Guys will come to this lecture where we are going to learn more about how to use the offset.
How really tiny made with the offset and how to use the property shapes within the emitter.
So here we are in and he made chips and offset composition you can open up but you will have the final
the composition less add an E-meter.
I'll go for position and the position here I will take it up here you are nounless open the range selector
and let's focus a bit on the offset.
When you give a value to the offset for example 20 percent it will add the value to the start and we'll
will add also the value to the end when the addition exceeds 100 percent it is considered as 100 percent
when the addition is negative then it's considered a zero percent.
OK guys I'm not sure what happened here.
The offset value has been added to start.
And you can see the start being at 20 percent now.
And also it has been added to the end but the end now is at the end 100 percent.
So nothing happens.
They say you reduce the value of the end to 30 or 40.
OK.
Now tell us what happened.
The end is not really at 40 percent now.
The end is at 40 percent plus 20 percent is 60 percent.
You notice it looks more than 60 percent stake.
The offset to zero.
You will notice this is the 40 percent for the end and but then when you have a value the offset it
would be added to the end of the stocks.
Now how do you usually create an intermission with the offset win actually you can give a value to the
start or to the end and then a value to the offset and animate the offset.
Now because here I'm going to take something very simple.
Minus 40.
So now the start is zero minus 40 is negative it's zero and it's 40 plus minus 40 is zero nothing.
It's all on the initial position give it in and go after 2 seconds to go slow and show you and put back
to 100 percent.
Notice how it's moving very smoothly.
If I play here you are.
So what exactly is happening.
If you come over here for example you'll see that the characters are going up and this and that is moving.
So actually take him minus 10 adding it to 40.
It will become 30 and then you have the end at 30 percent.
And of course the start is still zero percent.
If you go on
let's come over here now THE And if you're not is 40 plus 60 is 100 percent is the end and then it's
only the start that's being emitted.
Now the start is at 60 percent.
You get it.
Guys it's very easy.
Just add the offset to both values.
Put a nice animation over here.
That's how to use the offset in general.
But of course you have your own imagination and you can create something even better.
OK let me position here.
And let's not to say that you have a certain value for the start and the end.
But there are two characters that are in transition.
They're not totally up or totally down such as the H and The E.
If you move on one frame you notice the edge is going down and the eight went up.
Why does this come from.
Let's come to advanced here and you have several properties here.
You know it's based on a mound shape.
This is where I would like you to focus.
And you notice you have square in the shape and somehow there is a kind of a square if you like just
over here and the character in transition are outside the square.
That's what's happening.
OK.
Something like this for those square you will have ramp up and down triangle around this right triangle.
So you're not just trying to create a triangle with the character which is a pretty cool animation.
OK of course you are using only 40 percent.
So if you go back and adjust the values here for example you can have a rectangle as big as the hole
there.
That's one way to do it.
Then if you look at round you and not just now it's trying to round to get it kind of circle with the
characters including the white spaces.
By the way now of course every good sport is trying to smooth them 100 percent and it's pretty cool.
So here you have a wave.
Now let's go back here and let's go take square again.
I mean this is a property that pop up without the squares round for example it's not here.
If you put the square you will find smoothness at 100 percent.
Let's take two characters at the edge and the the edge and they are in transition because the smoothness
is at 100 percent.
If you reduce the smoothness now they get to zero.
You'll notice that the animation does not have anything in transit just either up or down.
So if you play it you are you have a very nice animation with the smoothness guys.
So this is about the shape and in the next election I would like to focus with you on the ramp up and
the ramp down which allows to create some cascading animations.
See you then.