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All right here's another little tweaking and filler animation time laughs for you that I did so a little

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bit more tweaking on the animation.

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And one thing you want to keep in mind when you are tweaking or filling in your animation is to put

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in even small little movements such as you know when you breathe when you're breathing in and out especially

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if you're breathing in and out deeply your hands kind of move or lift up to the side and your your your

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chest kind of goes up and down so just those tiny little tweaks and additions to your filler will actually

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add in that much more realism to it.

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You can see that one after he gets scared by the ball or just before his hand is kind of moving you

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know as if he's breathing it makes it look much more natural.

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Now of course we added in a filler or we added an animation for the lattice as well when he hammers

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in the sign.

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And here I'm just kind of going about it.

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And another thing you can do to hide the bones so that you could see better how your animation looks

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like so going to object mode with your bone selected just hit the H key to hide them and then you can

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see much better what your animation looks like because you don't have all the lines and dotted lines

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and bones everywhere covering your whole animation.

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So that makes it a lot easier.

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Another thing you can do is definitely go into texture mode and then see how that looks there because

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then you're able to get more of a feel for how the character looks.

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Keep in mind that anti-Shia mode in my play back slower so make sure to bump down your subserve or take

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it out texture mode.

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If it's too slow because again the speed of the animation is much more important.

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Now here just kind of tweaking the head or the top of the mushroom kind of make it more bounce more

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up and down as he's moving around or seen here.

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And it's looking pretty cool and textured mode.

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So here a couple more tweaks.

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I'm just going around further towards the end of the animation as well.

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Like I said you can take one bone and just tweak that bone so that's what I'm doing right now.

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I'm tweaking the top of the mushroom kind of making it go up and down when he balances so.

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So I had kind of like a bounce or boying to his mushroom head as he jumped backwards.

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And again keep in mind those who for filler animations sometimes it's just a tiny tweak.

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You don't have to tweak it that much if you tweak it too much.

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It might.

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It's going to look unreal it's it's the smallest of movements.

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I mean look at your body as you're sitting here in this chair.

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I mean I know for me as I'm breathing my chest is kind going up and now my arms are kind of moving very

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very slightly but randomly from time to time as I'm swaying back in my chair I might be like swaying

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back to the side very slightly but if you add that to your animation you know those little slight swaying

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back and forth and everything is going to add a ton of realism to it.

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And again tweaking and filling is a never ending process.

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I mean you could literally spend hours and hours and hours doing this.

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Now obviously at some point I had to stop and basically and I was I was pretty pleased with the result

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I got.

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But again you could tweak and tweak for a long time that's why animation teams such as DreamWorks and

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everything have teams of hundreds and thousands of people because it's not the push button and everything

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is tweaked now of course with motion tracking and everything else.

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It's a law easier but still you have to tweak and add some stuff.

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So here I'm just tweaking the lips.

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Don't forget you could tweak the body parts.

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Also you could tweak the facial expressions which definitely adds a lot.

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Because if you just have the body moving and no facial expression it looks kind of fake.

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So here making him smile kind of giving him some facial character to his to his to his character and

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always keep in mind the eyes and the blinking.

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So with that I hope you have an awesome one very well done so keep in mind the main bones which is the

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body the hands and also like the blinking and the facial bones and of course the little tweaks and movements

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in between those I see in the next video very well done.

