I guys this challenge will require you to use the paragraph text and animator always lies.
Let's try to figure it out together.
First of all let's create the background.
Come over here and create a nice background OK and align it to the left of the camp.
Change the color to something nice like greenish.
OK not like this.
Now let's add our text or create a text paragraph here or click on track to create the text paragraph.
And I have copied from outside already.
I'll come in and just paste it over here.
They're all on top of each other.
This is because the last thing here is zero.
I'll just skip through so it can go up.
You are.
Then let's make the font a bit bigger.
That's too big.
Something like this.
Let's align it to the left.
OK.
Yeah that's I like very much that are one two three four lines.
Let's just stretch should make it very adequate.
Let's go for the selection tool now and position it.
We need to make our background bigger we double click on it we use the shape and make it bigger just
like this.
Yep I like that very much good.
So it certainly would be nice if you are right click and go to their stars and you either drop shadow.
No problem with it.
It will look better.
Now we want to animate and we are going to use as we agreed the position within the position we want
to take it outside this way.
Here you are as simple as this.
But now within the range after we go to advance and then here you have the bird clock I go for lines
as simple as this.
Let's create the animation using the start from the start time after or second.
OK one second later on we'll adjusted and take the start to 100 percent.
Pretty cool is almost done.
Here you guys find fantastic.
Now let's complete the animation by starting with the shape player.
It says Come over here.
I can see us position is no problem you can use anything you would like and we keyframe the position
at one second OK even less.
And then here we are we come back in the beginning when we click on the shape player press shift and
take it to the outside.
Now we can say both of them and press F 9 to Easy's.
If you play now they're coming together.
But actually it's not bad at all.
Notice how the background does come in first and then the others are coming from the other side.
So now let's create a reverse animation here to take the text out.
Let's see after four seconds.
People have read it and that's enough.
You cannot decide what do you want to do in the previous lecture you used the keyframes.
How about now if you use another selector for example let's look for the scale let's do the scale here
to exit.
So of course I'm going to come over to six seconds here.
This is long.
And then start the exits from the six seconds let's put the scale to zero and then we open the range
selector Ruki from the start.
We go after every few frames or not even a second and make it 100 percent ni-Vanuatu.
Now I did the inverse here is not good that I have that and it's going you know character by character.
So Sedlak both of them right click and say keyframe assistant and the timely Volsky frames.
Now it's much better they're coming out good but of course we don't want to have them at Pedra character.
We want them pare line.
You are and they see it's working.
You know how they're coming out now one line after the other starting from the end is cool but not that
cool guys.
This is because of the grouping alignment.
Let's go to more options here you are.
And instead of taking the grouping alignment the character let's take the pet line and you have the
anchor point of the line just in the middle stop position at the beginning of each lead.
Notice how the anchor points are going to move and they're going to align all of them just over here.
OK.
Just like this that on the same like fair play manumission.
Now that's much nicer.
Guys play.
Wow.
This is much better.
Just about you know working with a grouping allowed means you don't have some logic in it.
And this is a very nice and he mentioned So over here we want to take out the player itself.
I will keyframe the position go after just a bit here and then take it out with the values here.
I like doing that.
OK maybe make it very speedy.
OK let's play all our enemies and see they come in one after the other.
Now but it's rendering also.
And then when they're coming out they'll come out with a scale of very nice hairy guys.
The flickering in the video we see here is because of memory.
The video is OK.
So that's one way to do it.
We added two animators and we animated all of them.
And let's press you now and you can see the keyframes.
The first one and the second one.
And in the line Don't ever put in is it will it is one line after the other.
Thank you very much for listening.
I hope this was a wonderful practice activity and I hope you got the challenge and I hope you mastered
it.
I will see you in the next lecture.