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All right ladies and gentlemen.

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So what we're going to do in this historial is look at adding sound to our animation in a more in a

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bigger way with adding music and different kinds of sounds and everything unlike our bounce animation

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with our ball or we just added one sound here we're going to add quite a bit more.

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And of course you can always add even more on top of that after.

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But we're going to be adding some music some sounds.

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And also we're going to take a look at how we can make our own sounds and it's just going to be really

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cool.

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We're going to wrap up this project so I'm excited.

10
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Let's get to it.

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It's always cool to finish up a project so let's change this to the video sequence Ed..

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And then just like before hitting shift day let's add an image and go to your images that you rendered

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out and click on one by one.

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I'm just kidding.

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Hey I don't know if you'd fall for the same joke twice.

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I'm just kidding you're too smart.

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ADAs like everything.

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Add image strip and then hit G and make sure that's on frame you know.

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Or one if you don't understand Spanish and then click on use backdrop.

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Cool.

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So now for the sounds that we're going to be using We're going to be using two different sources one

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of which is the Web site we used previously and the other is sounds that I made and also my stepdad

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recorded some music for the animation and it's going to be it's really cool music so for those sounds

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I made and the song you can actually download those and the resources which should be in the description

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or in the video itself.

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So Dallow those resources and then also for the web site I'll show you the Web site once again.

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So let's first add in the summer sound to this we're going to add in the music soon.

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But what I want to do first is go over here go to playback and select audio scrubbing once again so

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that when we scrub our timeline back and forth we're going to hear some sound and the Web site that

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we're going to go to.

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Let me show you once again the Web site is going to be free scott free SFX dot co dot uk.

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And now these guys have some awesome awesome sounds.

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We use them previously but again the sounds are free you just need to create an account and I'm going

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to have a say in the resources probably are going to have like a link or a description where it's going

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to put what sounds I downloaded and or on what page they are so you could just check that out and download

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the same sounds that I downloaded for the animation.

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So once again free SFX DOT code dot uk check these guys out there really awesome I appreciate the sounds

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that they provide for us for free.

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So once you've downloaded their sudden their sounds go ahead and check the list that I have for you

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where you could see the sounds I got and download those.

41
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And once you did let's go ahead and add in some sound.

42
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So the first one I want to add is some bounce sound to this.

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So shift day.

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What's that sound and go to your sounds of course.

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And I'm going to load in buoying from mouth harp.

46
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And this one sounds like so

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like a buoying sound so this is going to be right here when he bounces.

48
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Now I want to make this a little bit shorter because you can see that right here he bounces again but

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this this image Strip or the sound strip I should say actually is in the way.

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So if we want to copy another bounce we can't because this one is blocking it.

51
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So what I'm going to do.

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Hang.

53
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Delete that one.

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When you grab this arrow and bring this in.

55
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So that's a lot smaller.

56
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And now and a little bit bigger because we don't have the whole sound in there.

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Little bit bigger.

58
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There we go.

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You don't want to cut out the sound either.

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So right here going to where he bounces which is right around there.

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There we go.

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And now once he hits the floor right around here let's head shift deal with this.

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Sounds like that and bring it right there.

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Awesome.

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And now once again go to his third bounce over here.

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Shifty and copy the sound over

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Kools And now we play it.

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Awesome.

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I love it.

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So now you can see the bounces.

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Cool.

72
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And now he looks up and right here when he turns around and went and like a swish sound like oh so hitting

73
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shift day.

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Let's go to sound and we're going to add in quick swinging swish.

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So it's a swish sorry ladies and gentlemen it's our swish swish.

76
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So go to where he swishes her swishes and it seems that we added it right in the right place.

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So now you can see the swishes and the right here.

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I want to add it again when he switches back.

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So swish swish.

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So right here.

81
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Right right around here I like this one again shifty and bring it to air and out.

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Swish swish.

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And then here another sound is going to come in.

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And keep in mind as well if you have the enty you could select your sounds and tweak them a little bit

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more.

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Here you have the volume which increases the volume of course you have the pitch you have the start

87
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and the end frames of either of your sound and also the length of it which is kind of what we played

88
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with before and you could also tweak it like if the sound is too low you could change the volume of

89
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it were going to be playing with this a little bit for the for the music.

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But for now let's go ahead and continue and let's bring in another sound to hear though when he swings

91
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down and puts the flag.

92
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The flag is still my mind the sign posts into here.

93
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I want a sound for this as well.

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Shift day.

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I thought I was done with that sound.

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Let's go ahead and add in.

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We're going to add in the we're going to add in a hard rubber impact.

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And now this one.

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So here when he starts swinging right around here I want to grab this one and bring it in here.

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So again some sounds they might be like it's really interesting you can make some sounds that you wouldn't

101
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think sound like something but they do like a hard rubber impact can be a signpost being struck into

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the ground.

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There's so many different tools around your house which I'll show you after what program you can use

104
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to make your own sounds but that you can use to make your own sound effects.

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And if you're creative you could make sound effects with anything and make it sound like something cool.

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So there we go.

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I like it.

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Bam.

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So he swings it and it's a low level.

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I want to bring it backwards maybe a little bit actually forwards two frames.

111
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There we go.

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So now that we got that and boom our next sound is the hammering or the nailing of the signpost in there

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we go I said signpost I feel I feel good about myself now.

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At least I said it once in this entire course.

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So right on this frame lets it shift they add sound and we're going to add a sound called hammering

116
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nails into wood.

117
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Now again as hammering nails into what he's not doing that per se but it sounds perfect.

118
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So now let's bring this in because this one is long.

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Also another cool thing you can do with sounds.

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You can see that this one is just a really long sound effect of continuous hammering.

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But what you can do is you could actually use longer strips like this one.

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And if you right click this arrow and bring it in to just the first sound which is that one right there

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and the the boom.

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And I want to increase the volume of this I'm going to hit and put the volume to 5.

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I don't know why I say like that.

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Now that's a little loud.

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All right.

128
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Let's try three maybe maybe three sounds better solo too.

129
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Let's just go to two should we get.

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Mean compared to the other sounds are you there we go.

131
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Now what I want to do with this one is shif D and I'm going to copy it right next to it.

132
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And I actually need a little bit faster so what I can do is select this bring it in even more

133
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make it even smaller so that we can have it closer so that we can have one so that we can have the other

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one closer to the first one.

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Now I'm trying to find my words.

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There we go.

137
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So now it sounds a lot faster as perfect canter because he's hammering it pretty fast.

138
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Shifty to copy one more time and then one more again.

139
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So there you are four of them.

140
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Cool.

141
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So that looks pretty cool.

142
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I love it.

143
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All right so there.

144
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Remember boom and then boom.

145
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So you could reuse sounds for different things just like just like with the swishing.

146
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When he swishes his head back you could use the same swish for him swishing his arm forward and the

147
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sign so going here where he's where he's smacks assigned forward.

148
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And I got to calm down my excitement.

149
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I can't even talk.

150
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So like a quick swinging swish and bring it to here.

151
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Too much excitement and I'm unable to talk.

152
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There we go.

153
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And then here the ball is going to start coming in.

154
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So what I want to do at this point is because we've got some cool sounds in here but it's also sounding

155
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a little bit empty.

156
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It's like a movie action scene where there's just the sound effects but no music or no background music

157
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sounds kind of empty as I said.

158
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So let's hit shift day.

159
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We're going to add in the sound.

160
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We're going to add in the music.

161
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So once again the music and the sounds I made you could download those in the resources and I'm going

162
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to also show you how you can make your own sounds.

163
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At the end of this so stay tuned.

164
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Let's click on sound.

165
00:11:25,060 --> 00:11:35,260
Let's go ahead and put in song one now get my step dad made these for Blender for an animation and other

166
00:11:35,530 --> 00:11:36,120
really cool.

167
00:11:36,120 --> 00:11:43,600
I love them and they're so cartoony So let's see what that sounds like pretty awesome.

168
00:11:43,720 --> 00:11:47,040
So that is Song number one.

169
00:11:47,490 --> 00:11:53,340
And as in a lot of depth already too it adds and so much more to the animation.

170
00:11:53,350 --> 00:11:56,330
Pretty cool.

171
00:11:56,440 --> 00:11:56,850
All right.

172
00:11:56,860 --> 00:12:02,940
Now this song I want the song to play all the way up until right before the ball comes into our scene.

173
00:12:03,250 --> 00:12:11,550
So let's grab it and shrink it down to here then for right after the ball comes into the scene let's

174
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shift day and add in a sound we're going to add in song to which is going to come after song one.

175
00:12:18,430 --> 00:12:21,240
Pretty clever naming techniques right.

176
00:12:21,260 --> 00:12:22,810
I mean you guys got it.

177
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I'm good.

178
00:12:24,160 --> 00:12:25,070
All right.

179
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So now let's see what that sounds like.

180
00:12:30,330 --> 00:12:31,740
So it sounds cool.

181
00:12:31,750 --> 00:12:37,230
Except one thing is I transition's a lot too fast from song one to song too.

182
00:12:37,510 --> 00:12:41,940
So let's tweak it a little bit by going to song one.

183
00:12:42,250 --> 00:12:48,520
And basically what we're going to do is we're going to make it so that the sound of fades out a little

184
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bit because right now it's way too sharp the way we're going do that to just go over here to about this

185
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frame.

186
00:12:55,930 --> 00:13:01,690
Let me see I can't see what frame we're on so I'm going to hit shift spacebar to frame and let me say

187
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this frame is 320 Let's go to frame.

188
00:13:06,400 --> 00:13:11,970
It's got a frame to 90 so that would be 30 frames about 290.

189
00:13:12,160 --> 00:13:15,800
We're going to go over here we're going to actually add in a keyframe to the volume.

190
00:13:15,790 --> 00:13:16,410
So pretty cool.

191
00:13:16,410 --> 00:13:19,030
Remember how I said you could animate values.

192
00:13:19,030 --> 00:13:20,580
That's how we're going to do it.

193
00:13:20,590 --> 00:13:26,590
So with the volume out one over here on this frameless hit I insert a key frame there and go to the

194
00:13:26,710 --> 00:13:34,600
end of that strip and we're going to turn the volume down to zero and then hit the key once again.

195
00:13:34,640 --> 00:13:43,160
Now we're all day you could see that it starts to go down.

196
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Pretty cool.

197
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So it actually fades out.

198
00:13:49,180 --> 00:13:53,470
And now this one right here kind of fades it just starts like that.

199
00:13:53,470 --> 00:13:55,900
So I want this one to fade in.

200
00:13:56,170 --> 00:13:58,080
So how are we going to do that.

201
00:13:58,150 --> 00:14:00,890
Well you already guessed it you're smart.

202
00:14:01,000 --> 00:14:04,630
We're going to go to the beginning of this frame or this.

203
00:14:04,700 --> 00:14:07,640
The strip make sure to like this one and not the other one.

204
00:14:07,750 --> 00:14:14,200
Go to volume and put it to zero and hit the Ickey to insert a keyframe and then let's go forward 30

205
00:14:14,200 --> 00:14:20,520
frames of frame 351 to be exact and I want to be exact.

206
00:14:20,710 --> 00:14:25,380
Let's turn this to volume of one and I had to insert a keyframe.

207
00:14:25,390 --> 00:14:27,850
All right let's see how that sounds.

208
00:14:29,410 --> 00:14:33,390
We restarted that.

209
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Cool.

210
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So now we got the animation playing and it basically fades out and fades.

211
00:14:42,890 --> 00:14:51,630
And now this one right here the first one is fading out to a little too fast for my liking song to go

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to from 290 not 29 to 90 and I'm going to hit all I with my mouse over this.

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So that's how you remove keyframes which is all I am going to go to frame to 30 and put the volume to

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one and hit the Ickey to answer a keyframe.

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So now for some reason it's like when I play it it's

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there we go.

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I don't know blender has some glitches sometimes like it did it update it.

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But there we go.

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So if you ever get glitches just hit shift left arrow bring it back to the beginning and then you could

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just play it like that.

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Also one thing we can do because sometimes the audios and the music and the sounds get out of sync.

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So you would play it.

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And when he hits the word it's not playing at the same time so what you actually want to do is go to

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play back and select a V sync and this will basically sync up the audio and the animation a lot better

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so that there's no lag time.

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So let's see what that gives us.

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Ready go.

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I love it.

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I know it's a lie

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and you can see the song fades out and then this one fades in very nicely.

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All right.

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Cool.

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So there's that.

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Let's continue now continuing what I want to do is make the ball have a bounce bounce sound.

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Keep in mind also that your animation is also what's happening in this greyed out area right here not

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just here so remember that the ball is coming into our actual movie right here even though it's not

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within the square.

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It's still in here.

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So with the ball on this frame it's shift day and I have a different boying sound for our ball because

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you know that's not a mushroom that's a ball so I got Boing Boing from mouth harp.

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This one right here which is a different boying sound that we got over here.

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So learning that one in

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C that's a little bit different so add some variety to it.

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So for the BOP same thing let's bring this in a bit.

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Now the bar is more spacing in between the jumps so we don't end bringing in that much

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maybe a little bit more.

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And then just go to every scene where your ball is about to jump shift and copy this over and then right

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here.

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Shifty.

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Copy it over.

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Cool.

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I love it.

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All right there we go.

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So I'm going to bring these down.

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You can move these around by middle mouse clicking because they're completely in the way of our animation.

256
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So with that right now

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when he hits the ball I want the rubber impact once again for this one.

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So what I can do is that same sound that we use for the flag post which is right here you could see

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the names of them over here.

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By the way hard rubber impact shifty to copied over and bring it there.

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Oh man that sounds so brutal.

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I mean with the sound in there that really adds some dumb to it.

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I love it.

264
00:18:54,870 --> 00:18:55,830
Sounds awesome.

265
00:18:55,830 --> 00:18:58,210
All right cool.

266
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So now I want some sound of him jumping away.

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So right here.

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I want to boying sound right there so I'm going to select the Boeing sound from the beginning shift

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D.

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Copy it over as well.

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And I go here to a second bounce shift the copy it over in and then once again of course with every

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bounce

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and then maybe once more for good luck.

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I mean he's kind of out of the scene by now but so that the audience.

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Well now he still bounces right there so that another one

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in bringing in a little bit cool.

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So now we got a lot of the sound effects and all righty All righty All righty.

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We're going to continue in the next video onlooking on how to create your own sounds and more.

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But for now the end of this video let me read you a quote.

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Believe me when I say to you that there is greatness within you you might not see it just yet but always

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remember.

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Never forget I ladies and gentlemen.

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I feel like I should be reading these two people for their bedtime stories bedtime time quotes by Alex

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I.

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Ciao for now.

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Oh the.

