All right here's another little tweaking and filler animation time laughs for you that I did so a little
bit more tweaking on the animation.
And one thing you want to keep in mind when you are tweaking or filling in your animation is to put
in even small little movements such as you know when you breathe when you're breathing in and out especially
if you're breathing in and out deeply your hands kind of move or lift up to the side and your your your
chest kind of goes up and down so just those tiny little tweaks and additions to your filler will actually
add in that much more realism to it.
You can see that one after he gets scared by the ball or just before his hand is kind of moving you
know as if he's breathing it makes it look much more natural.
Now of course we added in a filler or we added an animation for the lattice as well when he hammers
in the sign.
And here I'm just kind of going about it.
And another thing you can do to hide the bones so that you could see better how your animation looks
like so going to object mode with your bone selected just hit the H key to hide them and then you can
see much better what your animation looks like because you don't have all the lines and dotted lines
and bones everywhere covering your whole animation.
So that makes it a lot easier.
Another thing you can do is definitely go into texture mode and then see how that looks there because
then you're able to get more of a feel for how the character looks.
Keep in mind that anti-Shia mode in my play back slower so make sure to bump down your subserve or take
it out texture mode.
If it's too slow because again the speed of the animation is much more important.
Now here just kind of tweaking the head or the top of the mushroom kind of make it more bounce more
up and down as he's moving around or seen here.
And it's looking pretty cool and textured mode.
So here a couple more tweaks.
I'm just going around further towards the end of the animation as well.
Like I said you can take one bone and just tweak that bone so that's what I'm doing right now.
I'm tweaking the top of the mushroom kind of making it go up and down when he balances so.
So I had kind of like a bounce or boying to his mushroom head as he jumped backwards.
And again keep in mind those who for filler animations sometimes it's just a tiny tweak.
You don't have to tweak it that much if you tweak it too much.
It might.
It's going to look unreal it's it's the smallest of movements.
I mean look at your body as you're sitting here in this chair.
I mean I know for me as I'm breathing my chest is kind going up and now my arms are kind of moving very
very slightly but randomly from time to time as I'm swaying back in my chair I might be like swaying
back to the side very slightly but if you add that to your animation you know those little slight swaying
back and forth and everything is going to add a ton of realism to it.
And again tweaking and filling is a never ending process.
I mean you could literally spend hours and hours and hours doing this.
Now obviously at some point I had to stop and basically and I was I was pretty pleased with the result
I got.
But again you could tweak and tweak for a long time that's why animation teams such as DreamWorks and
everything have teams of hundreds and thousands of people because it's not the push button and everything
is tweaked now of course with motion tracking and everything else.
It's a law easier but still you have to tweak and add some stuff.
So here I'm just tweaking the lips.
Don't forget you could tweak the body parts.
Also you could tweak the facial expressions which definitely adds a lot.
Because if you just have the body moving and no facial expression it looks kind of fake.
So here making him smile kind of giving him some facial character to his to his to his character and
always keep in mind the eyes and the blinking.
So with that I hope you have an awesome one very well done so keep in mind the main bones which is the
body the hands and also like the blinking and the facial bones and of course the little tweaks and movements
in between those I see in the next video very well done.