Hi Guys let's go into interesting things.
And please if you have questions here do not hesitate to post them in the queue any.
I'll be very happy to help you.
We are going to play with the grouping and I commend the anchor point of grouping system and also add
an animator where we can change the animation if it's per character but word by line as text like this.
It's very interesting.
And if you are animation guys you can really get some static animation.
Let's start here.
We have a normal text.
Nothing magical.
And you know about the more option being the you're not is that you have the anchor point grouping and
is set to bear characters Celadon you have character word line but let's leave it to PALKOT.
And here you have the grouping alignment.
If you just click on it you'll notice some X's have appeared here these Xs are the end point for every
character.
That's because you have said Anchor Point grouping paired characters including the space has its own
and cool point.
If you go now and get point grouping Bear word that every word has its own anchor point.
Then if you go by line of course the anchor point is going to be over here.
Let's go back and choose a bad character no not as the anchor point here.
Each for each character can come over to grouping alignment and change that.
For example you're taking them down in terms of percentage.
Now you'll notice that the anchor points for every clock that is now on one hundred sixty three percent
or bottom.
You can also use the x and you notice that they're not gonna move.
Semantically it's not just moving them to kind of grouping that is done here.
Let's put the grouping to zero and add an enemy.
Or in this case I will add for the rotation.
Now if I rotate here of course all the characters are going to rotate according to their grouping alignment
but also according to inside the advanced here in the resected you have here based on character or character
extruding spaces or words.
This is what the animation will be based on not the anchor points guys.
OK.
So the anchor points are set from the grouping alignment the distance and so on.
And the animation is set to from here.
So we said that the nation is based on the characters and the grouping is based on the cock that fight
we have here rotation.
Let's create an animation to make things easier.
I would keyframe the start at 0 percent go to 2 seconds and make it 100 percent and Jaser rotation for
example to minus 100.
Now if you play your animation that is how the characters are rotating on the anchor points you are
to select the grouping alignment you can see them and you not the collector each is rotating on its
own anchor point on animations is collector.
So lets move the position of the anchor point.
None of this is how the characters are going to rotate.
OK.
Go easy.
This how the B is rotating according to its own point.
And so on every clock that has now changed the anchor point over here according to the grouping alignment.
If you go left or right now the grouping is somehow enigmatic for me but it is surely a good formula.
Why it's like this.
Let's put it back to zero on the X OK.
Let's start to see some combination here.
What happened if I keep the unmetered based on that and chooses to word before you start the animation
what is that there are only three.
And good point.
Each word has its own unique and good point.
Yet our animation is still per character.
Now if you scroll through you'll notice that each character is rotating according to the single entry
point of the word.
You are pretty cool by the way.
OK fine.
So this you might choose very nice.
So the characters are just flipping according to a single anchor point.
What happens if I change the based on to word now.
OK that's what's going to happen.
First the anchor point is said by word every word has its own little point.
Then the animation here is better word.
So it's kind of and he meant every word according to its own anchor point.
Here you are not this how the words are being animated.
Now that's a cool one right guys.
Let's play a bit.
Let's go to here and take the anchor point or put it back to zero and let's move it on the left or right
here it makes more sense.
Let's put it for example just at the last contact the overhead.
And let's play out.
Now we notice that every word is rotating according to its own and to a point called the Shenzen on
the Y.
You take them down just like this.
If you play the words are rotated according to that anchor point and you have a very beautiful image.
But how about if we go according to line here.
So we have a single point and we scrub through.
That's what's going to happen.
The coming bed war because our mission is better word.
And here you are.
They have only this single entry point.
Can Use this guy for example let's bring it over here to the middle.
Or even Let's take it.
OK let's take it like this above fact.
So now not that animation is coming from above of course.
And here you are one two and three according to the anchor point of the line here.
Stick it back towards And you can see this quite interesting and quite powerful kind of animation you
can do.
Now what happens if you put it the animation live and here per character that's not just what's going
to happen you know is that the characters are going to flip and the whole line is being animated so
the whole line is unlimited.
You've got a good word.
OK.
And that's what's happening now.
Every word is going to flip.
Right.
They are together.
Remember what we had here.
Bear word each word came by itself right.
That line the whole line is being made all the whole words in the light according to that.
And here you are one two three.
All of them coming in.
This actually is a very beautiful animation.
If you go from bottom also or left or right whatever you like.
So you really can create a lot here.
Now I invite you to come and play here with this gripping alignment and the best on and see exactly
what kind of fantastic animation and I come up with the Ramble guys.
You can always use a mask for example over here.
Select the mask just put a mask over here and maybe inverted.
OK.
And here you have a very nice admission of all of them coming in just like this.
If you don't use the mask I would just remove it.
You can go ahead and use the opacity property property opacity and put the past to zero and you have
a different kind of enemy.
The mask will be nicer.
Good guys.
Thank you very much for listening.
This was very interesting as far as I know.
And I invite you to come and play with the best on and the gloopy alignment and create something you
know very auditions.
See you in the next lecture.