Let's go ahead and continue editing and tweaking our animation here.
So once again I will probably put this in timelapse as well but let's just do one more little tweak
and then you could just tweak it on your own and possibly just do whatever movements you want but I
really really like the slow movement they has here if we take a look at his body how it's swaying right
here.
See how he has that natural flow to it.
It kind of looks you know when you're breathing your body is always kind of moving very very slightly
it's never really still.
So here he has a nice little flow to his body in the hand right there.
So let's add that in.
In some places
such as let's see where he might need it.
Why does he need more animation.
All right now it's at half the speed for some reason going to turn this down so I can see the full speed
kind of want him to kind of sway after he hits the science are right here.
I'm going to like this phone right here.
Let's go to Ardo she said.
And when he smacks it kind of want him to go forward actually because right now it's kind of like these
two still right there it's too stiff.
So right here there is already a key friend there but this key friend will say our execs twice and leaning
forward so that it looks like he slaps it and he leans forward.
That's a little bit too fast so what I wanted to do.
It's too fast.
Only going back up so I mean it's like this keyframe where he goes back up.
Drag this out a little bit so that it looks a little better and maybe even a little bit more.
There we go see just that little tweak right there makes it look so much better because now instead
of just spinning around and hitting the side he's actually actually going down and hitting the sign.
I let's see what else other little tweaks we can add here.
Maybe here when he gets scared he's kind of too frozen like that.
I kind of want him to possibly
see right here when he holds it right here and serve holding it and just being completely straight and
still I go this frame select his middle body and just kind of are our twice and just kind of give him
a slight just a very slight movement there.
So it adds that much more realism.
See just that little tweak.
How much it adds to it and possibly even too much right there.
So what I need to do is
Aereo looks a little bit more natural.
I actually wanted a little bit longer song to grab it bring it out.
Well to launch again one or two key phrase makes a huge difference.
There we go.
And it served him moving to the side.
I'm going to do is I'm actually going to select this keyframe bag shifty and copy it there so that we
have the same one.
I actually want to hit our execs twice and make him rotate even higher
and make it a little bit faster.
There we go that looks a little more natural than him just staying there in that position for a frame
right here.
I love the sway of his body right there.
Let's see what other little tweaks we can make.
Again it's little tiny tweaks right there.
He looks a little too still right there when he moves when he moves his hand like that.
I want to grab the body.
Mushroomhead.
And you can see that right here.
From here to here it moves them from here to here.
It's in the same exact position.
So what we want to do is go on the second one and kind of hit our
rotated just slightly like the slightest rotation right there let's see what that does say it adds that
much more realism to it.
Because usually when you do that like I just did right now usually kind of I mean you can be completely
still.
But also you know with your breathing and stuff you might move a little bit so that looks just a little
bit better right there.
And then right here he kind of he's kind is to still right there too.
Because right here right here it's not moving at all.
Which Absolutely you can have.
But I don't like it because it's kind of when there's no movement it looks kind of dead.
You can see that just that little movement added a lot.
So let's go to the second one right here.
The first one is here.
The second one where he still has same position and let's rotate them maybe down a little bit.
So it looks like he's kind of like crying.
So I see what that looks like.
Actually let's rotate him up.
And again just the slightest rotation so that kind of looks like he's breathing see just that tiny tiny
little rotation right there.
Adds that much more realism.
It's pretty crazy because we're breathing all the time or at least we I hope we are.
I hope you guys are still breathing over there.
Listen to me.
But when you're breathing your whole body is kind of moving.
So again it's just those tiny little tweaks and shifts add a lot of realism.
Now again right here he's a little too stiff and still so with the Mushroomhead.
I'm just going to go right here in the middle.
I kind of want to know I kind of as if he's breathing in and out so you can see if you breathe in your
chest kind of raises on a hit are x twice kind of raise him a little bit just a tiny bit.
So I kind of looks like he's breathing and then he comes out of that.
So
especially if he's shocked shocked and he's going you know it's her.
You kind of have a bounce factor to it.
So he goes up and then back down a little bit.
Cool.
All right so those are some tiny little tweaks and shifts that we can make.
But again they had that much more realism to the character.
And let's just go ahead and continue adding little tweaks and shifts like that.
You could see how much better it already looks.
It looks a lot a lot lot better.
So again you usually don't want the character to be completely stiff or still Otherwise it makes it
seem kind of weird unless you're aiming for that specifically in your scene.
But for the most part especially with breathing or eyes going you want something to be moving to show
that he's alive.
It's an animation for crying out loud.
He needs to be animated.
All right see in the next video look dinner.
Hey US French people eat some weird stuff.
All right.
All you to eat some seafood.
All right.
Be animated and alive.
Right now is the time to thrive.
So put a spring in your walk and an energy in your talk and everyone around you will wonder what you're
going through.
Cool cool cool.
Have an amazing one guys.
Appreciate you guys.
Hope you're having some fun creating this new animation.
Ciao for now.
Overwash.