Hey guys let's focus now on creating cascading animations.
Let's do something exciting something beautiful.
But I want to do it I will do in this lecture you can expand on it you can create your own and make
it much more beautiful I'm sure.
Of course I'm trying to show you the system how it works and the properties.
So when you get all this information and you know how to work please go ahead and create some exciting
new mission.
Let's start now in decomposition and meet ramp up and down.
Of course you might be seeing the final if you have opened the composition.
Let's start by adding an anime to go to animate and the position you are.
Then of course I want to take it up for the sake of the example now withdrawing the range selector.
I will go to the advanced and that actually moved to ramp up.
Now not this was the concept of ramp up only the first and the last clock that I said on the ignition
and the offset positions or the rest are in between or in-transit.
And this is what makes ramp up and down.
Interesting to animate them of course you need to work with the offset and emitting from the start to
take them just down.
Well that could be a cool animation if you like to animate it from the.
And of course we'll dig them all up.
It's up to you.
I will use the 40 percent for the and and the minus 40 percent for the offset.
You could use anything you like I would keyframe the offset over here and then come after two seconds
to make it slow so we can see it.
And we make it 100 percent here.
Now let's look exactly what's happening.
We are working on 40 percent at this time.
For example we have to start at zero percent plus 16 percent it is 16 percent.
You can see it over here.
And then we have the end at 56 percent that is 40 plus 60 is 56 percent of all the characters in between
are in transition.
That's a pretty cool animation now if you it you see that coming down now the first thing that comes
to mind is of course adding a mask just over here that's the mask just over here.
OK.
And of course you need to insert the mask here so not what's happening here.
It's pretty cool how the characters are feeling.
And of course you want to come to your mask OK and add some feathering just to be different.
You're not.
Now you have very cool animation and you can use it in your videos.
Introduction to movies and YouTube channel or even on your Facebook of course it's a pretty cool one.
I will delete the mosque.
This was just at the let's come back now over here and decide OK what kind of properties we want to
add besides the position.
Let's go to the out in the animator and the first property I would like to add is the scale.
So I'm going to show you several examples here but you want to work on them.
And we have this kid coming in.
This is pretty cool.
Now let's go.
And another one the property of course the blower.
Well forget the balloon.
We'll put it at 30 percent.
Now let's add another property.
OK.
And we go for example the rotation and let's step over here and rotate our practice becoming more interesting
to them like this.
Now is the same time I'm going to move the position to the left here.
OK.
Now not as the animation is very cool.
Look what's happening.
Very fine.
And the last thing I want to do of course is to use the opacity justice from here.
Let's come to the position and take it even more to the left.
OK.
And maybe we'll take it down.
As you mentioned now something pretty cool.
OK guys let's add now the opacity the end to make it a real transition.
And we had opacity put the past at 0 percent not just what you have.
Very nice.
Also what we can add is the IGB color the field color red.
It's nice when they look
so you know that you have something very nice over here.
Of course you want to come and adjust it to your taste about the position.
Maybe I took it too far.
It's been just over here to stick on the scale.
OK.
Fine.
And the rotation is fine.
This plate and you have a very nice cascading a very smooth animation here.
So this is the way to use the wrap up and you created a very nice animation.
It's up to you now to come and adjusted one of them.
That is very nice here.
For example I'm going to cancel the rotation.
So they come straight up.
I'm going to give them a bit more.
OK.
Just a bit more fine.
And then I'm going to adjust the position so that it bit up.
So now you have another animation that is pretty cool.
Let's not use the ramp down.
Well I'm going to do is to delete the element of completely and add another animator here.
And so of course we use the position to demonstrate and we come to that is selected we go inside the
advanced.
And here we use the ramp down of course we want to move the position now to take it up so wrap up was
going from the first character to the last character and then we're in position for the initial and
the offset to hit just the opposite.
It goes from the first collector with the offset.
The last correct that is the initial position.
Now how do you make this the same concept with the 40 percent or 50 percent or 30 depending on what
you want to do and you have a cool animation if you go to the offset from minus 40 percent to 100 percent.
So not just now it's ramping down.
OK guys.
Now it's going up.
You might want for example to reverse the keyframes.
Take them the other way different masses.
Time reverse keyframe and you bring them down from the other side.
Of course.
Now we added the opacity.
Just show you property and we have the opacity take the opposite 0 percent and you have a very nice
cascading from the right side or the end of the text there.
So actually this is a ramp up and down at you now to come and play with them add more properties and
create the admission that you like.
Thank you very much for listening.
I'll see you in the next lecture.