do all of it like this and time laughs But I also wanna give you the original
videos too so that you could follow along a little bit easier if you wish to do so because I know timelapse
can be a little tricky to follow along with but at the same time it's a lot shorter so giving you the
best of both worlds.
I thought I would give them everything so giving you the original recorded videos of me going through
all this and also the timelapse version.
So right here I'm just basically tweaking a little bit some of the hand movements to make it more flowing.
And then we're making sure that the ice track to whatever he's looking at.
So for example the sign I wanted to track to the sign because we don't want his eyes looking off somewhere
else rather than what.
Than looking at what he's actually doing that right here I'm just kind of adjusting the swing of the
sign making sure that his head is going back a little bit as well.
And I hear just tweaking a little bit.
It's it's all about the smallest of tweaks right here making it so that the eyes track to the ball so
that when the ball comes over the scene his eyes are tracking a little bit more with the ball and and
giving him kind of a puzzled look on his face when the ball arrives to him.
So they has a different facial expression kind of like kind of shocked by the ball coming there.
And then kind of tweaking his eyebrows in his face a little bit as well making it trying to get get
him that that that perfect look of confusion and fear and interest as well.
And then right here kind of tweaking the hammer hand a little bit so that there's a little bit of motion
when he's moving with it you know a little bit of the swinging of the hand kind of a natural flow of
the hand.
And then here kind of having his hand over his face and making sure his eyes are closing a little bit
as well treating the hand a little bit.
I mean and then here just curling up the finger so that his hand is more in a fist and not so straight
like like he's going to karate chop the ball or something more kind of a fist in front of his face.
And then again tweaking the hand I guess I guess this hand is a law.
It's a pesky hand that needs tweaking all the time.
And then here just copying some of the blinking.
The blinking key frames you could see the left arm just copying and pasting the three the three
key frames.
I'm trying to find the word.
The three key frames for the blinking of the eyes that I'm copying over here and just copying them kind
of a little bit everywhere to make them blink.
And then we're kind of making the motion of the arm a little bit faster by moving and deleting some
of the key frames making a little bit.
You know it's all about the speed of things sometimes it goes too slow or it goes too fast And just
one or two keyframes can really add in a lot.
So play around with that you know.
If you see that's going a little bit too slow just one or two keyframes to left or right can add a huge
amount of difference.
Now here I'm kind of making his facial expression when he smashes the ball and making him kind of surprise
and then when he hits the ground or the floor with the ball making it so that his eyes are closed and
he has kind of a frown on it on his face when he has the final impact right there.
So it's kind of like you're you know and her hair kind of when he pulls away I'm giving him a shot.
The look on his face kind of like what did I just do.
Ice ice.
I smashed poor squishy and then right here kind of playing around with that eye.
Another thing that you could do which is pretty useful you could select one bone such as the bone and
go throughout your whole animation just tweaking that one single bone.
So that's another way you could do it which can be very practical practical here on just copying the
blinking key frames and putting a lot of them in here because when he backs away I kind of wonder in
a blink like very frantically blinking and very repeatedly because he's he's in shock.
And so yeah you could for example select the left hand and then just go throughout the whole animation
and just tweak only the left hand throughout the whole animation.
But keep in mind that that could be detrimental as well because let's say you want to move the body
at a certain point after later on when you move the body.
It's going to move the motion of the hand as well.
So that's why it's best to switch back and forth between certain bones right here and trying to adjust
the hand when he jumps up because it looks like it's kind of like his hand is just like I don't know
bending in a weird way so here I'm kind of just tweaking the back of his hand.
And then again tweaking the spine making sure his hand isn't going through the sign which is no bueno
pubby and French.
I'm going teach you guys two words of French and two words of Spanish during this whole thing.
And then right here.
I curl the fingers so to make them have more of a fist.
Again you could position his hands in different positions throughout the animation whether it's a fist
or open hand or right here.
He has an open hand right here you could see that he has a fist in his left hand.
But what I'm going to do I believe is I'm going to open up his hands.
There you go.
Open up his fingers a little bit so that he doesn't have a fist all the time.
And of course made sure that his hand doesn't go through the floor either way which is a good idea.
So that's not good not good either.
Now here just seeing how it looks like through the camera view.
And also you can look at your animation through different angles.
That definitely helps as well.
Keep in mind also that you could scale your keyframes on your Doshi.
So if you select them if you want to increase the speed or decrease the speed you can select a group
of key frames and then hit the esky to scale them up or down and that will make it longer or shorter.
Here and just got twigging the middle body kind of trying to get that perfect scared look and the speed
of it and then here it kind of rotating him back and again you want to keep in mind as well that for
animations or for or for animating a good reference point is just do the movement yourself.
You know when you're when you're scared and you're going backwards like you do do the movement yourself
and see what parts of your body move and how they move and look in a mirror even or even even better
record how your movement is when you do something and then see what moves and how it moves.
And then you could copy that movement into blender.
Now right here what am I doing right here.
I'm just kind of tweaking the left hand as well.
Seems that that man's hand is tweaked a lot.
So right here you can just.
And again doing several passes through the animation just doing small tweaks here I'm kind of making
his body go down as he hammers down so I didn't like his body was just stationary the whole time I want
his body to go down as the hammer as he hammered it down.
So I did that with his middle body and then adjusted the hammer so that it would hit the sign as well.
And again you want to do.
Usually the main bones first such as the main body and the two hand bones those are probably the most
used bones in this entire animation.
So I would suggest tweaking those first and then tweaking all the other stuff such as the finger as
the eyes are the top of the head the squishing and all that.
But you want to separate out the bones between main bones and more filler bones.
And again this is more of a filling animation that we're doing here anyways because the main part of
the animation was before now here kind of adjusting his eyes which is important because if his eyes
don't move he looks kind of stone dead.
Here adjusting the hands and also the one he bounces back.
I'm kind of making his hands go up and down so when he's bouncing his hands kind of bounce down when
he hits the floor and when he goes up his hands kind of go up.
And also when he bounces back his body kind of goes back and when he bounce when he hits the floor his
body kind of lurches forward.
So kind of given that springy mushy bouncy feel as he's bouncing back and forth.
So we're almost done with this one.
This is part three all the way to partan nine.
The next video is just a video.
The last couple of tweaks in there.
So again if you don't want to watch all of these from to 8:57 feel free to just watch this video and
then go to the last final tweets.
I would watch that one just so you could see in more slow motion.
Some of the changes we've made but with that I'll see you in the next video and again tweaking is just
it's it could be a long process but very well done.
See in the next video.