All right ladies and gentlemen.
So what we're going to do in this historial is look at adding sound to our animation in a more in a
bigger way with adding music and different kinds of sounds and everything unlike our bounce animation
with our ball or we just added one sound here we're going to add quite a bit more.
And of course you can always add even more on top of that after.
But we're going to be adding some music some sounds.
And also we're going to take a look at how we can make our own sounds and it's just going to be really
cool.
We're going to wrap up this project so I'm excited.
Let's get to it.
It's always cool to finish up a project so let's change this to the video sequence Ed..
And then just like before hitting shift day let's add an image and go to your images that you rendered
out and click on one by one.
I'm just kidding.
Hey I don't know if you'd fall for the same joke twice.
I'm just kidding you're too smart.
ADAs like everything.
Add image strip and then hit G and make sure that's on frame you know.
Or one if you don't understand Spanish and then click on use backdrop.
Cool.
So now for the sounds that we're going to be using We're going to be using two different sources one
of which is the Web site we used previously and the other is sounds that I made and also my stepdad
recorded some music for the animation and it's going to be it's really cool music so for those sounds
I made and the song you can actually download those and the resources which should be in the description
or in the video itself.
So Dallow those resources and then also for the web site I'll show you the Web site once again.
So let's first add in the summer sound to this we're going to add in the music soon.
But what I want to do first is go over here go to playback and select audio scrubbing once again so
that when we scrub our timeline back and forth we're going to hear some sound and the Web site that
we're going to go to.
Let me show you once again the Web site is going to be free scott free SFX dot co dot uk.
And now these guys have some awesome awesome sounds.
We use them previously but again the sounds are free you just need to create an account and I'm going
to have a say in the resources probably are going to have like a link or a description where it's going
to put what sounds I downloaded and or on what page they are so you could just check that out and download
the same sounds that I downloaded for the animation.
So once again free SFX DOT code dot uk check these guys out there really awesome I appreciate the sounds
that they provide for us for free.
So once you've downloaded their sudden their sounds go ahead and check the list that I have for you
where you could see the sounds I got and download those.
And once you did let's go ahead and add in some sound.
So the first one I want to add is some bounce sound to this.
So shift day.
What's that sound and go to your sounds of course.
And I'm going to load in buoying from mouth harp.
And this one sounds like so
like a buoying sound so this is going to be right here when he bounces.
Now I want to make this a little bit shorter because you can see that right here he bounces again but
this this image Strip or the sound strip I should say actually is in the way.
So if we want to copy another bounce we can't because this one is blocking it.
So what I'm going to do.
Hang.
Delete that one.
When you grab this arrow and bring this in.
So that's a lot smaller.
And now and a little bit bigger because we don't have the whole sound in there.
Little bit bigger.
There we go.
You don't want to cut out the sound either.
So right here going to where he bounces which is right around there.
There we go.
And now once he hits the floor right around here let's head shift deal with this.
Sounds like that and bring it right there.
Awesome.
And now once again go to his third bounce over here.
Shifty and copy the sound over
Kools And now we play it.
Awesome.
I love it.
So now you can see the bounces.
Cool.
And now he looks up and right here when he turns around and went and like a swish sound like oh so hitting
shift day.
Let's go to sound and we're going to add in quick swinging swish.
So it's a swish sorry ladies and gentlemen it's our swish swish.
So go to where he swishes her swishes and it seems that we added it right in the right place.
So now you can see the swishes and the right here.
I want to add it again when he switches back.
So swish swish.
So right here.
Right right around here I like this one again shifty and bring it to air and out.
Swish swish.
And then here another sound is going to come in.
And keep in mind as well if you have the enty you could select your sounds and tweak them a little bit
more.
Here you have the volume which increases the volume of course you have the pitch you have the start
and the end frames of either of your sound and also the length of it which is kind of what we played
with before and you could also tweak it like if the sound is too low you could change the volume of
it were going to be playing with this a little bit for the for the music.
But for now let's go ahead and continue and let's bring in another sound to hear though when he swings
down and puts the flag.
The flag is still my mind the sign posts into here.
I want a sound for this as well.
Shift day.
I thought I was done with that sound.
Let's go ahead and add in.
We're going to add in the we're going to add in a hard rubber impact.
And now this one.
So here when he starts swinging right around here I want to grab this one and bring it in here.
So again some sounds they might be like it's really interesting you can make some sounds that you wouldn't
think sound like something but they do like a hard rubber impact can be a signpost being struck into
the ground.
There's so many different tools around your house which I'll show you after what program you can use
to make your own sounds but that you can use to make your own sound effects.
And if you're creative you could make sound effects with anything and make it sound like something cool.
So there we go.
I like it.
Bam.
So he swings it and it's a low level.
I want to bring it backwards maybe a little bit actually forwards two frames.
There we go.
So now that we got that and boom our next sound is the hammering or the nailing of the signpost in there
we go I said signpost I feel I feel good about myself now.
At least I said it once in this entire course.
So right on this frame lets it shift they add sound and we're going to add a sound called hammering
nails into wood.
Now again as hammering nails into what he's not doing that per se but it sounds perfect.
So now let's bring this in because this one is long.
Also another cool thing you can do with sounds.
You can see that this one is just a really long sound effect of continuous hammering.
But what you can do is you could actually use longer strips like this one.
And if you right click this arrow and bring it in to just the first sound which is that one right there
and the the boom.
And I want to increase the volume of this I'm going to hit and put the volume to 5.
I don't know why I say like that.
Now that's a little loud.
All right.
Let's try three maybe maybe three sounds better solo too.
Let's just go to two should we get.
Mean compared to the other sounds are you there we go.
Now what I want to do with this one is shif D and I'm going to copy it right next to it.
And I actually need a little bit faster so what I can do is select this bring it in even more
make it even smaller so that we can have it closer so that we can have one so that we can have the other
one closer to the first one.
Now I'm trying to find my words.
There we go.
So now it sounds a lot faster as perfect canter because he's hammering it pretty fast.
Shifty to copy one more time and then one more again.
So there you are four of them.
Cool.
So that looks pretty cool.
I love it.
All right so there.
Remember boom and then boom.
So you could reuse sounds for different things just like just like with the swishing.
When he swishes his head back you could use the same swish for him swishing his arm forward and the
sign so going here where he's where he's smacks assigned forward.
And I got to calm down my excitement.
I can't even talk.
So like a quick swinging swish and bring it to here.
Too much excitement and I'm unable to talk.
There we go.
And then here the ball is going to start coming in.
So what I want to do at this point is because we've got some cool sounds in here but it's also sounding
a little bit empty.
It's like a movie action scene where there's just the sound effects but no music or no background music
sounds kind of empty as I said.
So let's hit shift day.
We're going to add in the sound.
We're going to add in the music.
So once again the music and the sounds I made you could download those in the resources and I'm going
to also show you how you can make your own sounds.
At the end of this so stay tuned.
Let's click on sound.
Let's go ahead and put in song one now get my step dad made these for Blender for an animation and other
really cool.
I love them and they're so cartoony So let's see what that sounds like pretty awesome.
So that is Song number one.
And as in a lot of depth already too it adds and so much more to the animation.
Pretty cool.
All right.
Now this song I want the song to play all the way up until right before the ball comes into our scene.
So let's grab it and shrink it down to here then for right after the ball comes into the scene let's
shift day and add in a sound we're going to add in song to which is going to come after song one.
Pretty clever naming techniques right.
I mean you guys got it.
I'm good.
All right.
So now let's see what that sounds like.
So it sounds cool.
Except one thing is I transition's a lot too fast from song one to song too.
So let's tweak it a little bit by going to song one.
And basically what we're going to do is we're going to make it so that the sound of fades out a little
bit because right now it's way too sharp the way we're going do that to just go over here to about this
frame.
Let me see I can't see what frame we're on so I'm going to hit shift spacebar to frame and let me say
this frame is 320 Let's go to frame.
It's got a frame to 90 so that would be 30 frames about 290.
We're going to go over here we're going to actually add in a keyframe to the volume.
So pretty cool.
Remember how I said you could animate values.
That's how we're going to do it.
So with the volume out one over here on this frameless hit I insert a key frame there and go to the
end of that strip and we're going to turn the volume down to zero and then hit the key once again.
Now we're all day you could see that it starts to go down.
Pretty cool.
So it actually fades out.
And now this one right here kind of fades it just starts like that.
So I want this one to fade in.
So how are we going to do that.
Well you already guessed it you're smart.
We're going to go to the beginning of this frame or this.
The strip make sure to like this one and not the other one.
Go to volume and put it to zero and hit the Ickey to insert a keyframe and then let's go forward 30
frames of frame 351 to be exact and I want to be exact.
Let's turn this to volume of one and I had to insert a keyframe.
All right let's see how that sounds.
We restarted that.
Cool.
So now we got the animation playing and it basically fades out and fades.
And now this one right here the first one is fading out to a little too fast for my liking song to go
to from 290 not 29 to 90 and I'm going to hit all I with my mouse over this.
So that's how you remove keyframes which is all I am going to go to frame to 30 and put the volume to
one and hit the Ickey to answer a keyframe.
So now for some reason it's like when I play it it's
there we go.
I don't know blender has some glitches sometimes like it did it update it.
But there we go.
So if you ever get glitches just hit shift left arrow bring it back to the beginning and then you could
just play it like that.
Also one thing we can do because sometimes the audios and the music and the sounds get out of sync.
So you would play it.
And when he hits the word it's not playing at the same time so what you actually want to do is go to
play back and select a V sync and this will basically sync up the audio and the animation a lot better
so that there's no lag time.
So let's see what that gives us.
Ready go.
I love it.
I know it's a lie
and you can see the song fades out and then this one fades in very nicely.
All right.
Cool.
So there's that.
Let's continue now continuing what I want to do is make the ball have a bounce bounce sound.
Keep in mind also that your animation is also what's happening in this greyed out area right here not
just here so remember that the ball is coming into our actual movie right here even though it's not
within the square.
It's still in here.
So with the ball on this frame it's shift day and I have a different boying sound for our ball because
you know that's not a mushroom that's a ball so I got Boing Boing from mouth harp.
This one right here which is a different boying sound that we got over here.
So learning that one in
C that's a little bit different so add some variety to it.
So for the BOP same thing let's bring this in a bit.
Now the bar is more spacing in between the jumps so we don't end bringing in that much
maybe a little bit more.
And then just go to every scene where your ball is about to jump shift and copy this over and then right
here.
Shifty.
Copy it over.
Cool.
I love it.
All right there we go.
So I'm going to bring these down.
You can move these around by middle mouse clicking because they're completely in the way of our animation.
So with that right now
when he hits the ball I want the rubber impact once again for this one.
So what I can do is that same sound that we use for the flag post which is right here you could see
the names of them over here.
By the way hard rubber impact shifty to copied over and bring it there.
Oh man that sounds so brutal.
I mean with the sound in there that really adds some dumb to it.
I love it.
Sounds awesome.
All right cool.
So now I want some sound of him jumping away.
So right here.
I want to boying sound right there so I'm going to select the Boeing sound from the beginning shift
D.
Copy it over as well.
And I go here to a second bounce shift the copy it over in and then once again of course with every
bounce
and then maybe once more for good luck.
I mean he's kind of out of the scene by now but so that the audience.
Well now he still bounces right there so that another one
in bringing in a little bit cool.
So now we got a lot of the sound effects and all righty All righty All righty.
We're going to continue in the next video onlooking on how to create your own sounds and more.
But for now the end of this video let me read you a quote.
Believe me when I say to you that there is greatness within you you might not see it just yet but always
remember.
Never forget I ladies and gentlemen.
I feel like I should be reading these two people for their bedtime stories bedtime time quotes by Alex
I.
Ciao for now.
Oh the.