1
00:00:00,810 --> 00:00:08,840
All right let's go ahead and set up our scene so that it's set up for rendering our animation here.

2
00:00:09,150 --> 00:00:13,070
So once again you can continue tweeting this if you'd like.

3
00:00:13,080 --> 00:00:19,800
It seems to be a never ending process but all you can do is set up the rest of our scene so let's do

4
00:00:19,800 --> 00:00:27,750
that first thing I want to do is go ahead and with the sign I actually want to add some words to it

5
00:00:28,050 --> 00:00:37,140
that say well you'll see it will be a surprise hit shift desk cursor to selected and then hit shift

6
00:00:37,140 --> 00:00:37,680
day.

7
00:00:37,740 --> 00:00:41,150
Let's add in some x.

8
00:00:41,320 --> 00:00:49,360
Now of course we can add this text on the actual texture itself but on your end do it this way we hit

9
00:00:49,500 --> 00:00:57,760
are X art x twice and then 90 degrees rotated and bring it forward.

10
00:00:58,770 --> 00:01:07,490
Now in top view skun rotate it and make it so that's flush with the sine flush.

11
00:01:07,850 --> 00:01:15,260
It's an interesting word on make this normal as well make our job a lot easier.

12
00:01:20,760 --> 00:01:27,850
Holding down the Shift key if you need to to move it in increments bring this down.

13
00:01:29,920 --> 00:01:36,110
Rotate it x x x x x x once again.

14
00:01:36,190 --> 00:01:38,090
Boom there we go.

15
00:01:39,230 --> 00:01:44,650
I just want to make it so that's all the same

16
00:01:53,920 --> 00:01:55,190
cool.

17
00:01:55,210 --> 00:01:55,710
All right.

18
00:01:55,720 --> 00:02:01,560
Now I'm going to rotate it slides straight and scale it down.

19
00:02:01,560 --> 00:02:05,100
Hit tab and I'm going to write clone grtz.

20
00:02:05,100 --> 00:02:06,490
Actually in all capital

21
00:02:09,190 --> 00:02:11,800
graphs and that's for you.

22
00:02:11,800 --> 00:02:16,420
Ladies and gentlemen I made this sign for you.

23
00:02:16,420 --> 00:02:17,970
Don't you feel honored.

24
00:02:19,790 --> 00:02:23,770
All of this was done for you.

25
00:02:26,500 --> 00:02:30,100
And I just realized that we've been we've been key framing this the whole time.

26
00:02:30,100 --> 00:02:31,780
So let's check that hit.

27
00:02:31,810 --> 00:02:42,100
All I to remove the keyframe But whatever rotators like this are why twice.

28
00:02:47,100 --> 00:02:48,660
And I basically want it

29
00:02:54,510 --> 00:02:59,770
are Y twice bring it out to there.

30
00:02:59,790 --> 00:03:00,480
All right cool.

31
00:03:00,480 --> 00:03:02,190
So now let's go to

32
00:03:05,840 --> 00:03:07,690
dogfight dot com.

33
00:03:07,700 --> 00:03:10,250
So dot com dot com.

34
00:03:10,550 --> 00:03:15,120
And let's find in a a.

35
00:03:15,520 --> 00:03:21,930
I'm losing my words a style that will fit what we need here so I can put in paint.

36
00:03:22,140 --> 00:03:33,150
I'm just going to look for Silex kind of Panti Let's go to page 3 that does not look like paint.

37
00:03:34,530 --> 00:03:37,560
I'm going to go with painting paint now and seems pretty good.

38
00:03:37,770 --> 00:03:39,780
So download.

39
00:03:40,000 --> 00:03:48,960
Let's open this baby up click extract too and find your folder where you saved blender.

40
00:03:48,990 --> 00:03:53,580
Mine is right here in the middle of all my other stuff.

41
00:03:53,790 --> 00:03:58,890
Go to data files fonts and click OK and save it there.

42
00:03:59,340 --> 00:03:59,700
All right.

43
00:03:59,730 --> 00:04:06,570
Jumping back into blender let's toggle the window full screen and going to our font tab.

44
00:04:07,150 --> 00:04:14,510
Let's click this little folder icon here and load in the font so find your father once again.

45
00:04:14,880 --> 00:04:21,460
Go to data files fonts and load in it was.

46
00:04:21,590 --> 00:04:24,330
Is this one pane PC.

47
00:04:25,660 --> 00:04:26,960
Own pain.

48
00:04:27,070 --> 00:04:28,370
All right cool.

49
00:04:28,380 --> 00:04:29,010
So there we go.

50
00:04:29,010 --> 00:04:30,530
Let's scale this up.

51
00:04:33,100 --> 00:04:42,080
I am going to hit our x twice Rotti on the x axis so that it's facing out a little bit and going here

52
00:04:43,280 --> 00:04:52,410
rotating it g twice and Z and bring it as flush with the sine as possible.

53
00:04:55,130 --> 00:04:59,900
Now this is just one way to do it of course you could go in Photoshop and actually put this these words

54
00:04:59,900 --> 00:05:01,430
onto the image texture.

55
00:05:01,550 --> 00:05:02,980
But you know what I try.

56
00:05:02,980 --> 00:05:07,900
I thought I'd try a different way and style of doing it.

57
00:05:07,910 --> 00:05:13,810
When you get material to add a new material and leave it to whites diffused.

58
00:05:13,820 --> 00:05:14,660
All right cool.

59
00:05:14,660 --> 00:05:22,230
So now what I want to do now what I want to do is actually go ahead and see how that looks like an rendered

60
00:05:22,230 --> 00:05:22,850
view.

61
00:05:24,560 --> 00:05:30,080
And are seen as very dark so the next thing we're going to do is add in some lights are going to change

62
00:05:30,080 --> 00:05:32,200
this one to the 3-D view.

63
00:05:32,780 --> 00:05:37,690
Let's change it to rendered and hit 0 to go into camera view.

64
00:05:38,120 --> 00:05:45,480
Also going to click the tiki to close that out and grabbing our sun lamp.

65
00:05:45,800 --> 00:05:48,170
We're actually going to have a couple of different lights.

66
00:05:48,220 --> 00:05:58,020
So with the sun lamp on it clicks use notes and then rabbit rotated so that's facing our character somewhat

67
00:05:58,660 --> 00:06:03,230
and change the strength to four.

68
00:06:03,230 --> 00:06:09,590
Now keep in mind depending on how you rotate this if it's rotated more towards the ground it's going

69
00:06:09,590 --> 00:06:11,830
to be a lot brighter more up.

70
00:06:11,840 --> 00:06:13,100
It's going to be darker.

71
00:06:13,100 --> 00:06:15,880
So you want to get a nice feel for it.

72
00:06:16,070 --> 00:06:23,670
I'm going to put mine somewhere I don't want it too bright not too dark either.

73
00:06:23,670 --> 00:06:29,970
Somewhere around there and then I'm just going to add in a filler we're putting in a pretty simple lighting

74
00:06:30,050 --> 00:06:38,100
add in a filler light here so shift they add mesh plane and actually going to added with a new mission

75
00:06:38,130 --> 00:06:39,430
shader on here.

76
00:06:40,240 --> 00:06:54,430
Click new LS name this lane light let's change this to our trusty emission which is right there.

77
00:06:55,510 --> 00:07:05,250
Our x our sorry our while let's rotate that and hit X Y and scale it up and maybe s x twice.

78
00:07:05,260 --> 00:07:08,960
Scale it up that way.

79
00:07:08,970 --> 00:07:12,710
All right so this will be kind of a filler light.

80
00:07:12,750 --> 00:07:16,240
Here let me see how it looks with them without it.

81
00:07:17,960 --> 00:07:28,280
Mind you bump up the strengthless try little too bright I'm going to put the strength that three.

82
00:07:28,650 --> 00:07:30,340
I don't know why I said it like that.

83
00:07:30,460 --> 00:07:31,860
I don't know what the strength of three

84
00:07:35,090 --> 00:07:42,770
cool put it out of her seemed and shifty copy this rotated around I'm going to have a back light over

85
00:07:42,770 --> 00:07:47,930
here making sure it's out of our cameras of bringing it up over here.

86
00:07:48,070 --> 00:07:55,310
I'm going to set this to the is good number for me there are two.

87
00:07:55,400 --> 00:07:55,790
All right.

88
00:07:55,790 --> 00:07:56,300
Cool.

89
00:07:56,300 --> 00:08:00,000
Now we can see our sighing a little bit better with the text we added.

90
00:08:01,450 --> 00:08:02,880
And it's looking fabulous.

91
00:08:02,880 --> 00:08:04,770
It looks just like paint.

92
00:08:04,780 --> 00:08:06,730
I actually really liked that font.

93
00:08:06,750 --> 00:08:08,490
You don't have to use that more often.

94
00:08:10,980 --> 00:08:12,160
All right.

95
00:08:12,360 --> 00:08:13,490
That's good.

96
00:08:13,860 --> 00:08:14,700
It's good good good.

97
00:08:14,700 --> 00:08:21,990
Now something that we have to do of course because when he moves the sign around we don't want we don't

98
00:08:21,990 --> 00:08:23,420
want the letters to say.

99
00:08:23,640 --> 00:08:29,330
So going to the frame where we have the letter set up which is right here.

100
00:08:29,610 --> 00:08:39,480
Once he spun the sign around select the letters shift select the sign and hit Control P and select parent

101
00:08:39,480 --> 00:08:41,630
to object.

102
00:08:41,670 --> 00:08:51,350
Now the letters will stay there and they'll be on the sign at all times which is usually what paint's

103
00:08:51,360 --> 00:08:55,370
does I mean pain stays with the thing that it's painted on.

104
00:08:55,980 --> 00:08:56,830
All right cool.

105
00:08:56,850 --> 00:09:02,190
So one last thing I want to do is help to set up our scene over here.

106
00:09:03,670 --> 00:09:04,750
It's actually.

107
00:09:04,750 --> 00:09:05,750
Go ahead.

108
00:09:07,490 --> 00:09:12,380
Why did for some reason our lamp had a keyframe at the beginning.

109
00:09:12,390 --> 00:09:16,780
So let's get to frame one if your lab has a keyframe has wellheads Alt.

110
00:09:16,910 --> 00:09:19,420
I delete the keyframe like haha.

111
00:09:19,450 --> 00:09:23,240
That's interesting it seems kind of dark in here all of a sudden.

112
00:09:23,570 --> 00:09:25,510
What's going on.

113
00:09:25,550 --> 00:09:34,360
We got some kind of ominous feel to our seeing all of a sudden.

114
00:09:34,940 --> 00:09:35,680
All right.

115
00:09:35,720 --> 00:09:39,530
That's why there was a keyframe on our land for some reason.

116
00:09:40,840 --> 00:09:49,040
I'm going to position it about I kind of want the scene to be right but not too bright but not too shadowy.

117
00:09:49,040 --> 00:09:51,740
So something like that.

118
00:09:51,760 --> 00:09:52,060
All right.

119
00:09:52,060 --> 00:09:58,870
Now one last thing I want to do is add in a backdrop here because you could see that it's just gray

120
00:09:58,870 --> 00:10:00,010
empty space.

121
00:10:00,040 --> 00:10:04,910
I kind of like a backdrop for for this.

122
00:10:05,120 --> 00:10:06,880
Let's go ahead and do that.

123
00:10:06,970 --> 00:10:16,410
And another thing I want to do is with the floor possibly adding an edge splits.

124
00:10:16,430 --> 00:10:17,460
Let's see how that looks.

125
00:10:17,500 --> 00:10:26,680
And modifier edge split.

126
00:10:27,000 --> 00:10:28,190
I'm going to put it in there.

127
00:10:28,410 --> 00:10:37,960
It's going to actually possibly add some summer just in case so that there's no weird you know no weird

128
00:10:38,800 --> 00:10:45,220
defamations with it especially there I'll show you if I if I close this off because we're going to be

129
00:10:45,220 --> 00:10:49,610
smoothing this out possibly So if I hit T and click on smooth.

130
00:10:49,750 --> 00:10:54,340
Now you can see there's some weird defamations right there and that's where the edge split would come

131
00:10:54,340 --> 00:10:55,020
in.

132
00:10:55,300 --> 00:11:02,460
If we click it and increase the split angle or decrease it I should say you can see that helps us to

133
00:11:02,460 --> 00:11:03,620
get that feel.

134
00:11:03,960 --> 00:11:06,880
But then again we could just leave it to flat.

135
00:11:06,900 --> 00:11:09,460
And as long as it's flat that's fine.

136
00:11:09,480 --> 00:11:17,310
Now for the backdrop hitting tab to go into edit mode control tab Virtex trusty vertices are going to

137
00:11:17,310 --> 00:11:19,320
be sad when this course is over.

138
00:11:19,380 --> 00:11:25,950
I know you guys aren't with me here but I feel like we are together doing this project as a team I'm

139
00:11:26,310 --> 00:11:34,410
not going to hit extruder and extrude that they're extruded up and extrude it all the way up to the

140
00:11:34,590 --> 00:11:35,170
camera.

141
00:11:35,190 --> 00:11:37,590
It's filling in the scene.

142
00:11:38,560 --> 00:11:39,450
Cool.

143
00:11:39,640 --> 00:11:40,310
Now I'm just going to.

144
00:11:40,310 --> 00:11:41,140
All right.

145
00:11:41,140 --> 00:11:42,550
Click.

146
00:11:42,560 --> 00:11:46,540
These loops right here.

147
00:11:46,750 --> 00:11:48,000
If I can get it.

148
00:11:48,040 --> 00:11:49,300
There we go.

149
00:11:49,400 --> 00:11:55,100
You I had it in May and then I'm going to hit P to separate the selection.

150
00:11:55,240 --> 00:12:01,840
So now that this one is separate this one is separate from the floor because now we're going to smooth

151
00:12:01,840 --> 00:12:03,440
this one out.

152
00:12:03,520 --> 00:12:05,350
And also you can see the right here.

153
00:12:05,350 --> 00:12:08,400
It's not fully covering the whole camera.

154
00:12:08,500 --> 00:12:15,130
It's not going to hit S X and scale that along the x axis.

155
00:12:15,130 --> 00:12:19,180
Now of course I don't want to do that if it's part of the floor because then it's going to completely

156
00:12:20,110 --> 00:12:23,270
mess up our crack.

157
00:12:23,420 --> 00:12:30,480
Now you can see what we got here we got a nice little backdrop over here it looks pretty cool.

158
00:12:31,750 --> 00:12:32,490
All right.

159
00:12:32,490 --> 00:12:32,910
Awesome.

160
00:12:32,970 --> 00:12:44,220
Now I want to do is I'm actually going to hit Control too which adds in a subserve modifier to our backdrop

161
00:12:44,220 --> 00:12:44,460
here.

162
00:12:44,460 --> 00:12:47,230
So that's a shortcut key for subserve control too.

163
00:12:47,290 --> 00:12:49,820
It will add a subserve with a level of two.

164
00:12:50,010 --> 00:12:56,520
But I'm going to bump it down to one just so that a little smoother now and looks a little smoother

165
00:12:56,530 --> 00:13:00,110
so it will definitely add more of.

166
00:13:00,480 --> 00:13:03,600
Like I said a smooth backdrop.

167
00:13:03,600 --> 00:13:04,850
So there we go.

168
00:13:04,850 --> 00:13:07,430
Our scene is pretty much set up.

169
00:13:07,440 --> 00:13:10,450
I'm leaving it's like a kind of a simple scene.

170
00:13:10,470 --> 00:13:15,990
And for the letters I actually want to have them possibly black.

171
00:13:15,990 --> 00:13:23,260
So like a black paint because right now the white on the white backdrop and the white floor white everywhere

172
00:13:23,260 --> 00:13:24,860
it looks like the whole room has been painted.

173
00:13:24,870 --> 00:13:28,040
Either that or he's in the matrix.

174
00:13:28,050 --> 00:13:32,040
I don't know if you guys have seen the part where it goes into the White Room.

175
00:13:32,040 --> 00:13:34,490
All right so I'm going to bring this all the way down.

176
00:13:35,820 --> 00:13:39,090
So it's just black black.

177
00:13:39,700 --> 00:13:41,100
Let's see how that looks.

178
00:13:41,110 --> 00:13:57,230
Or maybe you wondering if red.

179
00:13:57,610 --> 00:14:00,750
Let's try some red.

180
00:14:00,780 --> 00:14:02,520
You can put it whatever color you want.

181
00:14:02,520 --> 00:14:03,380
No you can't.

182
00:14:03,390 --> 00:14:03,990
You have to put it.

183
00:14:03,990 --> 00:14:05,720
The color I'm putting it.

184
00:14:06,420 --> 00:14:07,140
Just get it.

185
00:14:09,310 --> 00:14:11,600
Put it red onion put it kind of a darker red.

186
00:14:11,710 --> 00:14:19,870
So like that maybe.

187
00:14:19,880 --> 00:14:21,080
All right that looks cool.

188
00:14:21,080 --> 00:14:24,200
Sticks out a little bit more.

189
00:14:24,540 --> 00:14:28,030
An let me try the white one more time.

190
00:14:28,050 --> 00:14:31,820
I'm very indecisive with my color over here.

191
00:14:32,350 --> 00:14:32,550
Matt

192
00:14:36,460 --> 00:14:40,450
you know what I actually like the white better because the red I mean the ball is red.

193
00:14:40,450 --> 00:14:45,660
It's going to kind of take away from the power of the ball and the color of the ball.

194
00:14:45,790 --> 00:14:46,990
And the way it is nice.

195
00:14:46,990 --> 00:14:50,690
It kind of pops out still so Angelie that white.

196
00:14:50,710 --> 00:14:54,210
That is my final verdict and decision.

197
00:14:54,220 --> 00:14:58,450
All right so our scene is pretty much ready to be rendered.

198
00:14:58,480 --> 00:15:04,810
I'm going to rotate this down a little bit give it some more light the more down it is the stronger

199
00:15:04,810 --> 00:15:10,750
it will be also the more the more down the more shadow will have on his face as well because now it's

200
00:15:11,260 --> 00:15:13,420
the mushroom top is shading his face.

201
00:15:13,570 --> 00:15:19,840
And the more straight the more the less shadow on his face that looks pretty cool right there.

202
00:15:19,840 --> 00:15:20,680
But then again

203
00:15:23,730 --> 00:15:30,400
I kind of like to feel I have here it's kind of ominous.

204
00:15:30,400 --> 00:15:33,280
You know it's not too light not too dark.

205
00:15:33,280 --> 00:15:33,690
All right.

206
00:15:33,760 --> 00:15:36,940
So that is it for our scene.

207
00:15:36,940 --> 00:15:40,340
You can also add a slight tend to those of yellow but I like it white.

208
00:15:40,440 --> 00:15:43,140
I like the whites feel that Arsene has to it.

209
00:15:43,420 --> 00:15:49,330
And one more thing I can do is with the hammer or should I say with the hammer I'm going to like the

210
00:15:49,330 --> 00:15:53,560
color and bring this down a bit to make it darker.

211
00:15:53,560 --> 00:15:57,040
Because right now it's as wide as the floor almost

212
00:16:00,730 --> 00:16:01,830
spring the color

213
00:16:07,930 --> 00:16:09,820
looks a little bit better.

214
00:16:10,180 --> 00:16:11,050
I like that

215
00:16:15,650 --> 00:16:18,010
that's a bit better.

216
00:16:18,110 --> 00:16:20,220
Looks more like metal.

217
00:16:20,240 --> 00:16:20,770
All right.

218
00:16:20,840 --> 00:16:24,100
I'll see you guys next Doyle and we'll be rendering our scene.

219
00:16:24,230 --> 00:16:25,910
Let's select our mushroom too.

220
00:16:26,190 --> 00:16:34,000
And going to the modifiers outlet subserve him not at will make any difference in the render because

221
00:16:34,000 --> 00:16:35,510
the Render is right here too.

222
00:16:35,650 --> 00:16:37,910
But you know you looked a little blocky.

223
00:16:38,020 --> 00:16:38,590
All right.

224
00:16:38,770 --> 00:16:40,720
I'll see you guys next Tauriel.

225
00:16:40,720 --> 00:16:41,870
We're almost done here.

226
00:16:42,070 --> 00:16:48,490
It's going to be sad for a while but a happy one because I'm happy you guys invested in yourself and

227
00:16:48,520 --> 00:16:51,880
got this course and I hope you got a lot of value.

228
00:16:51,970 --> 00:16:52,460
All right.

229
00:16:52,480 --> 00:16:53,530
It's not over yet though.

230
00:16:53,540 --> 00:16:57,510
So I'll do my drummer goodbye scene at the very last video.

231
00:16:57,760 --> 00:16:58,780
All right see you guys.

232
00:17:01,860 --> 00:17:07,370
All right ladies and gentlemen take your experience and use it to get mentally fit.

233
00:17:07,380 --> 00:17:09,830
There's always something positive inside.

234
00:17:09,960 --> 00:17:16,830
If you don't try to hide look for it and in turn take it into something you can learn all right with

235
00:17:16,830 --> 00:17:17,730
that.

236
00:17:17,730 --> 00:17:18,880
Ciao for now.

237
00:17:18,930 --> 00:17:19,740
Ottawa.

