All right let's go ahead and set up our scene so that it's set up for rendering our animation here.
So once again you can continue tweeting this if you'd like.
It seems to be a never ending process but all you can do is set up the rest of our scene so let's do
that first thing I want to do is go ahead and with the sign I actually want to add some words to it
that say well you'll see it will be a surprise hit shift desk cursor to selected and then hit shift
day.
Let's add in some x.
Now of course we can add this text on the actual texture itself but on your end do it this way we hit
are X art x twice and then 90 degrees rotated and bring it forward.
Now in top view skun rotate it and make it so that's flush with the sine flush.
It's an interesting word on make this normal as well make our job a lot easier.
Holding down the Shift key if you need to to move it in increments bring this down.
Rotate it x x x x x x once again.
Boom there we go.
I just want to make it so that's all the same
cool.
All right.
Now I'm going to rotate it slides straight and scale it down.
Hit tab and I'm going to write clone grtz.
Actually in all capital
graphs and that's for you.
Ladies and gentlemen I made this sign for you.
Don't you feel honored.
All of this was done for you.
And I just realized that we've been we've been key framing this the whole time.
So let's check that hit.
All I to remove the keyframe But whatever rotators like this are why twice.
And I basically want it
are Y twice bring it out to there.
All right cool.
So now let's go to
dogfight dot com.
So dot com dot com.
And let's find in a a.
I'm losing my words a style that will fit what we need here so I can put in paint.
I'm just going to look for Silex kind of Panti Let's go to page 3 that does not look like paint.
I'm going to go with painting paint now and seems pretty good.
So download.
Let's open this baby up click extract too and find your folder where you saved blender.
Mine is right here in the middle of all my other stuff.
Go to data files fonts and click OK and save it there.
All right.
Jumping back into blender let's toggle the window full screen and going to our font tab.
Let's click this little folder icon here and load in the font so find your father once again.
Go to data files fonts and load in it was.
Is this one pane PC.
Own pain.
All right cool.
So there we go.
Let's scale this up.
I am going to hit our x twice Rotti on the x axis so that it's facing out a little bit and going here
rotating it g twice and Z and bring it as flush with the sine as possible.
Now this is just one way to do it of course you could go in Photoshop and actually put this these words
onto the image texture.
But you know what I try.
I thought I'd try a different way and style of doing it.
When you get material to add a new material and leave it to whites diffused.
All right cool.
So now what I want to do now what I want to do is actually go ahead and see how that looks like an rendered
view.
And are seen as very dark so the next thing we're going to do is add in some lights are going to change
this one to the 3-D view.
Let's change it to rendered and hit 0 to go into camera view.
Also going to click the tiki to close that out and grabbing our sun lamp.
We're actually going to have a couple of different lights.
So with the sun lamp on it clicks use notes and then rabbit rotated so that's facing our character somewhat
and change the strength to four.
Now keep in mind depending on how you rotate this if it's rotated more towards the ground it's going
to be a lot brighter more up.
It's going to be darker.
So you want to get a nice feel for it.
I'm going to put mine somewhere I don't want it too bright not too dark either.
Somewhere around there and then I'm just going to add in a filler we're putting in a pretty simple lighting
add in a filler light here so shift they add mesh plane and actually going to added with a new mission
shader on here.
Click new LS name this lane light let's change this to our trusty emission which is right there.
Our x our sorry our while let's rotate that and hit X Y and scale it up and maybe s x twice.
Scale it up that way.
All right so this will be kind of a filler light.
Here let me see how it looks with them without it.
Mind you bump up the strengthless try little too bright I'm going to put the strength that three.
I don't know why I said it like that.
I don't know what the strength of three
cool put it out of her seemed and shifty copy this rotated around I'm going to have a back light over
here making sure it's out of our cameras of bringing it up over here.
I'm going to set this to the is good number for me there are two.
All right.
Cool.
Now we can see our sighing a little bit better with the text we added.
And it's looking fabulous.
It looks just like paint.
I actually really liked that font.
You don't have to use that more often.
All right.
That's good.
It's good good good.
Now something that we have to do of course because when he moves the sign around we don't want we don't
want the letters to say.
So going to the frame where we have the letter set up which is right here.
Once he spun the sign around select the letters shift select the sign and hit Control P and select parent
to object.
Now the letters will stay there and they'll be on the sign at all times which is usually what paint's
does I mean pain stays with the thing that it's painted on.
All right cool.
So one last thing I want to do is help to set up our scene over here.
It's actually.
Go ahead.
Why did for some reason our lamp had a keyframe at the beginning.
So let's get to frame one if your lab has a keyframe has wellheads Alt.
I delete the keyframe like haha.
That's interesting it seems kind of dark in here all of a sudden.
What's going on.
We got some kind of ominous feel to our seeing all of a sudden.
All right.
That's why there was a keyframe on our land for some reason.
I'm going to position it about I kind of want the scene to be right but not too bright but not too shadowy.
So something like that.
All right.
Now one last thing I want to do is add in a backdrop here because you could see that it's just gray
empty space.
I kind of like a backdrop for for this.
Let's go ahead and do that.
And another thing I want to do is with the floor possibly adding an edge splits.
Let's see how that looks.
And modifier edge split.
I'm going to put it in there.
It's going to actually possibly add some summer just in case so that there's no weird you know no weird
defamations with it especially there I'll show you if I if I close this off because we're going to be
smoothing this out possibly So if I hit T and click on smooth.
Now you can see there's some weird defamations right there and that's where the edge split would come
in.
If we click it and increase the split angle or decrease it I should say you can see that helps us to
get that feel.
But then again we could just leave it to flat.
And as long as it's flat that's fine.
Now for the backdrop hitting tab to go into edit mode control tab Virtex trusty vertices are going to
be sad when this course is over.
I know you guys aren't with me here but I feel like we are together doing this project as a team I'm
not going to hit extruder and extrude that they're extruded up and extrude it all the way up to the
camera.
It's filling in the scene.
Cool.
Now I'm just going to.
All right.
Click.
These loops right here.
If I can get it.
There we go.
You I had it in May and then I'm going to hit P to separate the selection.
So now that this one is separate this one is separate from the floor because now we're going to smooth
this one out.
And also you can see the right here.
It's not fully covering the whole camera.
It's not going to hit S X and scale that along the x axis.
Now of course I don't want to do that if it's part of the floor because then it's going to completely
mess up our crack.
Now you can see what we got here we got a nice little backdrop over here it looks pretty cool.
All right.
Awesome.
Now I want to do is I'm actually going to hit Control too which adds in a subserve modifier to our backdrop
here.
So that's a shortcut key for subserve control too.
It will add a subserve with a level of two.
But I'm going to bump it down to one just so that a little smoother now and looks a little smoother
so it will definitely add more of.
Like I said a smooth backdrop.
So there we go.
Our scene is pretty much set up.
I'm leaving it's like a kind of a simple scene.
And for the letters I actually want to have them possibly black.
So like a black paint because right now the white on the white backdrop and the white floor white everywhere
it looks like the whole room has been painted.
Either that or he's in the matrix.
I don't know if you guys have seen the part where it goes into the White Room.
All right so I'm going to bring this all the way down.
So it's just black black.
Let's see how that looks.
Or maybe you wondering if red.
Let's try some red.
You can put it whatever color you want.
No you can't.
You have to put it.
The color I'm putting it.
Just get it.
Put it red onion put it kind of a darker red.
So like that maybe.
All right that looks cool.
Sticks out a little bit more.
An let me try the white one more time.
I'm very indecisive with my color over here.
Matt
you know what I actually like the white better because the red I mean the ball is red.
It's going to kind of take away from the power of the ball and the color of the ball.
And the way it is nice.
It kind of pops out still so Angelie that white.
That is my final verdict and decision.
All right so our scene is pretty much ready to be rendered.
I'm going to rotate this down a little bit give it some more light the more down it is the stronger
it will be also the more the more down the more shadow will have on his face as well because now it's
the mushroom top is shading his face.
And the more straight the more the less shadow on his face that looks pretty cool right there.
But then again
I kind of like to feel I have here it's kind of ominous.
You know it's not too light not too dark.
All right.
So that is it for our scene.
You can also add a slight tend to those of yellow but I like it white.
I like the whites feel that Arsene has to it.
And one more thing I can do is with the hammer or should I say with the hammer I'm going to like the
color and bring this down a bit to make it darker.
Because right now it's as wide as the floor almost
spring the color
looks a little bit better.
I like that
that's a bit better.
Looks more like metal.
All right.
I'll see you guys next Doyle and we'll be rendering our scene.
Let's select our mushroom too.
And going to the modifiers outlet subserve him not at will make any difference in the render because
the Render is right here too.
But you know you looked a little blocky.
All right.
I'll see you guys next Tauriel.
We're almost done here.
It's going to be sad for a while but a happy one because I'm happy you guys invested in yourself and
got this course and I hope you got a lot of value.
All right.
It's not over yet though.
So I'll do my drummer goodbye scene at the very last video.
All right see you guys.
All right ladies and gentlemen take your experience and use it to get mentally fit.
There's always something positive inside.
If you don't try to hide look for it and in turn take it into something you can learn all right with
that.
Ciao for now.
Ottawa.