1
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I guys this challenge will require you to use the paragraph text and animator always lies.

2
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Let's try to figure it out together.

3
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First of all let's create the background.

4
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Come over here and create a nice background OK and align it to the left of the camp.

5
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Change the color to something nice like greenish.

6
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OK not like this.

7
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Now let's add our text or create a text paragraph here or click on track to create the text paragraph.

8
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And I have copied from outside already.

9
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I'll come in and just paste it over here.

10
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They're all on top of each other.

11
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This is because the last thing here is zero.

12
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I'll just skip through so it can go up.

13
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You are.

14
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Then let's make the font a bit bigger.

15
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That's too big.

16
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Something like this.

17
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Let's align it to the left.

18
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OK.

19
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Yeah that's I like very much that are one two three four lines.

20
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Let's just stretch should make it very adequate.

21
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Let's go for the selection tool now and position it.

22
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We need to make our background bigger we double click on it we use the shape and make it bigger just

23
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like this.

24
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Yep I like that very much good.

25
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So it certainly would be nice if you are right click and go to their stars and you either drop shadow.

26
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No problem with it.

27
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It will look better.

28
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Now we want to animate and we are going to use as we agreed the position within the position we want

29
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to take it outside this way.

30
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Here you are as simple as this.

31
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But now within the range after we go to advance and then here you have the bird clock I go for lines

32
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as simple as this.

33
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Let's create the animation using the start from the start time after or second.

34
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OK one second later on we'll adjusted and take the start to 100 percent.

35
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Pretty cool is almost done.

36
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Here you guys find fantastic.

37
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Now let's complete the animation by starting with the shape player.

38
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It says Come over here.

39
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I can see us position is no problem you can use anything you would like and we keyframe the position

40
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at one second OK even less.

41
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And then here we are we come back in the beginning when we click on the shape player press shift and

42
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take it to the outside.

43
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Now we can say both of them and press F 9 to Easy's.

44
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If you play now they're coming together.

45
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But actually it's not bad at all.

46
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Notice how the background does come in first and then the others are coming from the other side.

47
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So now let's create a reverse animation here to take the text out.

48
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Let's see after four seconds.

49
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People have read it and that's enough.

50
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You cannot decide what do you want to do in the previous lecture you used the keyframes.

51
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How about now if you use another selector for example let's look for the scale let's do the scale here

52
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to exit.

53
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So of course I'm going to come over to six seconds here.

54
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This is long.

55
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And then start the exits from the six seconds let's put the scale to zero and then we open the range

56
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selector Ruki from the start.

57
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We go after every few frames or not even a second and make it 100 percent ni-Vanuatu.

58
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Now I did the inverse here is not good that I have that and it's going you know character by character.

59
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So Sedlak both of them right click and say keyframe assistant and the timely Volsky frames.

60
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Now it's much better they're coming out good but of course we don't want to have them at Pedra character.

61
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We want them pare line.

62
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You are and they see it's working.

63
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You know how they're coming out now one line after the other starting from the end is cool but not that

64
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cool guys.

65
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This is because of the grouping alignment.

66
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Let's go to more options here you are.

67
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And instead of taking the grouping alignment the character let's take the pet line and you have the

68
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anchor point of the line just in the middle stop position at the beginning of each lead.

69
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Notice how the anchor points are going to move and they're going to align all of them just over here.

70
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OK.

71
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Just like this that on the same like fair play manumission.

72
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Now that's much nicer.

73
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Guys play.

74
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Wow.

75
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This is much better.

76
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Just about you know working with a grouping allowed means you don't have some logic in it.

77
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And this is a very nice and he mentioned So over here we want to take out the player itself.

78
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I will keyframe the position go after just a bit here and then take it out with the values here.

79
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I like doing that.

80
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OK maybe make it very speedy.

81
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OK let's play all our enemies and see they come in one after the other.

82
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Now but it's rendering also.

83
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And then when they're coming out they'll come out with a scale of very nice hairy guys.

84
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The flickering in the video we see here is because of memory.

85
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The video is OK.

86
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So that's one way to do it.

87
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We added two animators and we animated all of them.

88
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And let's press you now and you can see the keyframes.

89
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The first one and the second one.

90
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And in the line Don't ever put in is it will it is one line after the other.

91
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Thank you very much for listening.

92
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I hope this was a wonderful practice activity and I hope you got the challenge and I hope you mastered

93
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it.

94
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I will see you in the next lecture.
