1
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All right let's go ahead and add a texture material to our have on and to our signpost.

2
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So first selecting the harbor let's add a material and we're going to click on this button that says

3
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New Right here.

4
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Let's name it.

5
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How are actually how do use vahana.

6
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I guess I would have multiple eyes.

7
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All right enough.

8
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Let's change this to a mix shader.

9
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And we're going to change it to diffuse and Lossie.

10
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Now I'm just going to go to rendered view so we could see how it looks like with the materials.

11
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I'm going to delete all my number had to zoom into the hammer so that my view is better.

12
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And obviously we don't want it to be completely mirrored like this although it could be good cause and

13
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our mushroom could use it to look as beautiful self but I'm going to put this roughness value for the

14
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reflection to suddenly like Point 2.

15
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And this factor right here to point OROSZ point six ish I'd point six ish.

16
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All right cause I'm just going to give a basic material like that.

17
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I actually want it to be a bit less maybe a little bit more mirrored.

18
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Right cool.

19
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It's like the handle and all shift.

20
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So like the hammer control L and select materials.

21
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Now this will copy the material of the hammer.

22
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Pretty cool.

23
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Now onto the sign post.

24
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Let's select the sign that one hit control one to go to this view over here.

25
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Let's change this to U-V image editor and add in a new material.

26
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Now with this new material on you go to color here and change it to image texture.

27
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Now of course we can use the note editor but for something simple like this.

28
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This is much easier.

29
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Let's go out and click open and find where our image is.

30
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And in all of these folders I'm going to guess it's an texturing I win.

31
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Awesome so find your image that we used for the wooden floor and for the fence in the previous tutorials

32
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and the textures being used quite a bit.

33
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Let's go to the material tab.

34
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And over here now letted tab just like everything and you project from the you were just going to add

35
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a simple material to this and select your texture down here let's rotate it and scale it up some to

36
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something like this.

37
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All right cool.

38
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So now what we want to do is add the same material to our flag pole or a sign pole selectable shifts

39
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like the sign in control and select materials.

40
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Now with the pole select everything in that mode and you add unwrap now that looks terrible.

41
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So we are going to do is all right click this loop here.

42
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And this one down here.

43
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Hey control me and Mark see him now like area everything you and unwrap.

44
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All right.

45
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Cool.

46
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So actually what it did there is actually added a seemed to all of these here so let's do that by just

47
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control tab.

48
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To edge select mode Z to go into wireframe and select all these and hit control a clear seam and now

49
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select everything you unwrap.

50
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There we go.

51
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Let's go back into material mode.

52
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And now what I want to do is you can see that we have all the lines here which looks terrible.

53
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So what we're going to do is actually we're going to add in a seam right here.

54
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So selecting this one control the mark seam unwrapped this one more time.

55
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That looks a lot better already.

56
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And now what we do is because right now it looks like a hundred little planks.

57
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We're going to like this one.

58
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ALEX It's like everything that's linked as to scale it down and just bring it to somewhere here.

59
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And then ask an X to scale it up

60
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like so.

61
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And then these two right here that's the top and the bottom.

62
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But as you can see I don't want that song to select the top rear control I'll scale it down.

63
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So I just has a plain color.

64
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And that was actually the bottom and that's like the top right here control I'll control else as to

65
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scale it and make it like that.

66
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All right cool.

67
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So now we got the materials for this.

68
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Let's just quickly add in above that for our signpost So we're going to go to the Noad editor and we're

69
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not we're not actually going to create a new image for this one we'll just do it in a simpler way which

70
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gives a pretty good result.

71
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Let's go to rendered view so we could see how it looks in rendered view and that we're going to do a

72
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shift to copy this image texture shift day let's add in our vector bump node connect these bad boys

73
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up and connect the normal to the displacement.

74
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And now you can see that it adds a bomb to it.

75
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We go here where there is light.

76
00:06:25,200 --> 00:06:27,160
We could see it a little bit better.

77
00:06:28,670 --> 00:06:32,270
Let's actually grab the light.

78
00:06:32,360 --> 00:06:34,660
I don't know about you but I can't really see anything.

79
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I'm pretending I can see something but I can't.

80
00:06:39,710 --> 00:06:42,100
All right so now let's see how that looks.

81
00:06:42,960 --> 00:06:45,530
And now you can see that there is a bump added to it.

82
00:06:45,580 --> 00:06:50,260
And I want to tone it down just a tiny bit but it's pretty cool.

83
00:06:50,260 --> 00:06:57,280
You could very easily add an above map very fast like this for something that was not a major object

84
00:06:57,280 --> 00:06:58,340
in the scene.

85
00:06:58,390 --> 00:07:03,290
Also going to click on the to right here to make a single user and make it none.

86
00:07:03,340 --> 00:07:05,790
Non-color data.

87
00:07:05,840 --> 00:07:07,930
Now last thing we're going to do is shift day.

88
00:07:08,080 --> 00:07:16,440
Add in a converter Maff node bring that in there and change the value to multiply.

89
00:07:16,460 --> 00:07:23,750
And what this will do is if we increase the value here it will increase how our bump is on and turn

90
00:07:23,750 --> 00:07:24,830
it to zero.

91
00:07:25,160 --> 00:07:32,210
And then just bump this up one by one just slowly to something like point five.

92
00:07:32,570 --> 00:07:41,660
So there we go there's a quick little simple textures for our signpost and for our hammer I'll see you

93
00:07:41,660 --> 00:07:44,880
guys in the next to Tauriel.

94
00:07:45,310 --> 00:07:50,250
Now that looks like a fun melon to snowboard down.

95
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Look at the infinite possibilities the infinite inside you and me.

96
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It's pretty clear to see that you can be whoever you want to be.

97
00:07:58,850 --> 00:08:01,660
All right ladies and gentlemen on that positive note.

98
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Ciao for now.

99
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Oh boy.

