High there in this video we are going to make lots and lots of lines and make them join up and do cool
geometry and sign Graaff looking things.
Also lots of gradients.
All right let's get started.
OK.
To get started.
Open up blending the thing you don't really need to.
All I've got is happy little whale on the corner there.
You can do with anything.
So first we need to understand how blending works.
Get a couple little principles to understand and then Lugoff makes some really fun stuff.
So the first thing is I'm just going to grab the ellipse too I'm going to give it a spill of none and
a stroke of weight just so I can see it against my background.
I'm going to draw a circle holding Shift and I want another one and I copy it and paste it and drag
it out.
OK so two of them now all blending does it say as you like two of them and you say I want to join these
two.
The way you do it is a blending tool over here.
So click on this guy OK and you click on specific on anchors you can click on anywhere but I want to
explain that side to that side.
So just click once click twice and it blends it.
And now cases just on one step to change how many steps are in between these planes.
All you need to do is double click the ball into K and you've got a couple of options.
Smooth color will kind of work when you've got different colors between the two circles.
The two of them are white and I can never seem to get a smooth colored work for me.
The one that you'll use the most is specified steps specified distance will you can you can say I want
to be exactly four points apart.
Case you might decide that we're going to use this one mostly in this course specified steps and it's
tended up to say 8 K and I've Chimay preview on and you can see kind of joins them up you'll see because
of the widths of my stroke a little different kind of blends as it goes out.
Now this is an active effect like it's kind of applied the whole time.
OK so you can turn it on and off by going up to object and go to blind K and you can say either expand
the kind of stop doing it and and give you all those circles K or you can relax and say go back to how
it was OK.
The other thing you might look at is am I going to undo that is that they're actually still editable
shapes so I'm going to grab the white.
I going to call us outside CIPA and things I can do I can change them.
With canes you see it's kind of updating as it as we work.
OK you can also start dragging it around.
I grabbed the side as well and I don't know what I'd done but you get the idea right.
Both in and out of shapes editable.
You might want to jump to the command y k on a Mechel control y on a PC which is outlie mode k just
a c.
So is easy just to see it in here.
And sometimes if you like if you type in with typed in out if you like only that type and what looks
like at a thousand prepare the computer to roll over and die.
OK a little handle small numbers fine but really high numbers that it'll struggle.
So let's have a look at a couple of other fundamentals.
Let's put this thing we've made.
You're going over there buddy.
And never be seen again.
Let's grab this.
Why is he white with a stroke.
I had him selected before by accident.
OK so I'm going to give him a full color of one of these lovely gradients and getting rid of the white
stroke game and we'll bring him in.
All right so.
And we're going to blend two fellows.
So going to one guy.
Going to drag it.
Hold on hold on my PC option on the Mac and have two copies.
Let's look at changing the fill in the second one as well.
Pick any of these ones and have OK.
And the cool thing about blending is that when you've got different colors it'll do that for you as
well.
So blending two click points like the other point blinds them not very excitingly But if you double
click the two specified staves and it's go to say something like 10 10 preview on K. it'll blend the
colors.
Now there's two things we look at now is that there's actually a spline that is being created you can
kind of see it this is kind of like a light red line or red line that runs through the middle.
OK I can click on that and adjust it.
That's the.
Well actually let's kick off.
OK so this guy's a little group if I want to adjust them I'm going to double click them to go into isolation
mode.
Ok so I'm inside this play and I can click on this guy once just drag him down and when I'm ready to
come back out double click click this arrow until it goes away.
Now we're out again.
This gives me a kind of a clear understanding of that spline.
If I grab the white arrow and click on the spline say this and here you can kind of see the is here
and you can adjust this guy now a little bit easier than going inside.
Other thing you can do is you can edit it.
So paintable courage to whatever you're good at and you can stop bending that spline and then you kind
of run into problems that you might run into a style or something you want to do what you like.
Actually I want that guy to the front and that guy to beat that back because it's kind of yeah it's
probably the way I want to.
But let's test that with a selected go to object and down to blend gain.
This is kind of all the hardcore stuff gets done.
And we want to go the one that says reverse front to back you can see now this guy is at the front and
the guys at the bank kick off you the last thing before we get into the drawing who shapes is with it
selected.
If we get to object and go to blend and get a blend.
Options are actually pretty easy just double clicking the top.
This one here that didn't do anything.
It doesn't do anything with a straight line but when there's a curved line.
K Timberview on you can see it orients itself to the line and kind of moves across.
So I like that.
And I'm going to change this one back to reverse and back.
Totally raking it.
And so let's leave out while friend came over here and let's start building some of those kind of nice
fancy lines we saw at the beginning there.
So we're going to only introduce one more kind of idea from that.
So let's you see a lot of that kind of like sine graph kind of on the front cover of an album.
Man I can't think of it but.
Yeah let's do that.
So we're going to start with squiggly shapes.
You can draw all squiggly shapes any way you like.
I'm going to use the pins too.
OK so the pencil to underneath the shape of two and you could use the pin to give it to.
If you double take the pains to yank up the smoothing and turn off keep selected and fill out make yours
look like mine.
It just helps your drawing.
OK now what we want is I'm going to I think selected drawing too.
I'm going to have a stroke.
No Phil my stroke is I've got gradients in this file.
If you're not using my file you're left to make your own gradients and I'm going to start with this
one looks kind of cool.
So I'm just going to draw a top shape in a bottom shape and it's just a squiggly line.
You notice what I like.
OK you see it did a nice kind of smooth my lines.
I don't want that curve for no reason other than it works with curves just like it without a k and the
bottom one is going to be more of a zigzag kind of one because zigzags then more curvy.
It's to see what a point happens.
OK so I've got these two pots now.
Now all I need to do.
Same as before like out to.
I select them both K and grab my curve.
Sorry Blin too.
OK click.
Two points.
You can like I'm clicking the ones that match.
OK.
And they join this way you can go and undo and click this one and then one over here.
It does something different.
Trying to flip itself around and it looks kind of cool and experiment with that afterwards.
I'm going to go for the sure fire looks great way.
And again we don't have enough.
OK so we going to double click this go to specified steps.
Crank it up.
Hey now we're talking.
OK.
And I love it.
Done.
And what we can do.
First of all I'm just going to slip this one down the bottom here with my white error and open up my
stroke because I want the gradient panel because what I'd like to do is you my friend I would like to
kind of flip it over to kind of get that sort of effect.
All right.
And the kind of next thing all the extra addition that we're going to learn here is and we the spline
right is kind of a nice straight line what we want to do is actually create our own spines.
I'm going to move this guy over and you can create anything you could use a circle with Square.
I'm going to use my pencil to and draw a thing.
OK.
And now and I slick these two you can override that spline.
You can say and object you can go to blend and you can say actually replace the spline.
The one that you've made with the one I've drawn and you end up with bananas craziness but this is where
it gets kind of co-writes kind of three dimensional sign graphic stuff.
And one thing I might do is go and increase the splines.
I'm going to go do that now play around.
Yeah.
Now you understand the kind of fundamentals What I'd really like you to do is experiment experiment
with colors experiment with shapes.
And I'd love to see your experiments.
OK so this is going to be say as a class project.
So come up with as many as you like.
OK.
At least one do 20 k but I want to see them.
OK so put them up here on the Web site so everyone else can see and also share them with me on Instagram
and on Twitter and the Instagram is bring your own laptop and on Twitter it's Dan loves Adobe.
All right my friends go off and make awesome lines that Blin to get the.