All right let's go ahead and add a texture material to our have on and to our signpost.
So first selecting the harbor let's add a material and we're going to click on this button that says
New Right here.
Let's name it.
How are actually how do use vahana.
I guess I would have multiple eyes.
All right enough.
Let's change this to a mix shader.
And we're going to change it to diffuse and Lossie.
Now I'm just going to go to rendered view so we could see how it looks like with the materials.
I'm going to delete all my number had to zoom into the hammer so that my view is better.
And obviously we don't want it to be completely mirrored like this although it could be good cause and
our mushroom could use it to look as beautiful self but I'm going to put this roughness value for the
reflection to suddenly like Point 2.
And this factor right here to point OROSZ point six ish I'd point six ish.
All right cause I'm just going to give a basic material like that.
I actually want it to be a bit less maybe a little bit more mirrored.
Right cool.
It's like the handle and all shift.
So like the hammer control L and select materials.
Now this will copy the material of the hammer.
Pretty cool.
Now onto the sign post.
Let's select the sign that one hit control one to go to this view over here.
Let's change this to U-V image editor and add in a new material.
Now with this new material on you go to color here and change it to image texture.
Now of course we can use the note editor but for something simple like this.
This is much easier.
Let's go out and click open and find where our image is.
And in all of these folders I'm going to guess it's an texturing I win.
Awesome so find your image that we used for the wooden floor and for the fence in the previous tutorials
and the textures being used quite a bit.
Let's go to the material tab.
And over here now letted tab just like everything and you project from the you were just going to add
a simple material to this and select your texture down here let's rotate it and scale it up some to
something like this.
All right cool.
So now what we want to do is add the same material to our flag pole or a sign pole selectable shifts
like the sign in control and select materials.
Now with the pole select everything in that mode and you add unwrap now that looks terrible.
So we are going to do is all right click this loop here.
And this one down here.
Hey control me and Mark see him now like area everything you and unwrap.
All right.
Cool.
So actually what it did there is actually added a seemed to all of these here so let's do that by just
control tab.
To edge select mode Z to go into wireframe and select all these and hit control a clear seam and now
select everything you unwrap.
There we go.
Let's go back into material mode.
And now what I want to do is you can see that we have all the lines here which looks terrible.
So what we're going to do is actually we're going to add in a seam right here.
So selecting this one control the mark seam unwrapped this one more time.
That looks a lot better already.
And now what we do is because right now it looks like a hundred little planks.
We're going to like this one.
ALEX It's like everything that's linked as to scale it down and just bring it to somewhere here.
And then ask an X to scale it up
like so.
And then these two right here that's the top and the bottom.
But as you can see I don't want that song to select the top rear control I'll scale it down.
So I just has a plain color.
And that was actually the bottom and that's like the top right here control I'll control else as to
scale it and make it like that.
All right cool.
So now we got the materials for this.
Let's just quickly add in above that for our signpost So we're going to go to the Noad editor and we're
not we're not actually going to create a new image for this one we'll just do it in a simpler way which
gives a pretty good result.
Let's go to rendered view so we could see how it looks in rendered view and that we're going to do a
shift to copy this image texture shift day let's add in our vector bump node connect these bad boys
up and connect the normal to the displacement.
And now you can see that it adds a bomb to it.
We go here where there is light.
We could see it a little bit better.
Let's actually grab the light.
I don't know about you but I can't really see anything.
I'm pretending I can see something but I can't.
All right so now let's see how that looks.
And now you can see that there is a bump added to it.
And I want to tone it down just a tiny bit but it's pretty cool.
You could very easily add an above map very fast like this for something that was not a major object
in the scene.
Also going to click on the to right here to make a single user and make it none.
Non-color data.
Now last thing we're going to do is shift day.
Add in a converter Maff node bring that in there and change the value to multiply.
And what this will do is if we increase the value here it will increase how our bump is on and turn
it to zero.
And then just bump this up one by one just slowly to something like point five.
So there we go there's a quick little simple textures for our signpost and for our hammer I'll see you
guys in the next to Tauriel.
Now that looks like a fun melon to snowboard down.
Look at the infinite possibilities the infinite inside you and me.
It's pretty clear to see that you can be whoever you want to be.
All right ladies and gentlemen on that positive note.
Ciao for now.
Oh boy.