1
00:00:01,050 --> 00:00:07,110
Let's go ahead and continue editing and tweaking our animation here.

2
00:00:07,170 --> 00:00:18,690
So once again I will probably put this in timelapse as well but let's just do one more little tweak

3
00:00:18,690 --> 00:00:27,000
and then you could just tweak it on your own and possibly just do whatever movements you want but I

4
00:00:27,000 --> 00:00:34,920
really really like the slow movement they has here if we take a look at his body how it's swaying right

5
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here.

6
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See how he has that natural flow to it.

7
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It kind of looks you know when you're breathing your body is always kind of moving very very slightly

8
00:00:47,840 --> 00:00:49,570
it's never really still.

9
00:00:49,760 --> 00:00:55,270
So here he has a nice little flow to his body in the hand right there.

10
00:00:55,470 --> 00:00:58,200
So let's add that in.

11
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In some places

12
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such as let's see where he might need it.

13
00:01:08,280 --> 00:01:10,620
Why does he need more animation.

14
00:01:13,580 --> 00:01:20,530
All right now it's at half the speed for some reason going to turn this down so I can see the full speed

15
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kind of want him to kind of sway after he hits the science are right here.

16
00:01:33,700 --> 00:01:36,340
I'm going to like this phone right here.

17
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Let's go to Ardo she said.

18
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And when he smacks it kind of want him to go forward actually because right now it's kind of like these

19
00:01:49,620 --> 00:01:52,650
two still right there it's too stiff.

20
00:01:52,650 --> 00:02:02,570
So right here there is already a key friend there but this key friend will say our execs twice and leaning

21
00:02:02,570 --> 00:02:09,020
forward so that it looks like he slaps it and he leans forward.

22
00:02:13,410 --> 00:02:16,080
That's a little bit too fast so what I wanted to do.

23
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It's too fast.

24
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Only going back up so I mean it's like this keyframe where he goes back up.

25
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Drag this out a little bit so that it looks a little better and maybe even a little bit more.

26
00:02:34,630 --> 00:02:42,700
There we go see just that little tweak right there makes it look so much better because now instead

27
00:02:42,700 --> 00:02:51,600
of just spinning around and hitting the side he's actually actually going down and hitting the sign.

28
00:02:51,990 --> 00:02:55,240
I let's see what else other little tweaks we can add here.

29
00:03:00,690 --> 00:03:07,550
Maybe here when he gets scared he's kind of too frozen like that.

30
00:03:07,640 --> 00:03:10,430
I kind of want him to possibly

31
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see right here when he holds it right here and serve holding it and just being completely straight and

32
00:03:26,140 --> 00:03:36,740
still I go this frame select his middle body and just kind of are our twice and just kind of give him

33
00:03:36,740 --> 00:03:41,360
a slight just a very slight movement there.

34
00:03:41,520 --> 00:03:43,540
So it adds that much more realism.

35
00:03:45,960 --> 00:03:47,830
See just that little tweak.

36
00:03:50,080 --> 00:03:54,470
How much it adds to it and possibly even too much right there.

37
00:03:54,610 --> 00:03:56,140
So what I need to do is

38
00:04:03,670 --> 00:04:07,320
Aereo looks a little bit more natural.

39
00:04:08,390 --> 00:04:13,790
I actually wanted a little bit longer song to grab it bring it out.

40
00:04:17,270 --> 00:04:22,030
Well to launch again one or two key phrase makes a huge difference.

41
00:04:23,280 --> 00:04:24,490
There we go.

42
00:04:32,820 --> 00:04:34,620
And it served him moving to the side.

43
00:04:34,670 --> 00:04:40,020
I'm going to do is I'm actually going to select this keyframe bag shifty and copy it there so that we

44
00:04:40,020 --> 00:04:41,580
have the same one.

45
00:04:42,070 --> 00:04:48,180
I actually want to hit our execs twice and make him rotate even higher

46
00:04:57,840 --> 00:05:00,160
and make it a little bit faster.

47
00:05:03,010 --> 00:05:09,540
There we go that looks a little more natural than him just staying there in that position for a frame

48
00:05:15,990 --> 00:05:16,980
right here.

49
00:05:16,980 --> 00:05:19,270
I love the sway of his body right there.

50
00:05:29,790 --> 00:05:32,520
Let's see what other little tweaks we can make.

51
00:05:32,520 --> 00:05:36,060
Again it's little tiny tweaks right there.

52
00:05:36,060 --> 00:05:41,890
He looks a little too still right there when he moves when he moves his hand like that.

53
00:05:41,970 --> 00:05:43,950
I want to grab the body.

54
00:05:44,090 --> 00:05:45,890
Mushroomhead.

55
00:05:45,960 --> 00:05:47,450
And you can see that right here.

56
00:05:48,400 --> 00:05:51,730
From here to here it moves them from here to here.

57
00:05:51,730 --> 00:05:54,370
It's in the same exact position.

58
00:05:54,400 --> 00:05:59,320
So what we want to do is go on the second one and kind of hit our

59
00:06:02,020 --> 00:06:10,010
rotated just slightly like the slightest rotation right there let's see what that does say it adds that

60
00:06:10,010 --> 00:06:12,970
much more realism to it.

61
00:06:12,980 --> 00:06:21,620
Because usually when you do that like I just did right now usually kind of I mean you can be completely

62
00:06:21,620 --> 00:06:22,420
still.

63
00:06:22,580 --> 00:06:29,870
But also you know with your breathing and stuff you might move a little bit so that looks just a little

64
00:06:29,870 --> 00:06:31,540
bit better right there.

65
00:06:31,590 --> 00:06:36,260
And then right here he kind of he's kind is to still right there too.

66
00:06:37,100 --> 00:06:40,980
Because right here right here it's not moving at all.

67
00:06:42,440 --> 00:06:44,520
Which Absolutely you can have.

68
00:06:44,790 --> 00:06:51,470
But I don't like it because it's kind of when there's no movement it looks kind of dead.

69
00:06:51,510 --> 00:06:53,830
You can see that just that little movement added a lot.

70
00:06:53,830 --> 00:06:55,930
So let's go to the second one right here.

71
00:06:56,010 --> 00:06:57,160
The first one is here.

72
00:06:57,230 --> 00:07:03,950
The second one where he still has same position and let's rotate them maybe down a little bit.

73
00:07:04,010 --> 00:07:06,680
So it looks like he's kind of like crying.

74
00:07:07,280 --> 00:07:08,910
So I see what that looks like.

75
00:07:12,450 --> 00:07:18,940
Actually let's rotate him up.

76
00:07:19,170 --> 00:07:29,320
And again just the slightest rotation so that kind of looks like he's breathing see just that tiny tiny

77
00:07:29,320 --> 00:07:31,270
little rotation right there.

78
00:07:31,270 --> 00:07:33,580
Adds that much more realism.

79
00:07:33,580 --> 00:07:38,800
It's pretty crazy because we're breathing all the time or at least we I hope we are.

80
00:07:38,800 --> 00:07:40,650
I hope you guys are still breathing over there.

81
00:07:40,690 --> 00:07:42,340
Listen to me.

82
00:07:43,210 --> 00:07:48,010
But when you're breathing your whole body is kind of moving.

83
00:07:48,150 --> 00:07:55,770
So again it's just those tiny little tweaks and shifts add a lot of realism.

84
00:07:55,780 --> 00:08:03,580
Now again right here he's a little too stiff and still so with the Mushroomhead.

85
00:08:03,990 --> 00:08:08,300
I'm just going to go right here in the middle.

86
00:08:08,630 --> 00:08:16,020
I kind of want to know I kind of as if he's breathing in and out so you can see if you breathe in your

87
00:08:16,020 --> 00:08:24,060
chest kind of raises on a hit are x twice kind of raise him a little bit just a tiny bit.

88
00:08:24,110 --> 00:08:29,960
So I kind of looks like he's breathing and then he comes out of that.

89
00:08:29,960 --> 00:08:30,350
So

90
00:08:34,020 --> 00:08:39,080
especially if he's shocked shocked and he's going you know it's her.

91
00:08:39,420 --> 00:08:42,620
You kind of have a bounce factor to it.

92
00:08:42,630 --> 00:08:45,140
So he goes up and then back down a little bit.

93
00:08:59,460 --> 00:09:00,540
Cool.

94
00:09:00,540 --> 00:09:04,640
All right so those are some tiny little tweaks and shifts that we can make.

95
00:09:04,830 --> 00:09:09,080
But again they had that much more realism to the character.

96
00:09:09,180 --> 00:09:13,980
And let's just go ahead and continue adding little tweaks and shifts like that.

97
00:09:13,980 --> 00:09:16,800
You could see how much better it already looks.

98
00:09:16,800 --> 00:09:20,000
It looks a lot a lot lot better.

99
00:09:20,250 --> 00:09:27,480
So again you usually don't want the character to be completely stiff or still Otherwise it makes it

100
00:09:27,480 --> 00:09:31,560
seem kind of weird unless you're aiming for that specifically in your scene.

101
00:09:31,800 --> 00:09:37,110
But for the most part especially with breathing or eyes going you want something to be moving to show

102
00:09:37,110 --> 00:09:37,860
that he's alive.

103
00:09:37,860 --> 00:09:40,000
It's an animation for crying out loud.

104
00:09:40,020 --> 00:09:41,690
He needs to be animated.

105
00:09:41,700 --> 00:09:46,440
All right see in the next video look dinner.

106
00:09:47,040 --> 00:09:50,040
Hey US French people eat some weird stuff.

107
00:09:50,040 --> 00:09:50,700
All right.

108
00:09:50,760 --> 00:09:53,490
All you to eat some seafood.

109
00:09:53,490 --> 00:09:54,270
All right.

110
00:09:54,330 --> 00:09:55,780
Be animated and alive.

111
00:09:55,890 --> 00:09:57,720
Right now is the time to thrive.

112
00:09:57,870 --> 00:10:03,360
So put a spring in your walk and an energy in your talk and everyone around you will wonder what you're

113
00:10:03,360 --> 00:10:04,770
going through.

114
00:10:04,770 --> 00:10:06,480
Cool cool cool.

115
00:10:06,480 --> 00:10:07,740
Have an amazing one guys.

116
00:10:07,740 --> 00:10:08,790
Appreciate you guys.

117
00:10:08,790 --> 00:10:12,090
Hope you're having some fun creating this new animation.

118
00:10:12,090 --> 00:10:13,090
Ciao for now.

119
00:10:13,130 --> 00:10:13,650
Overwash.

