Hey there it's Shadow time we are going to do three kinds of shows we are going to do lame drop shadows
we're going to do flat shadows and then we're going to do some Fady shadows over technical names.
Let's go and learn how to do those now in Adobe Illustrator.
All right.
You can use obviously any object if you want to play a lot of it up shadows from the exercise files.
OK and there's three kinds of shadows right there.
Is this just typical drop shadows of slick that are at all here and a.
And there's one and stylize There's one called drop shadow using an old version of Illustrator.
It's under a fix stylize Kate Timberview on.
And you get amazing job shadow.
OK it's not amazing.
Often I tend to write down where I'm using it kind of something really small and low just kind of give
it a bit of depth.
Let's say we want a long shadow and we'll just do a long hard chapter and then we'll do a soft shoulder
k I'm going to make a duplicate down here so I can come back to him.
And what I'd like to do is I'm going to pick a background color so I should use the eyedropper to pick
the backgrounds who has the same color and then go to fill and just darken it down a bit.
You can see I'm using the H is b ok.
I find them easy to use.
It's going to make a little lock up.
And up next thing we do is we're going to move it down a little bit.
So we're going to go Object object transform transform each.
This means I can move it down one Paxo across one pixel.
That means it's going to go to the right and down you can go a negative one and get it up and get a
lift.
OK so do that click on copy and it just made one.
So we got to two versions of it now and wireframe mode command y on to make control y on a PC.
I'm going to go back out a command y k and it is going to repeat that.
So we'll get his Kamandi the long way some way.
There it is transform again so just do that thing.
I just did it again and you can see I just flip it out.
Now you'll see that there's a little bit of an edge on it.
OK so if you want it to be less stage there's just no way a real around other than drawing into K to
get any edge.
Now what you can do is we did type transform each and we did one point.
You can do point one.
And the trouble was is that going to take a while.
OK because I'll show it to me.
Kamandi is the repeat member control on a PC.
I'm holding the key down and it's even taking a while.
So you get the speeded up.
All right.
Didn't take that long but long enough.
OK so that's our chatter right.
OK we're going to grab this.
I'll show you how to fix it up but this is basically what we do.
OK.
And yet you did them in small increments.
If you've got the time and you're not worried and you're more worried about the age I'm probably worried
about it enough to maybe turn it down to a half a point makes me want to do is probably trim it all
out because at the moment it's if I got to come on why it's a bit of a mess in terms of its Victor.
So what I'll do is grab this under him.
You go back to where you were doing this all up.
We've been using the shape builder tool throughout this course if you click on the shape be able to
to know it's going to have a seizure.
It just doesn't like so many shapes so we're going to use the more traditional Pathfinder.
If you can't see it over here we've got it selected.
All of this with my black arrow.
You go to window Pathfinder.
I'm going to go on this first option tonight and it's still going to take a while.
OK not as long as Pathfinder and if you've got more say you've done point 1 K to get it really nice
and smooth on the edge it's going to take forever.
Go get a coffee.
All right.
Let's speed this up.
All right.
Bailey need to speed that up and.
Yes.
OK.
They might do is going to grab this grab a rectangle to drag it out some inches pasteboard and I'm going
to now cause it's all united.
Now I can work with my shape build a to shift him rhumba K and I'm going to delete that chunk and that
chunk chunk and just kind of make it look a little nicer.
I drew a bad rectangle but you get the idea right.
Send him to the back.
All right.
That's one way with a hard shadow.
Let's do a softer look at blending modes and we're going to kind of just touch on blending modes.
Now we're going to look at blending modes in its full entirety and a section in this course for the
moment.
Let's do it for the shadows so I'm going to make a copy of this guy down the bottom here OK.
Copy.
Even holding Altona regnant cases a couple of things I need to do is I need to change the color of both
of these and then grip them before I stop moving on.
And so first of all I want to grab my audio to pick the background color I want it to be a slightly
darker version.
Right.
And I'm going to now hold down my own key on a PC and get a Mac and drag the second version.
But I want him to actually be the exact background color.
So he's not going to really fade out with a city that doesn't re that doesn't work.
We need to just mesh the background color.
So next step is getting the right colors but they need to be groups case they're all separate so I need
to go you my friend is a group Comanche on a Mac or control G on a PC to group them.
And the other thing is is that this guy needs to be at the front because it's going to be hitting backwards
at the moment.
He's the second guy they got made so he's at the front and it looks a bit weird as are you my friend
Terrence range from the front.
So they grouped the right colors and they're in the right order.
Now we're just building them case on the object.
I go to Berlin and we say make it by default you get one guy in the middle.
We need to increase that bling.
OK so we're going to go to object and we're going to go to Plan B options and then here we're going
to go to specific steps.
How many steps in between the moment got one and the higher it is the kind of nice at the edge.
But the more stressed out your computer is going to be so play around this it will really depend on
your board size and how far apart things are going to preview.
And let's test 100 K and you can see it's quite jaggery at the age like we did here.
How high.
300 is looking pretty smooth.
OK let's click OK let's kick off in the background.
And there's our shadow.
OK so let's add this guy back on.
Come back buddy.
All right.
Bring him to the front.
And yet that's a couple of things you might want to do is the moment this is like an active blaming
mode which means I can do things like this I can double click it to go inside I'm in isolation mode.
The guns one guy the barman I can just move it around depending on kind of how I want this thing to
look OK and to get back out.
I just double click the background.
Next thing I might do is I might want to expand it because this is like an active effect.
OK I can go to object could expand into say object blamed sorry and say expand and it just kind of turns
it into all those shapes and we can't smush it down like we did this other one because they're all different
transparencies so it's a little bit problematic that way.
And by let's say I want to trim it now you could do it trim it whether using blending modes or expanding
like we did here.
OK I'm going to stick to grab you.
I'm just going to hold command 7 when I make control 7 on the PC and to send it to the Mac.
There we go.
It's all trimmed up and nice and ready to be exported for whale stuff.
All right.
Anyway let's move on to the next videos that's it foreshadows.