1
00:00:06,310 --> 00:00:09,350
All right let's go ahead and continue.

2
00:00:09,510 --> 00:00:13,500
It looks like he's crying right here for my show.

3
00:00:13,500 --> 00:00:16,120
So let's go ahead and continue over here.

4
00:00:16,290 --> 00:00:18,180
Well I want to do now is

5
00:00:21,180 --> 00:00:24,680
finish up this part right here so he's open mouth.

6
00:00:25,140 --> 00:00:32,620
I want him to kind of open back his eyes over here so he's kind of peeking out at the ball.

7
00:00:32,760 --> 00:00:34,530
So right here.

8
00:00:38,060 --> 00:00:46,970
When he closes his eyes and then when it when he looks back right here I want his eyebrows to go up

9
00:00:46,970 --> 00:00:48,120
actually.

10
00:00:48,140 --> 00:00:54,850
So selecting the eyebrows selecting the eyebrows.

11
00:00:56,600 --> 00:00:58,730
So with this whole movement right here

12
00:01:03,690 --> 00:01:10,060
right here this is where he gets terrified so you dislike the eyebrow right here.

13
00:01:10,080 --> 00:01:16,980
This one I mean it's like the eyelids too just in case you never know when you might need a knife.

14
00:01:17,460 --> 00:01:23,610
And also the middlebrow which is lost in here somewhere.

15
00:01:27,280 --> 00:01:29,480
Why did it go.

16
00:01:29,890 --> 00:01:33,310
There it is.

17
00:01:33,340 --> 00:01:42,850
And also the hand eye location rotation scale also goes like this just in case location rotation scale.

18
00:01:42,880 --> 00:01:50,810
Move ahead 1 2 3 4 5 frames an bring his eyebrows

19
00:01:53,440 --> 00:01:53,760
up

20
00:02:01,790 --> 00:02:07,980
and his eyelids up just looks evil.

21
00:02:08,330 --> 00:02:13,020
Let's see the bottom one is maybe.

22
00:02:13,910 --> 00:02:15,480
No no that won't do at all.

23
00:02:15,640 --> 00:02:18,190
And maybe the top ones up a tiny bit

24
00:02:31,890 --> 00:02:40,980
like that and then actually with the eyelids I want them to be two frames or two frames over so from

25
00:02:40,980 --> 00:02:49,700
this one one to two and then on that one I want his arm his his arm his mouth.

26
00:02:49,770 --> 00:02:51,560
That's a funny looking arm.

27
00:02:51,570 --> 00:02:56,320
His mouth opened up a little bit more before I do that.

28
00:02:56,400 --> 00:02:58,800
Let me insert a key frame for the mouth here.

29
00:02:58,920 --> 00:02:59,410
I.

30
00:02:59,460 --> 00:03:02,260
Location rotation scale one two three four five.

31
00:03:02,580 --> 00:03:05,340
Opened his mouth to the max.

32
00:03:06,090 --> 00:03:09,700
And also I'm going to move his panda man.

33
00:03:09,780 --> 00:03:12,330
This is a jumble of bones here.

34
00:03:12,630 --> 00:03:14,030
Move his hand.

35
00:03:15,260 --> 00:03:17,300
Just a little bit maybe.

36
00:03:18,670 --> 00:03:19,770
Because right here

37
00:03:26,780 --> 00:03:29,340
see how it looks if I moved.

38
00:03:29,410 --> 00:03:31,300
Maybe I should cover his face.

39
00:03:34,870 --> 00:03:36,640
I see how that looks in the camera.

40
00:03:41,900 --> 00:03:45,840
Mascha kind of like that actually.

41
00:03:45,870 --> 00:03:47,410
So they hand in from the eyes.

42
00:03:49,050 --> 00:03:50,990
And then I want them to lower the hand.

43
00:03:52,930 --> 00:03:54,160
A little bit faster.

44
00:03:54,160 --> 00:03:59,190
So what I'm going to do is selecting this hand and shifted this over here.

45
00:03:59,440 --> 00:04:01,620
So he lowers his hand faster.

46
00:04:01,810 --> 00:04:06,600
So he kind of up and not that fast.

47
00:04:06,610 --> 00:04:10,790
I want this hand to be held there for a little bit.

48
00:04:11,200 --> 00:04:14,510
So he holds his hand up there brings it down.

49
00:04:15,460 --> 00:04:16,420
And Schreck

50
00:04:24,180 --> 00:04:25,580
and with his mouth

51
00:04:30,670 --> 00:04:31,850
I see how that looks.

52
00:04:37,210 --> 00:04:38,920
Want to delete these two

53
00:04:41,800 --> 00:04:42,820
right here

54
00:04:46,230 --> 00:04:51,480
I like that slow motion actually of the hand.

55
00:04:51,640 --> 00:04:55,740
But I want him to hold it there for a second or two so shifty one too.

56
00:04:58,710 --> 00:05:01,820
We go right here.

57
00:05:02,760 --> 00:05:06,710
Want him to close his mouth too at some point at some point he must close out.

58
00:05:06,710 --> 00:05:13,650
So here here it's not going to be there because that's why it's terrified.

59
00:05:18,220 --> 00:05:22,360
On him to start closing his mouth right around here.

60
00:05:22,360 --> 00:05:32,590
So selecting the mouth bone selecting the Loughborough location rotation scale 1 2 3 4 5 6 7 8 9 10

61
00:05:32,590 --> 00:05:33,820
11 12.

62
00:05:34,900 --> 00:05:35,620
Oh gee

63
00:05:38,780 --> 00:05:43,720
and I kind of like it like that like half open.

64
00:05:43,840 --> 00:05:50,690
Now we go and then from here to here on into

65
00:05:53,660 --> 00:05:54,910
open it again maybe

66
00:06:05,710 --> 00:06:15,810
be fully closes mouth.

67
00:06:16,470 --> 00:06:20,730
I like that kind of kind of

68
00:06:23,970 --> 00:06:28,740
I want his mouth to open up a little longer afraid to take a little longer so when he hits the floor

69
00:06:28,790 --> 00:06:31,790
of the ball I want his mouth to fully open.

70
00:06:32,610 --> 00:06:34,890
So let's see how that looks.

71
00:06:35,310 --> 00:06:36,030
So it

72
00:06:39,580 --> 00:06:43,350
looked.

73
00:06:43,570 --> 00:06:47,790
Let's play that.

74
00:06:56,370 --> 00:06:57,510
Say one thing.

75
00:06:57,720 --> 00:07:02,780
I again this is a tweaking process I want his mouth to a lot faster because it's closing a bit slow

76
00:07:02,780 --> 00:07:03,680
for me.

77
00:07:04,050 --> 00:07:05,220
So grab this over

78
00:07:08,030 --> 00:07:09,980
and I want his mouth to stay close for a little bit.

79
00:07:09,980 --> 00:07:13,170
One two three four five.

80
00:07:13,180 --> 00:07:14,180
There we go.

81
00:07:14,470 --> 00:07:16,700
So his mouth closes faster close for a second.

82
00:07:16,700 --> 00:07:17,640
And then LA

83
00:07:21,680 --> 00:07:26,980
and was mouth to open a little bit faster.

84
00:07:30,850 --> 00:07:34,430
And right here of course we need to give them some facial expression of the eyes.

85
00:07:34,490 --> 00:07:44,030
So come back here but select the eye muscles.

86
00:07:44,880 --> 00:07:48,660
Did you know your body your face has five hundred months now.

87
00:07:49,010 --> 00:07:50,380
I have no idea.

88
00:07:50,460 --> 00:07:52,940
It's something of that nature hitting.

89
00:07:52,940 --> 00:07:56,570
I acacia rotation scale.

90
00:07:56,710 --> 00:07:57,860
Let's move ahead.

91
00:08:00,550 --> 00:08:06,230
All right around here one two three.

92
00:08:06,520 --> 00:08:08,290
Two on frame two.

93
00:08:08,290 --> 00:08:20,000
I want him to open his eyes like a crazy crazy mushroom so fully open his eyes and

94
00:08:26,760 --> 00:08:40,020
what else are I hear fully open his eyes and look like a crazy all right here on the blow down on him

95
00:08:40,020 --> 00:08:42,050
to close his eyes.

96
00:08:42,690 --> 00:08:47,060
So so let's select right here.

97
00:08:47,060 --> 00:08:50,420
The eyebrows the eyes

98
00:08:52,930 --> 00:09:09,220
and the jaw jaw the jaw and hits eye location rotation scale move to here where he smashes the ball.

99
00:09:09,450 --> 00:09:11,210
Let's close his eyes.

100
00:09:13,810 --> 00:09:18,020
Close.

101
00:09:18,190 --> 00:09:21,160
And nose.

102
00:09:25,770 --> 00:09:32,370
Shirt it close up fully and the eyebrows.

103
00:09:32,380 --> 00:09:34,540
This one is a little bit higher than the other one.

104
00:09:34,540 --> 00:09:38,550
I guess we animated it at a different value.

105
00:09:40,440 --> 00:09:41,970
Let's grab that there.

106
00:09:42,060 --> 00:09:44,740
Let's bring this one down a little bit so it can match the other one.

107
00:09:47,540 --> 00:09:49,820
So angry.

108
00:09:49,820 --> 00:09:50,210
All right

109
00:09:57,240 --> 00:09:58,050
we go.

110
00:09:58,060 --> 00:10:01,180
Let me just dislike that this is distracting me like crazy.

111
00:10:07,890 --> 00:10:11,950
Way WAY.

112
00:10:12,400 --> 00:10:15,840
I'M CRYING way Mommy.

113
00:10:15,960 --> 00:10:17,200
I killed it.

114
00:10:17,550 --> 00:10:19,670
I waited all day to see how that looks.

115
00:10:29,160 --> 00:10:39,510
I love it.

116
00:10:39,570 --> 00:10:44,890
So right here when he gets up let's go ahead.

117
00:10:44,890 --> 00:10:45,910
I actually see how that looks.

118
00:10:45,910 --> 00:10:47,290
One more time.

119
00:10:48,830 --> 00:10:50,210
And again this is a second pass.

120
00:10:50,210 --> 00:10:54,240
You might do a third pass out even more finer detail tweaking even more.

121
00:10:54,490 --> 00:10:58,410
You know so right here when he gets back up

122
00:11:13,350 --> 00:11:17,070
I want to see right around here.

123
00:11:17,320 --> 00:11:28,570
Let's select the mouth and the eyes all the beautiful facial features that we might need.

124
00:11:29,170 --> 00:11:32,590
And we go that's it.

125
00:11:32,590 --> 00:11:33,080
I.

126
00:11:33,160 --> 00:11:34,230
Location rotation scale.

127
00:11:34,230 --> 00:11:34,720
Move ahead.

128
00:11:34,720 --> 00:11:36,530
One two three.

129
00:11:36,700 --> 00:11:41,570
Actually two first for the eyes because the eyes open up faster than the rest.

130
00:11:42,550 --> 00:11:43,450
Of the things.

131
00:11:43,460 --> 00:11:45,150
So let's open the eyes.

132
00:11:48,960 --> 00:11:55,240
And then we could even two three four.

133
00:11:55,830 --> 00:11:58,880
We can then lift the eyebrows and the brow

134
00:12:02,210 --> 00:12:03,860
is in complete shock.

135
00:12:05,310 --> 00:12:21,220
And the jaw kind of make it like a bring it up a little bit.

136
00:12:21,430 --> 00:12:26,400
Let's fix one thing because his eyes are completely off.

137
00:12:26,440 --> 00:12:29,680
We're just throwing everything off because.

138
00:12:30,270 --> 00:12:31,280
So right here.

139
00:12:33,430 --> 00:12:34,850
His eyes are on the ball.

140
00:12:38,030 --> 00:12:39,300
And right here

141
00:12:42,750 --> 00:12:50,850
eyes are not really on the ball but let me see if his eyes are on the ball we're its eyes are on the

142
00:12:50,850 --> 00:12:51,580
ball.

143
00:12:53,300 --> 00:12:57,960
And as I stopped being on the ball right here right here

144
00:13:01,400 --> 00:13:02,600
so I look

145
00:13:08,050 --> 00:13:09,780
actually good tell about their

146
00:13:13,880 --> 00:13:14,950
right here.

147
00:13:19,770 --> 00:13:21,440
Pretty good right there.

148
00:13:21,610 --> 00:13:26,170
And then we're right here.

149
00:13:26,260 --> 00:13:29,350
Let's out in a keyframe for the I look.

150
00:13:29,580 --> 00:13:39,330
So I would caution rotations go one two three four five six seven eight nine eight Let's bring the ice

151
00:13:39,780 --> 00:13:40,950
down here.

152
00:13:42,170 --> 00:13:46,540
And then to move ahead a couple of frames.

153
00:13:48,180 --> 00:13:48,630
There we go.

154
00:13:48,630 --> 00:13:50,510
The eyes are right there.

155
00:13:50,510 --> 00:13:59,230
So let's add in like keyframe right here I location rotation scale moving up to here.

156
00:13:59,490 --> 00:14:03,280
Let's bring his eyes up a little bit.

157
00:14:06,910 --> 00:14:08,270
And then over here

158
00:14:13,480 --> 00:14:14,840
let's bring his eyes

159
00:14:19,050 --> 00:14:19,760
down now.

160
00:14:19,770 --> 00:14:24,360
So it's kind of looking at the ball like oh shoot what did I do.

161
00:14:26,940 --> 00:14:33,390
And then over there we want him to be looking here he looks there.

162
00:14:35,880 --> 00:14:39,950
Then over here I want him to

163
00:14:42,560 --> 00:14:46,160
overhear on him too quickly dart down.

164
00:14:46,160 --> 00:14:47,500
Look at the ball.

165
00:14:47,630 --> 00:14:54,080
And then over here dart that way look that way.

166
00:14:58,760 --> 00:15:03,660
He's as panic stricken eyes they're moving all over his face.

167
00:15:06,050 --> 00:15:08,130
So there's one thing right here.

168
00:15:08,360 --> 00:15:09,900
This looks kind of strange

169
00:15:19,010 --> 00:15:20,470
then right here.

170
00:15:20,490 --> 00:15:26,770
I'm going to make him look back when he puts the hammer down on him to start to look at the hammer.

171
00:15:26,770 --> 00:15:34,630
So from here four five I'm going to grab these make him look at the hammer because he's putting the

172
00:15:34,630 --> 00:15:44,310
hammer down and then still looking at the hammer right here hit I location rotation scale move ahead

173
00:15:44,320 --> 00:15:46,960
one two three four frames.

174
00:15:46,970 --> 00:15:57,470
Hit all she and place them on the ball so when he's backing out he's looking at his murder victim.

175
00:15:57,590 --> 00:16:02,540
All right and that's another way we could tweak it and fine tune you could select just one bone and

176
00:16:02,540 --> 00:16:05,680
go through the whole animation with that one.

177
00:16:05,680 --> 00:16:11,990
And so if we wanted to we could do just the eyes throughout the whole animation and just animate only

178
00:16:11,990 --> 00:16:13,410
the eyes.

179
00:16:13,710 --> 00:16:20,390
And that's another way to fine tune it of course but sometimes you might get a little bit stuck because

180
00:16:20,390 --> 00:16:27,710
you're doing you're working on the same thing the whole time so you can get a law and right here I want

181
00:16:27,710 --> 00:16:35,560
to add a blinking there so the blinking set is only a slight.

182
00:16:35,720 --> 00:16:36,860
It's a good thing.

183
00:16:36,920 --> 00:16:42,340
You could select the bones and see where everything's at.

184
00:16:42,380 --> 00:16:47,550
So the eyes are there blinking blinking.

185
00:16:47,640 --> 00:16:50,710
That's the closing of the eyes the blinking is right here.

186
00:16:51,220 --> 00:16:57,690
So selecting this which is the blank catel because we have three of them they're on to make them blink

187
00:16:57,690 --> 00:16:58,560
right there.

188
00:17:00,930 --> 00:17:03,040
I'm going to add another blink right here.

189
00:17:03,390 --> 00:17:08,820
That's another way you can do it to just go from one bone to the next so we just add the eyes.

190
00:17:08,820 --> 00:17:11,290
Now we could kind of work on the blinking a little bit.

191
00:17:12,520 --> 00:17:16,870
And over here going to add quite a bit of blinking because he's just in shock so he's blinking like

192
00:17:17,550 --> 00:17:18,890
like crazy.

193
00:17:19,030 --> 00:17:20,230
I'm going to add another blink here.

194
00:17:20,230 --> 00:17:26,820
So he's like he's blinking a lot.

195
00:17:27,030 --> 00:17:30,210
And I want him to blink Yeah right there when he looks

196
00:17:33,090 --> 00:17:35,500
wanting to blink here as well.

197
00:17:35,610 --> 00:17:40,170
I want him to blink light you know when you're frightened you're just like you're panicking your eyes

198
00:17:40,170 --> 00:17:41,360
are blinking like crazy

199
00:18:05,700 --> 00:18:07,980
Arati coming along.

200
00:18:08,200 --> 00:18:18,050
We're definitely filling in some nice little movements and animation there where we could even do oh

201
00:18:18,140 --> 00:18:20,380
let's head on to the next part of the tutorial.

202
00:18:20,390 --> 00:18:21,680
I see you there.

203
00:18:21,680 --> 00:18:24,690
Fantastic job it's coming along very nice.

204
00:18:25,130 --> 00:18:25,600
All right.

205
00:18:25,610 --> 00:18:26,830
Here's a little fun one.

206
00:18:26,840 --> 00:18:30,260
You know not so serious.

207
00:18:30,260 --> 00:18:31,590
The art of 3D.

208
00:18:31,670 --> 00:18:33,810
It's fun for both you and me.

209
00:18:33,830 --> 00:18:37,640
Just try it out and you'll see your imagination will be set free.

210
00:18:37,670 --> 00:18:41,990
So grab your keyboard and mouse and get ready to not leave the house.

211
00:18:41,990 --> 00:18:43,000
All right ladies and gentlemen.

212
00:18:43,010 --> 00:18:43,610
Take care.

213
00:18:43,640 --> 00:18:45,400
Oh well I'll see you on the next one.

214
00:18:45,440 --> 00:18:48,040
And I'm sure you've been home for days doing this course.

215
00:18:48,040 --> 00:18:48,570
All right.

216
00:18:48,600 --> 00:18:49,430
Ciao.

