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Hey guys let's focus now on creating cascading animations.

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Let's do something exciting something beautiful.

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But I want to do it I will do in this lecture you can expand on it you can create your own and make

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it much more beautiful I'm sure.

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Of course I'm trying to show you the system how it works and the properties.

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So when you get all this information and you know how to work please go ahead and create some exciting

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new mission.

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Let's start now in decomposition and meet ramp up and down.

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Of course you might be seeing the final if you have opened the composition.

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Let's start by adding an anime to go to animate and the position you are.

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Then of course I want to take it up for the sake of the example now withdrawing the range selector.

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I will go to the advanced and that actually moved to ramp up.

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Now not this was the concept of ramp up only the first and the last clock that I said on the ignition

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and the offset positions or the rest are in between or in-transit.

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And this is what makes ramp up and down.

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Interesting to animate them of course you need to work with the offset and emitting from the start to

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take them just down.

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Well that could be a cool animation if you like to animate it from the.

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And of course we'll dig them all up.

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It's up to you.

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I will use the 40 percent for the and and the minus 40 percent for the offset.

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You could use anything you like I would keyframe the offset over here and then come after two seconds

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to make it slow so we can see it.

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And we make it 100 percent here.

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Now let's look exactly what's happening.

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We are working on 40 percent at this time.

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For example we have to start at zero percent plus 16 percent it is 16 percent.

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You can see it over here.

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And then we have the end at 56 percent that is 40 plus 60 is 56 percent of all the characters in between

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are in transition.

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That's a pretty cool animation now if you it you see that coming down now the first thing that comes

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to mind is of course adding a mask just over here that's the mask just over here.

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OK.

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And of course you need to insert the mask here so not what's happening here.

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It's pretty cool how the characters are feeling.

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And of course you want to come to your mask OK and add some feathering just to be different.

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You're not.

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Now you have very cool animation and you can use it in your videos.

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Introduction to movies and YouTube channel or even on your Facebook of course it's a pretty cool one.

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I will delete the mosque.

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This was just at the let's come back now over here and decide OK what kind of properties we want to

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add besides the position.

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Let's go to the out in the animator and the first property I would like to add is the scale.

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So I'm going to show you several examples here but you want to work on them.

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And we have this kid coming in.

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This is pretty cool.

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Now let's go.

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And another one the property of course the blower.

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Well forget the balloon.

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We'll put it at 30 percent.

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Now let's add another property.

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OK.

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And we go for example the rotation and let's step over here and rotate our practice becoming more interesting

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to them like this.

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Now is the same time I'm going to move the position to the left here.

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OK.

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Now not as the animation is very cool.

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Look what's happening.

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Very fine.

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And the last thing I want to do of course is to use the opacity justice from here.

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Let's come to the position and take it even more to the left.

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OK.

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And maybe we'll take it down.

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As you mentioned now something pretty cool.

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OK guys let's add now the opacity the end to make it a real transition.

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And we had opacity put the past at 0 percent not just what you have.

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Very nice.

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Also what we can add is the IGB color the field color red.

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It's nice when they look

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so you know that you have something very nice over here.

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Of course you want to come and adjust it to your taste about the position.

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Maybe I took it too far.

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It's been just over here to stick on the scale.

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OK.

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Fine.

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And the rotation is fine.

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This plate and you have a very nice cascading a very smooth animation here.

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So this is the way to use the wrap up and you created a very nice animation.

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It's up to you now to come and adjusted one of them.

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That is very nice here.

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For example I'm going to cancel the rotation.

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So they come straight up.

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I'm going to give them a bit more.

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OK.

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Just a bit more fine.

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And then I'm going to adjust the position so that it bit up.

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So now you have another animation that is pretty cool.

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Let's not use the ramp down.

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Well I'm going to do is to delete the element of completely and add another animator here.

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And so of course we use the position to demonstrate and we come to that is selected we go inside the

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advanced.

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And here we use the ramp down of course we want to move the position now to take it up so wrap up was

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going from the first character to the last character and then we're in position for the initial and

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the offset to hit just the opposite.

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It goes from the first collector with the offset.

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The last correct that is the initial position.

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Now how do you make this the same concept with the 40 percent or 50 percent or 30 depending on what

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you want to do and you have a cool animation if you go to the offset from minus 40 percent to 100 percent.

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So not just now it's ramping down.

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OK guys.

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Now it's going up.

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You might want for example to reverse the keyframes.

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Take them the other way different masses.

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Time reverse keyframe and you bring them down from the other side.

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Of course.

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Now we added the opacity.

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Just show you property and we have the opacity take the opposite 0 percent and you have a very nice

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cascading from the right side or the end of the text there.

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So actually this is a ramp up and down at you now to come and play with them add more properties and

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create the admission that you like.

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Thank you very much for listening.

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I'll see you in the next lecture.
