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Hi Guys let's go into interesting things.

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And please if you have questions here do not hesitate to post them in the queue any.

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I'll be very happy to help you.

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We are going to play with the grouping and I commend the anchor point of grouping system and also add

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an animator where we can change the animation if it's per character but word by line as text like this.

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It's very interesting.

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And if you are animation guys you can really get some static animation.

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Let's start here.

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We have a normal text.

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Nothing magical.

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And you know about the more option being the you're not is that you have the anchor point grouping and

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is set to bear characters Celadon you have character word line but let's leave it to PALKOT.

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And here you have the grouping alignment.

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If you just click on it you'll notice some X's have appeared here these Xs are the end point for every

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character.

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That's because you have said Anchor Point grouping paired characters including the space has its own

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and cool point.

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If you go now and get point grouping Bear word that every word has its own anchor point.

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Then if you go by line of course the anchor point is going to be over here.

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Let's go back and choose a bad character no not as the anchor point here.

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Each for each character can come over to grouping alignment and change that.

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For example you're taking them down in terms of percentage.

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Now you'll notice that the anchor points for every clock that is now on one hundred sixty three percent

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or bottom.

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You can also use the x and you notice that they're not gonna move.

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Semantically it's not just moving them to kind of grouping that is done here.

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Let's put the grouping to zero and add an enemy.

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Or in this case I will add for the rotation.

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Now if I rotate here of course all the characters are going to rotate according to their grouping alignment

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but also according to inside the advanced here in the resected you have here based on character or character

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extruding spaces or words.

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This is what the animation will be based on not the anchor points guys.

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OK.

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So the anchor points are set from the grouping alignment the distance and so on.

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And the animation is set to from here.

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So we said that the nation is based on the characters and the grouping is based on the cock that fight

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we have here rotation.

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Let's create an animation to make things easier.

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I would keyframe the start at 0 percent go to 2 seconds and make it 100 percent and Jaser rotation for

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example to minus 100.

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Now if you play your animation that is how the characters are rotating on the anchor points you are

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to select the grouping alignment you can see them and you not the collector each is rotating on its

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own anchor point on animations is collector.

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So lets move the position of the anchor point.

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None of this is how the characters are going to rotate.

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OK.

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Go easy.

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This how the B is rotating according to its own point.

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And so on every clock that has now changed the anchor point over here according to the grouping alignment.

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If you go left or right now the grouping is somehow enigmatic for me but it is surely a good formula.

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Why it's like this.

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Let's put it back to zero on the X OK.

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Let's start to see some combination here.

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What happened if I keep the unmetered based on that and chooses to word before you start the animation

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what is that there are only three.

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And good point.

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Each word has its own unique and good point.

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Yet our animation is still per character.

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Now if you scroll through you'll notice that each character is rotating according to the single entry

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point of the word.

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You are pretty cool by the way.

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OK fine.

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So this you might choose very nice.

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So the characters are just flipping according to a single anchor point.

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What happens if I change the based on to word now.

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OK that's what's going to happen.

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First the anchor point is said by word every word has its own little point.

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Then the animation here is better word.

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So it's kind of and he meant every word according to its own anchor point.

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Here you are not this how the words are being animated.

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Now that's a cool one right guys.

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Let's play a bit.

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Let's go to here and take the anchor point or put it back to zero and let's move it on the left or right

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here it makes more sense.

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Let's put it for example just at the last contact the overhead.

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And let's play out.

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Now we notice that every word is rotating according to its own and to a point called the Shenzen on

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the Y.

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You take them down just like this.

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If you play the words are rotated according to that anchor point and you have a very beautiful image.

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But how about if we go according to line here.

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So we have a single point and we scrub through.

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That's what's going to happen.

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The coming bed war because our mission is better word.

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And here you are.

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They have only this single entry point.

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Can Use this guy for example let's bring it over here to the middle.

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Or even Let's take it.

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OK let's take it like this above fact.

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So now not that animation is coming from above of course.

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And here you are one two and three according to the anchor point of the line here.

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Stick it back towards And you can see this quite interesting and quite powerful kind of animation you

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can do.

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Now what happens if you put it the animation live and here per character that's not just what's going

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to happen you know is that the characters are going to flip and the whole line is being animated so

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the whole line is unlimited.

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You've got a good word.

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OK.

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And that's what's happening now.

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Every word is going to flip.

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Right.

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They are together.

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Remember what we had here.

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Bear word each word came by itself right.

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That line the whole line is being made all the whole words in the light according to that.

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And here you are one two three.

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All of them coming in.

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This actually is a very beautiful animation.

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If you go from bottom also or left or right whatever you like.

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So you really can create a lot here.

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Now I invite you to come and play here with this gripping alignment and the best on and see exactly

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what kind of fantastic animation and I come up with the Ramble guys.

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You can always use a mask for example over here.

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Select the mask just put a mask over here and maybe inverted.

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OK.

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And here you have a very nice admission of all of them coming in just like this.

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If you don't use the mask I would just remove it.

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You can go ahead and use the opacity property property opacity and put the past to zero and you have

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a different kind of enemy.

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The mask will be nicer.

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Good guys.

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Thank you very much for listening.

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This was very interesting as far as I know.

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And I invite you to come and play with the best on and the gloopy alignment and create something you

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know very auditions.

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See you in the next lecture.
