WEBVTT

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High there in this video we are going to make lots and lots of lines and make them join up and do cool

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geometry and sign Graaff looking things.

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Also lots of gradients.

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All right let's get started.

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OK.

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To get started.

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Open up blending the thing you don't really need to.

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All I've got is happy little whale on the corner there.

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You can do with anything.

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So first we need to understand how blending works.

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Get a couple little principles to understand and then Lugoff makes some really fun stuff.

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So the first thing is I'm just going to grab the ellipse too I'm going to give it a spill of none and

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a stroke of weight just so I can see it against my background.

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I'm going to draw a circle holding Shift and I want another one and I copy it and paste it and drag

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it out.

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OK so two of them now all blending does it say as you like two of them and you say I want to join these

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two.

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The way you do it is a blending tool over here.

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So click on this guy OK and you click on specific on anchors you can click on anywhere but I want to

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explain that side to that side.

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So just click once click twice and it blends it.

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And now cases just on one step to change how many steps are in between these planes.

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All you need to do is double click the ball into K and you've got a couple of options.

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Smooth color will kind of work when you've got different colors between the two circles.

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The two of them are white and I can never seem to get a smooth colored work for me.

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The one that you'll use the most is specified steps specified distance will you can you can say I want

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to be exactly four points apart.

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Case you might decide that we're going to use this one mostly in this course specified steps and it's

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tended up to say 8 K and I've Chimay preview on and you can see kind of joins them up you'll see because

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of the widths of my stroke a little different kind of blends as it goes out.

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Now this is an active effect like it's kind of applied the whole time.

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OK so you can turn it on and off by going up to object and go to blind K and you can say either expand

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the kind of stop doing it and and give you all those circles K or you can relax and say go back to how

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it was OK.

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The other thing you might look at is am I going to undo that is that they're actually still editable

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shapes so I'm going to grab the white.

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I going to call us outside CIPA and things I can do I can change them.

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With canes you see it's kind of updating as it as we work.

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OK you can also start dragging it around.

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I grabbed the side as well and I don't know what I'd done but you get the idea right.

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Both in and out of shapes editable.

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You might want to jump to the command y k on a Mechel control y on a PC which is outlie mode k just

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a c.

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So is easy just to see it in here.

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And sometimes if you like if you type in with typed in out if you like only that type and what looks

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like at a thousand prepare the computer to roll over and die.

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OK a little handle small numbers fine but really high numbers that it'll struggle.

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So let's have a look at a couple of other fundamentals.

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Let's put this thing we've made.

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You're going over there buddy.

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And never be seen again.

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Let's grab this.

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Why is he white with a stroke.

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I had him selected before by accident.

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OK so I'm going to give him a full color of one of these lovely gradients and getting rid of the white

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stroke game and we'll bring him in.

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All right so.

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And we're going to blend two fellows.

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So going to one guy.

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Going to drag it.

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Hold on hold on my PC option on the Mac and have two copies.

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Let's look at changing the fill in the second one as well.

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Pick any of these ones and have OK.

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And the cool thing about blending is that when you've got different colors it'll do that for you as

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well.

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So blending two click points like the other point blinds them not very excitingly But if you double

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click the two specified staves and it's go to say something like 10 10 preview on K. it'll blend the

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colors.

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Now there's two things we look at now is that there's actually a spline that is being created you can

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kind of see it this is kind of like a light red line or red line that runs through the middle.

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OK I can click on that and adjust it.

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That's the.

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Well actually let's kick off.

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OK so this guy's a little group if I want to adjust them I'm going to double click them to go into isolation

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mode.

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Ok so I'm inside this play and I can click on this guy once just drag him down and when I'm ready to

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come back out double click click this arrow until it goes away.

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Now we're out again.

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This gives me a kind of a clear understanding of that spline.

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If I grab the white arrow and click on the spline say this and here you can kind of see the is here

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and you can adjust this guy now a little bit easier than going inside.

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Other thing you can do is you can edit it.

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So paintable courage to whatever you're good at and you can stop bending that spline and then you kind

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of run into problems that you might run into a style or something you want to do what you like.

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Actually I want that guy to the front and that guy to beat that back because it's kind of yeah it's

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probably the way I want to.

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But let's test that with a selected go to object and down to blend gain.

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This is kind of all the hardcore stuff gets done.

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And we want to go the one that says reverse front to back you can see now this guy is at the front and

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the guys at the bank kick off you the last thing before we get into the drawing who shapes is with it

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selected.

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If we get to object and go to blend and get a blend.

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Options are actually pretty easy just double clicking the top.

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This one here that didn't do anything.

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It doesn't do anything with a straight line but when there's a curved line.

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K Timberview on you can see it orients itself to the line and kind of moves across.

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So I like that.

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And I'm going to change this one back to reverse and back.

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Totally raking it.

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And so let's leave out while friend came over here and let's start building some of those kind of nice

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fancy lines we saw at the beginning there.

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So we're going to only introduce one more kind of idea from that.

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So let's you see a lot of that kind of like sine graph kind of on the front cover of an album.

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Man I can't think of it but.

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Yeah let's do that.

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So we're going to start with squiggly shapes.

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You can draw all squiggly shapes any way you like.

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I'm going to use the pins too.

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OK so the pencil to underneath the shape of two and you could use the pin to give it to.

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If you double take the pains to yank up the smoothing and turn off keep selected and fill out make yours

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look like mine.

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It just helps your drawing.

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OK now what we want is I'm going to I think selected drawing too.

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I'm going to have a stroke.

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No Phil my stroke is I've got gradients in this file.

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If you're not using my file you're left to make your own gradients and I'm going to start with this

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one looks kind of cool.

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So I'm just going to draw a top shape in a bottom shape and it's just a squiggly line.

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You notice what I like.

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OK you see it did a nice kind of smooth my lines.

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I don't want that curve for no reason other than it works with curves just like it without a k and the

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bottom one is going to be more of a zigzag kind of one because zigzags then more curvy.

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It's to see what a point happens.

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OK so I've got these two pots now.

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Now all I need to do.

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Same as before like out to.

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I select them both K and grab my curve.

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Sorry Blin too.

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OK click.

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Two points.

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You can like I'm clicking the ones that match.

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OK.

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And they join this way you can go and undo and click this one and then one over here.

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It does something different.

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Trying to flip itself around and it looks kind of cool and experiment with that afterwards.

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I'm going to go for the sure fire looks great way.

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And again we don't have enough.

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OK so we going to double click this go to specified steps.

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Crank it up.

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Hey now we're talking.

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OK.

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And I love it.

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Done.

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And what we can do.

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First of all I'm just going to slip this one down the bottom here with my white error and open up my

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stroke because I want the gradient panel because what I'd like to do is you my friend I would like to

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kind of flip it over to kind of get that sort of effect.

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All right.

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And the kind of next thing all the extra addition that we're going to learn here is and we the spline

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right is kind of a nice straight line what we want to do is actually create our own spines.

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I'm going to move this guy over and you can create anything you could use a circle with Square.

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I'm going to use my pencil to and draw a thing.

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OK.

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And now and I slick these two you can override that spline.

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You can say and object you can go to blend and you can say actually replace the spline.

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The one that you've made with the one I've drawn and you end up with bananas craziness but this is where

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it gets kind of co-writes kind of three dimensional sign graphic stuff.

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And one thing I might do is go and increase the splines.

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I'm going to go do that now play around.

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Yeah.

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Now you understand the kind of fundamentals What I'd really like you to do is experiment experiment

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with colors experiment with shapes.

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And I'd love to see your experiments.

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OK so this is going to be say as a class project.

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So come up with as many as you like.

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OK.

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At least one do 20 k but I want to see them.

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OK so put them up here on the Web site so everyone else can see and also share them with me on Instagram

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and on Twitter and the Instagram is bring your own laptop and on Twitter it's Dan loves Adobe.

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All right my friends go off and make awesome lines that Blin to get the.
