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All right so this video right here is a time lapse of the filler animations three to nine.

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So I was originally going to do all of it like this and time laughs But I also wanna give you the original

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videos too so that you could follow along a little bit easier if you wish to do so because I know timelapse

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can be a little tricky to follow along with but at the same time it's a lot shorter so giving you the

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best of both worlds.

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I thought I would give them everything so giving you the original recorded videos of me going through

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all this and also the timelapse version.

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So right here I'm just basically tweaking a little bit some of the hand movements to make it more flowing.

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And then we're making sure that the ice track to whatever he's looking at.

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So for example the sign I wanted to track to the sign because we don't want his eyes looking off somewhere

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else rather than what.

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Than looking at what he's actually doing that right here I'm just kind of adjusting the swing of the

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sign making sure that his head is going back a little bit as well.

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And I hear just tweaking a little bit.

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It's it's all about the smallest of tweaks right here making it so that the eyes track to the ball so

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that when the ball comes over the scene his eyes are tracking a little bit more with the ball and and

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giving him kind of a puzzled look on his face when the ball arrives to him.

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So they has a different facial expression kind of like kind of shocked by the ball coming there.

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And then kind of tweaking his eyebrows in his face a little bit as well making it trying to get get

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him that that that perfect look of confusion and fear and interest as well.

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And then right here kind of tweaking the hammer hand a little bit so that there's a little bit of motion

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when he's moving with it you know a little bit of the swinging of the hand kind of a natural flow of

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the hand.

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And then here kind of having his hand over his face and making sure his eyes are closing a little bit

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as well treating the hand a little bit.

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I mean and then here just curling up the finger so that his hand is more in a fist and not so straight

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like like he's going to karate chop the ball or something more kind of a fist in front of his face.

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And then again tweaking the hand I guess I guess this hand is a law.

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It's a pesky hand that needs tweaking all the time.

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And then here just copying some of the blinking.

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The blinking key frames you could see the left arm just copying and pasting the three the three

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key frames.

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I'm trying to find the word.

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The three key frames for the blinking of the eyes that I'm copying over here and just copying them kind

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of a little bit everywhere to make them blink.

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And then we're kind of making the motion of the arm a little bit faster by moving and deleting some

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of the key frames making a little bit.

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You know it's all about the speed of things sometimes it goes too slow or it goes too fast And just

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one or two keyframes can really add in a lot.

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So play around with that you know.

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If you see that's going a little bit too slow just one or two keyframes to left or right can add a huge

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amount of difference.

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Now here I'm kind of making his facial expression when he smashes the ball and making him kind of surprise

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and then when he hits the ground or the floor with the ball making it so that his eyes are closed and

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he has kind of a frown on it on his face when he has the final impact right there.

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So it's kind of like you're you know and her hair kind of when he pulls away I'm giving him a shot.

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The look on his face kind of like what did I just do.

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Ice ice.

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I smashed poor squishy and then right here kind of playing around with that eye.

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Another thing that you could do which is pretty useful you could select one bone such as the bone and

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go throughout your whole animation just tweaking that one single bone.

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So that's another way you could do it which can be very practical practical here on just copying the

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blinking key frames and putting a lot of them in here because when he backs away I kind of wonder in

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a blink like very frantically blinking and very repeatedly because he's he's in shock.

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And so yeah you could for example select the left hand and then just go throughout the whole animation

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and just tweak only the left hand throughout the whole animation.

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But keep in mind that that could be detrimental as well because let's say you want to move the body

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at a certain point after later on when you move the body.

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It's going to move the motion of the hand as well.

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So that's why it's best to switch back and forth between certain bones right here and trying to adjust

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the hand when he jumps up because it looks like it's kind of like his hand is just like I don't know

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bending in a weird way so here I'm kind of just tweaking the back of his hand.

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And then again tweaking the spine making sure his hand isn't going through the sign which is no bueno

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pubby and French.

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I'm going teach you guys two words of French and two words of Spanish during this whole thing.

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And then right here.

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I curl the fingers so to make them have more of a fist.

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Again you could position his hands in different positions throughout the animation whether it's a fist

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or open hand or right here.

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He has an open hand right here you could see that he has a fist in his left hand.

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But what I'm going to do I believe is I'm going to open up his hands.

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There you go.

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Open up his fingers a little bit so that he doesn't have a fist all the time.

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And of course made sure that his hand doesn't go through the floor either way which is a good idea.

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So that's not good not good either.

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Now here just seeing how it looks like through the camera view.

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And also you can look at your animation through different angles.

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That definitely helps as well.

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Keep in mind also that you could scale your keyframes on your Doshi.

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So if you select them if you want to increase the speed or decrease the speed you can select a group

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of key frames and then hit the esky to scale them up or down and that will make it longer or shorter.

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Here and just got twigging the middle body kind of trying to get that perfect scared look and the speed

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of it and then here it kind of rotating him back and again you want to keep in mind as well that for

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animations or for or for animating a good reference point is just do the movement yourself.

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You know when you're when you're scared and you're going backwards like you do do the movement yourself

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and see what parts of your body move and how they move and look in a mirror even or even even better

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record how your movement is when you do something and then see what moves and how it moves.

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And then you could copy that movement into blender.

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Now right here what am I doing right here.

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I'm just kind of tweaking the left hand as well.

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Seems that that man's hand is tweaked a lot.

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So right here you can just.

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And again doing several passes through the animation just doing small tweaks here I'm kind of making

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his body go down as he hammers down so I didn't like his body was just stationary the whole time I want

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his body to go down as the hammer as he hammered it down.

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So I did that with his middle body and then adjusted the hammer so that it would hit the sign as well.

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And again you want to do.

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Usually the main bones first such as the main body and the two hand bones those are probably the most

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used bones in this entire animation.

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So I would suggest tweaking those first and then tweaking all the other stuff such as the finger as

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the eyes are the top of the head the squishing and all that.

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But you want to separate out the bones between main bones and more filler bones.

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And again this is more of a filling animation that we're doing here anyways because the main part of

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the animation was before now here kind of adjusting his eyes which is important because if his eyes

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don't move he looks kind of stone dead.

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Here adjusting the hands and also the one he bounces back.

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I'm kind of making his hands go up and down so when he's bouncing his hands kind of bounce down when

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he hits the floor and when he goes up his hands kind of go up.

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And also when he bounces back his body kind of goes back and when he bounce when he hits the floor his

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body kind of lurches forward.

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So kind of given that springy mushy bouncy feel as he's bouncing back and forth.

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So we're almost done with this one.

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This is part three all the way to partan nine.

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The next video is just a video.

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The last couple of tweaks in there.

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So again if you don't want to watch all of these from to 8:57 feel free to just watch this video and

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then go to the last final tweets.

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I would watch that one just so you could see in more slow motion.

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Some of the changes we've made but with that I'll see you in the next video and again tweaking is just

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it's it could be a long process but very well done.

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See in the next video.

