All righty let's go ahead and continue.
Now again these videos I'm just including them in the course just so if you ever want to see what I'm
doing you can but feel free to just tweak it yourself because again this isn't exactly a science.
Too much.
You just get a feel for it and also how you want your characters character to be and you kind just flow
with it and just you know make it natural.
So again you can look at yourself how you move when you do certain things and use that as reference
for your character.
Now over here his arm is a little bit stiff the whole time.
So I want to add some motion to this arm.
See that right here.
Flagmen right here.
His arm is just still the whole time especially when he jumps.
So let's do that.
The hand is fine here.
And then one two three four five six seven eight nine 10
right around here I want this arm to go back back please.
So it's looking like that
not like that one.
So like the elbow as well go back to here make sure the elbow is in there as well which it does seem
to be spring their heads all that are clear the rotation of that and bring his arm back
actually kind of want it forward.
In fact
like that now classic flag
right here
it
right around here on a hit.
I
I location rotation scale.
Move ahead to here thrust his arm out.
Forward
actually maybe backwards my head controls you to do all that.
His arms right there right here want to thrust his arm back.
It's got a nice back hand swing.
So
so he swings his hand right there.
And then we want to keep that position until he hammers the side down which is right there.
So slicing this one shifty move into their last hand is out there the whole time.
And delete this one right here.
And of course the elbow.
We want him for I'm sorry.
We want it to be the same all the way up to right here.
Want it comes back down when it comes back down.
Let's see.
Want his arm to be
right.
Here
kind of relaxed with the floor.
And then we can make him jump when he jumps.
We could actually grab this arm move it forward.
That comes down he jumps and his arm comes up nice slaps it shlepped cool let's see how that plays out.
All right that looks pretty good.
See how it looks from here.
Whoa.
It's kind of strange right.
There's one I like that when he goes down.
Let me see when he goes up.
OK.
I like that.
All right all right all right.
So there we go.
And of course when he's up in the air there's nothing moving except his other arm because that's kind
of like still
I think his arm is swinging too far back.
That's why it looks kind of funky.
So let's not have his hands swing so far back maybe like that would probably look better.
So select this one shiftier and copy it to here.
So there
we go that looks a little bit better.
His arm all the way his hand swing back looked a little bit weird.
All right.
I like that.
I like that
when he slaps the side.
Let's give him some facial tone.
So right here just before he slaps the sign and select his jaw I location rotation scale one two three
four five open it a little bit
that we go oh I like that guy going like damn shine Yeah.
I bet that's coming along very nicely.
Ladies and gentlemen
now I do think that our mouth is opening a little too slow and bring that back.
Again it's all about tweaking.
So I might just be time lapsing all this.
I'm not quite sure.
So I don't know either or I might just have both.
Where there is a time lapse and there's not a lot making gray here.
The blinking we have some blinking that we know for sure.
Over here it's like one of the blinking Well that's actually shifty copied over here has put a blinking
over here I'm not sure what's happening here but it looks blank so let's add one there.
Shifty.
Another one there.
I'm actually just going to add blinking ever or that way we got the blinking either way.
All right cool.
So the blinking is out of the way.
Now right here I kind of want his hand to go into a fist so it looks just a little ridiculous right
now.
So I Henry here as he jumps up.
So right around here all is selective thing.
Those ladies and gentlemen.
I don't know what I was going to say.
One two.
Let's go back here and like this one as well.
Location teaches one two three four five six seven seven sounds like a good number right.
Rotate these zen and take this
all right now.
I mean look at our Doshi.
It just looks like crazy
man right here.
I want him to.
All right there he's already opening up his fingers that's fine.
I kind of like it like that.
So I'm going to leave it like that.
All right let's see what else we can tweak over here.
Oh we could definitely tweak his mouth a little bit here.
I kind of want him to go you know.
Let's see if that looks any good if we take his mouth and kind of
right here I'm going to hit I.
Location rotations go move ahead.
One two frames it G.
Bring it up.
One two frames G.
Bring it down.
One two frames G.
Bring it up like a
cut like a.
I love it.
It's kind of like he's so perfect.
And then right here I just want him to
see on that last job thing he was doing one more time.
Want to bring it down.
And then one two three four five six can bring it down all the way and then let's move forward.
Putting his hand out like that and then as he hops backwards right here on the hill I location rotation
scale and then move ahead a couple frames maybe one two three four five six hits Oh G and kind of give
him a scared look.
Let's see how that looks.
We have to navigate around that.
I really like the.
For some reason it's kind of like panicking.
Might be a little bit too fast but we'll see after looks fine to me.
I don't know I like that exaggerated fastness of it.
All right.
Let's see what can we do here.
It's for the Hoppen and his fingers are still curled down.
So let's see when that's happening which is all the way over here.
On our right there his fingers are still curled in.
So let's uncurl his fingers.
I want to uncurled fingers when he swings them down the grabbing and so I realize I just I screamed
into the microphone.
You guys aren't deaf now.
Otherwise I'll do the rest of this in sign language.
I don't know sign language so that's not good.
It's like this for I location rotation scale skelp move ahead.
One two three four five.
Six six six.
All that part to clear the rotation.
And we're going to have to move this hand too because it's in the low
woods Mar Mar are to rotate that out.
And bring it like that so let's see what's happening there.
It's because we have a keyframe of the hand still on the floor.
Somewhere there or I hear his hand is on the floor here it's back into the floor.
So let's select this one shifty.
Copy it there so that his hand is not in the floor.
And then right here it's got kind of I don't know if that's a gang sign right there.
What he's doing.
Well let's change that because Alex Loesch strange.
Brilliant like that.
I don't know why we have that second one right there.
So just delete that
all right.
Cool says fingers open.
Well what happened there.
Our race swings the hammer.
I was thinking What the heck.
So right here he's still on the floor right there.
So
we want to go to the frame where he is on the floor or rotate this up or rotate this up.
And another key for him right there.
And let's fix that low because it looks strange.
Well that's actually the lead that one we just added and bring this one over
and the finger is as well let's grab the fingers grab the thing.
Bring him over to here.
All right.
Cool.
So there we have it for that part.
It's Tauriel sweet.
All right.
I'll see you guys in the next one.
Take care.
All of you are in a world where what you believe is true.
Aren't you guys.
I'm not doing my movie voice again.
In a world where what you believe is true.
You have to check your current point of view.
Is it empowering to you or is it something to hold on to.
All right ladies and gentlemen.
Check whether it is or not.
And with that let's leave on that positive note.
Ciao for now.
Overwash.