WEBVTT

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Hey there it's Shadow time we are going to do three kinds of shows we are going to do lame drop shadows

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we're going to do flat shadows and then we're going to do some Fady shadows over technical names.

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Let's go and learn how to do those now in Adobe Illustrator.

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All right.

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You can use obviously any object if you want to play a lot of it up shadows from the exercise files.

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OK and there's three kinds of shadows right there.

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Is this just typical drop shadows of slick that are at all here and a.

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And there's one and stylize There's one called drop shadow using an old version of Illustrator.

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It's under a fix stylize Kate Timberview on.

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And you get amazing job shadow.

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OK it's not amazing.

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Often I tend to write down where I'm using it kind of something really small and low just kind of give

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it a bit of depth.

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Let's say we want a long shadow and we'll just do a long hard chapter and then we'll do a soft shoulder

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k I'm going to make a duplicate down here so I can come back to him.

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And what I'd like to do is I'm going to pick a background color so I should use the eyedropper to pick

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the backgrounds who has the same color and then go to fill and just darken it down a bit.

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You can see I'm using the H is b ok.

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I find them easy to use.

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It's going to make a little lock up.

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And up next thing we do is we're going to move it down a little bit.

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So we're going to go Object object transform transform each.

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This means I can move it down one Paxo across one pixel.

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That means it's going to go to the right and down you can go a negative one and get it up and get a

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lift.

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OK so do that click on copy and it just made one.

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So we got to two versions of it now and wireframe mode command y on to make control y on a PC.

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I'm going to go back out a command y k and it is going to repeat that.

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So we'll get his Kamandi the long way some way.

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There it is transform again so just do that thing.

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I just did it again and you can see I just flip it out.

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Now you'll see that there's a little bit of an edge on it.

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OK so if you want it to be less stage there's just no way a real around other than drawing into K to

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get any edge.

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Now what you can do is we did type transform each and we did one point.

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You can do point one.

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And the trouble was is that going to take a while.

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OK because I'll show it to me.

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Kamandi is the repeat member control on a PC.

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I'm holding the key down and it's even taking a while.

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So you get the speeded up.

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All right.

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Didn't take that long but long enough.

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OK so that's our chatter right.

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OK we're going to grab this.

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I'll show you how to fix it up but this is basically what we do.

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OK.

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And yet you did them in small increments.

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If you've got the time and you're not worried and you're more worried about the age I'm probably worried

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about it enough to maybe turn it down to a half a point makes me want to do is probably trim it all

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out because at the moment it's if I got to come on why it's a bit of a mess in terms of its Victor.

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So what I'll do is grab this under him.

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You go back to where you were doing this all up.

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We've been using the shape builder tool throughout this course if you click on the shape be able to

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to know it's going to have a seizure.

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It just doesn't like so many shapes so we're going to use the more traditional Pathfinder.

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If you can't see it over here we've got it selected.

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All of this with my black arrow.

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You go to window Pathfinder.

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I'm going to go on this first option tonight and it's still going to take a while.

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OK not as long as Pathfinder and if you've got more say you've done point 1 K to get it really nice

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and smooth on the edge it's going to take forever.

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Go get a coffee.

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All right.

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Let's speed this up.

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All right.

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Bailey need to speed that up and.

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Yes.

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OK.

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They might do is going to grab this grab a rectangle to drag it out some inches pasteboard and I'm going

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to now cause it's all united.

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Now I can work with my shape build a to shift him rhumba K and I'm going to delete that chunk and that

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chunk chunk and just kind of make it look a little nicer.

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I drew a bad rectangle but you get the idea right.

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Send him to the back.

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All right.

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That's one way with a hard shadow.

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Let's do a softer look at blending modes and we're going to kind of just touch on blending modes.

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Now we're going to look at blending modes in its full entirety and a section in this course for the

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moment.

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Let's do it for the shadows so I'm going to make a copy of this guy down the bottom here OK.

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Copy.

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Even holding Altona regnant cases a couple of things I need to do is I need to change the color of both

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of these and then grip them before I stop moving on.

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And so first of all I want to grab my audio to pick the background color I want it to be a slightly

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darker version.

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Right.

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And I'm going to now hold down my own key on a PC and get a Mac and drag the second version.

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But I want him to actually be the exact background color.

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So he's not going to really fade out with a city that doesn't re that doesn't work.

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We need to just mesh the background color.

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So next step is getting the right colors but they need to be groups case they're all separate so I need

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to go you my friend is a group Comanche on a Mac or control G on a PC to group them.

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And the other thing is is that this guy needs to be at the front because it's going to be hitting backwards

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at the moment.

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He's the second guy they got made so he's at the front and it looks a bit weird as are you my friend

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Terrence range from the front.

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So they grouped the right colors and they're in the right order.

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Now we're just building them case on the object.

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I go to Berlin and we say make it by default you get one guy in the middle.

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We need to increase that bling.

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OK so we're going to go to object and we're going to go to Plan B options and then here we're going

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to go to specific steps.

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How many steps in between the moment got one and the higher it is the kind of nice at the edge.

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But the more stressed out your computer is going to be so play around this it will really depend on

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your board size and how far apart things are going to preview.

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And let's test 100 K and you can see it's quite jaggery at the age like we did here.

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How high.

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300 is looking pretty smooth.

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OK let's click OK let's kick off in the background.

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And there's our shadow.

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OK so let's add this guy back on.

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Come back buddy.

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All right.

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Bring him to the front.

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And yet that's a couple of things you might want to do is the moment this is like an active blaming

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mode which means I can do things like this I can double click it to go inside I'm in isolation mode.

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The guns one guy the barman I can just move it around depending on kind of how I want this thing to

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look OK and to get back out.

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I just double click the background.

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Next thing I might do is I might want to expand it because this is like an active effect.

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OK I can go to object could expand into say object blamed sorry and say expand and it just kind of turns

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it into all those shapes and we can't smush it down like we did this other one because they're all different

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transparencies so it's a little bit problematic that way.

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And by let's say I want to trim it now you could do it trim it whether using blending modes or expanding

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like we did here.

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OK I'm going to stick to grab you.

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I'm just going to hold command 7 when I make control 7 on the PC and to send it to the Mac.

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There we go.

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It's all trimmed up and nice and ready to be exported for whale stuff.

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All right.

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Anyway let's move on to the next videos that's it foreshadows.
