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Guys will come to this lecture where we are going to learn more about how to use the offset.

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How really tiny made with the offset and how to use the property shapes within the emitter.

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So here we are in and he made chips and offset composition you can open up but you will have the final

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the composition less add an E-meter.

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I'll go for position and the position here I will take it up here you are nounless open the range selector

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and let's focus a bit on the offset.

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When you give a value to the offset for example 20 percent it will add the value to the start and we'll

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will add also the value to the end when the addition exceeds 100 percent it is considered as 100 percent

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when the addition is negative then it's considered a zero percent.

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OK guys I'm not sure what happened here.

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The offset value has been added to start.

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And you can see the start being at 20 percent now.

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And also it has been added to the end but the end now is at the end 100 percent.

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So nothing happens.

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They say you reduce the value of the end to 30 or 40.

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OK.

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Now tell us what happened.

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The end is not really at 40 percent now.

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The end is at 40 percent plus 20 percent is 60 percent.

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You notice it looks more than 60 percent stake.

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The offset to zero.

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You will notice this is the 40 percent for the end and but then when you have a value the offset it

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would be added to the end of the stocks.

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Now how do you usually create an intermission with the offset win actually you can give a value to the

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start or to the end and then a value to the offset and animate the offset.

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Now because here I'm going to take something very simple.

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Minus 40.

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So now the start is zero minus 40 is negative it's zero and it's 40 plus minus 40 is zero nothing.

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It's all on the initial position give it in and go after 2 seconds to go slow and show you and put back

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to 100 percent.

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Notice how it's moving very smoothly.

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If I play here you are.

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So what exactly is happening.

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If you come over here for example you'll see that the characters are going up and this and that is moving.

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So actually take him minus 10 adding it to 40.

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It will become 30 and then you have the end at 30 percent.

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And of course the start is still zero percent.

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If you go on

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let's come over here now THE And if you're not is 40 plus 60 is 100 percent is the end and then it's

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only the start that's being emitted.

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Now the start is at 60 percent.

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You get it.

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Guys it's very easy.

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Just add the offset to both values.

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Put a nice animation over here.

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That's how to use the offset in general.

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But of course you have your own imagination and you can create something even better.

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OK let me position here.

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And let's not to say that you have a certain value for the start and the end.

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But there are two characters that are in transition.

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They're not totally up or totally down such as the H and The E.

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If you move on one frame you notice the edge is going down and the eight went up.

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Why does this come from.

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Let's come to advanced here and you have several properties here.

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You know it's based on a mound shape.

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This is where I would like you to focus.

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And you notice you have square in the shape and somehow there is a kind of a square if you like just

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over here and the character in transition are outside the square.

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That's what's happening.

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OK.

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Something like this for those square you will have ramp up and down triangle around this right triangle.

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So you're not just trying to create a triangle with the character which is a pretty cool animation.

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OK of course you are using only 40 percent.

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So if you go back and adjust the values here for example you can have a rectangle as big as the hole

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there.

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That's one way to do it.

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Then if you look at round you and not just now it's trying to round to get it kind of circle with the

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characters including the white spaces.

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By the way now of course every good sport is trying to smooth them 100 percent and it's pretty cool.

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So here you have a wave.

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Now let's go back here and let's go take square again.

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I mean this is a property that pop up without the squares round for example it's not here.

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If you put the square you will find smoothness at 100 percent.

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Let's take two characters at the edge and the the edge and they are in transition because the smoothness

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is at 100 percent.

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If you reduce the smoothness now they get to zero.

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You'll notice that the animation does not have anything in transit just either up or down.

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So if you play it you are you have a very nice animation with the smoothness guys.

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So this is about the shape and in the next election I would like to focus with you on the ramp up and

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the ramp down which allows to create some cascading animations.

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See you then.
