All right and this next film or video here.
Let's go ahead and continue.
We actually don't really need to make any filler animation for the ball the ball is pretty self-explanatory.
Well let's continue with the mushroom here and what I want to do is over here let's do some low animation
while he's waiting here.
So you could see that right here he's completely still and that's the main thing you want to see here.
I'm sure you want to make sure that nothing is completely still.
So first let's close
actually want his mouth open from here.
All the way to there.
And then right here
also with his eyes.
I want to make sure to bring his eyes over so he's actually looking at the ball which he has.
But bring him over just a little bit more.
And then selecting the
the mouth which is right here.
Now that's not of the jaw but select the eyes as well.
Look at that.
Not that I the other eyes and the eyebrows.
And the mouth corner and the hands and his high location rotation scale move ahead.
One two three four five.
Let's bring this eyebrowed down.
It's a confused mushroom.
Let's bring these I want to bring these ones up.
Bring the jar up
now completely closed.
Just a little bit
and maybe you still have these completely open
and let's move his arm back a little bit.
Let's see what that looks like.
I cool.
I want to a little bit slower right here.
Grabbing this so I could do to select all these I could just slide this right here and it will select
all of them.
I want to make sure that none of these are selected.
And just by selecting that one keyframe you can see that's left Alben and let's move this out a bit
so it's more of our slower
slower pace
All right cool.
So is looking
sees the ball
and what I want to do is actually like this.
And with his body on to go ahead and
with his arm basically make him go cause right there his arm is kind of moving.
So what I want to do is just do some little tweaks right here so I'm just going to grab stuff and move
stuff around.
So with his body kind like when the ball twists when you grab the body making sure that I have a key
frame here though when you go hey I location rotation scale move ahead.
Move him a little bit
maybe move the eyebrow.
The other I brought down
although we want to keyframe here for the eyebrowed too.
So I location rotation scale go back here.
Me remove this eyebrowed down.
Now we can see what that looks like.
I actually want both eyebrows to come down at the same time because I like the look of that.
So with this eyebrow right here you hit G bring it here.
So other both down at the same time he kind of looks away kind disgustedly.
See.
So it's those low movements like right there that you want and then right here
right here on this eyebrow.
Let's bring it down even further.
That's kind of matching the other eyebrow
and see it just like the low movement of his hand makes a little more natural.
So with this hand let's go ahead and see where this hands that went.
Once he lifts it and brings it down
when he swings it back we could have his hands swing back a little bit.
So I'm just going to hit I location rotation skill and move ahead.
One two three four five six seven seven frames I'm actually just going to rotate this backwards.
Or actually maybe maybe forwards so I kind of like protecting himself with the hammer.
Make that movement a lot slower.
Grabbing not bringing it out.
So you can see it's just those little
and that movement is actually way too much so I'm going to do is shifty the move this back here so I
can get back to the original frame and just move this very slightly.
So it's just a slight the slightest movement sometimes that add some realism to it.
So right here when he reacts backwards to the mushroom or puts his hand up I want his eyes to kind of
close and squint back and squinty.
So I only grab blow and grab the eye.
Let's hit I location a rotation scale one two and again.
Sometimes you want to make it faster than actual frames.
For example when he puts his hand up it's all the way up here.
But I'm not going to make it that long to wait for him to close the eyes because your eyelids don't
close that fast.
So there's different movements for different things.
So right here we want to make sure you go one to and close the eyes.
Faster make sure not to go over as people.
So he's kind of squinting at the ball.
I get so cute so I get squints and we could even have his mouth open like he's going to be like.
So I'm going to hit I hit location rotation skill for the mouth.
It might be right here they opens his mouth fully.
Or you could have his mouth open fully right there but I'm going to have it right around here.
G.
It's good to have overlapping animations.
And what I mean by that is that right here he's like this.
We don't want it for on this frame when his hand is up.
That's when his eyes are fully open that's when his mouth is fully open.
Now we want different spacing so for example right here.
This is what his eyes are fully closed right here.
This is when his mouth is fully open.
And then right here this is when his arm is fully up because it's not all happening at the exact same
time.
So it's overlaying
overlaying animation basically era.
Here's something else we could do is as he's bringing his arm up so right around here maybe
something like here and also for the hand let's bring the hand
right here let's bring his hand up because it's in the floor so GZ
what I wanna do is right here right around here.
And again it does have to be on the exact starting frame so his hand starts moving here so that's where
I put it.
No I'm going to put it right here.
When you select the fingers
and hit I location rotation scale and then move ahead.
One two three four five five.
So like the fingers and there we go r z z twice and rotate these in words.
Rotate his thumb on the x axis.
So I ask kind of a closed fist like that well let's see what that looks like.
Well look sharp right there.
Go like that.
So you see it's I love it.
I love those low.
It looks like he's going to cry.
But you do you see how his hand is kind of like floating right here while we're what we're animating
his hand is kind of it's kind of moving like slowly.
So if you look at your body when you're breathing your body is moving and now right here with the hand
we do have a little something weird going on.
So right here it's all the way to the floor just not good.
So what we're going to do is with the hand selected
are actually going to go here.
And I kind of want some movement so I'm just going to g bring it up.
That way it's not the exact same thing could have been hit are rotated
and right here I kind of want more of a relaxed.
Right here as he's turning we could do some more because right here his hand is staying the exact same
throughout the whole thing so we could kind of make it move you know.
So for example he's kind of turning that way back that way so we could grab his hand.
Make a move like that.
So like that kind of like giving him some life to his hand.
Although I'm going to remove that one because his hand now has too much life to it.
And right here I do not like the turning point of the hand.
I don't like that too much.
I'm just like this shifty and copy that.
You also don't want it to be moving around too much because then it's going to look like we got perfect.
It's got to look like he's a nice body just kind of like floating in weird ways.
And then right here we could add a link maybe we can maybe add a blink over here somewhere.
So right here I'm going to blink right there.
Let's go back to the beginning.
Back to the future.
Where do we have our blank blank is right.
Is a blank is right here.
Sluts like that.
And where were we on the animation right here.
Shifty.
Copy that over here.
We can't forget the blinking ads a lot.
So there we go.
We can even make him blink twice during this whole thing.
Let's make him blink once right here.
Shifty.
Copy that.
And then
it looks like he's gonna cry.
So there we got it.
We can't forget the blinking as well that adds a lot of life to our character.
It's a blink right here to I'm going to go over here
at blink right there.
Looks a lot stoned faced right there.
Cool.
All right.
See you guys in the next part of the tutorial.
Ciao.
Welcome to the jungle Alex.
That's a forest.
Yeah.
Well here in L.A. it's dry so it's green.
So it's a jungle for me all right.
You are right up by mere fate is this world you create as you live.
You will find that this whole process starts in the mind.
So guard your thoughts.
Well Otherwise what you create.
You can never tell I ladies and gentlemen protect your mind.
Any thoughts that does empower you into your mind.
Take care of Bob.