Hi guys and will welcome to source text.
So Stex is a property was in text that if you allow it to keyframe all the properties in the character
and the paragraph palette let's start to see how we use the source text.
Let's take a text and let's write for example here just.
OK.
So these are the papers or the heroes within the text.
OK.
Just put it over here give it some drop shadow.
Come to learn style and say drop shadow.
Here you are.
Now let's take the cost and duplicate this layer take it and put it down so now I'm working as normal
text.
I would come to the paragraph and format it in the middle and align the text in the middle of the comp
using Control home or Pimental on the Mac.
So now I want to show the word cost here.
I order the shortcuts here.
I want to put the name of Dax's for example the first actor name is George.
Now let's say I want to move from Georgia to Alfred.
Well I have the option to create another layer and put the name afraid and trim the text left or right
and stories like this.
But the matter that you use is the source text inside text you can frame the source text.
It is now a whole keyframe the whole keyframe has two values before and after.
I'll show you how.
You come after one second.
Do you want change from George to Alfred.
And after two seconds you decide OK is no more our friend now it is Phillip.
Then after three seconds.
OK.
And the name of the main guy is Lucas fact.
So let's look at our animation.
It's come to the beginning on every frame.
The text will change.
Notice.
Very Vaiko.
Now let's go on the second keyframe over here and zoom in.
Ok know this the second keyframe here has two colors.
The one that is before and the one that is often in fact has two shapes.
One smaller than the other before it's George as the keyframe drop in the second part.
Now the next keyframe it is Alfred.
That is the whole keyframe for text book.
Now let's go back here.
And I really don't like the formatting of all the text or the names.
I don't like it at all.
I would select all the keyframes come back to the character panel and say OK this was all smallcaps.
I'm going to remove smallcaps and not this because all the keyframes were selected it has operated on
all of them.
That's fine.
So George now is a nice name.
He's a big guy let's make his font bigger.
OK so we can see him better.
Let's give him some for Italy.
Good.
Then we jumped in the next keyframe.
This is Alfred.
Well Alfred is a small guy in the video so let's begin.
Make it small.
Is the color too.
Right.
OK.
And maybe because they're him.
So Alfred is stretched in a certain way.
And let's move to the next frame.
So Philippe let's make it all cups OK.
And you can choose the color or change the font size change or whatever you like give it a stroke if
you like anything.
And then the next one here this is Lucas Lucas we want to make him right aligned.
Here you are.
So it's right around here.
Come back to the panel.
Make it bigger on this size and maybe give him a lick if you like to a football and that's it.
If you play your animation you notice that inside every key you have all the information of the character
palette and the paragraph pattern which is you know quite powerful.
If you don't like all this act all your keyframes and reformat it goes to the formatting that you have
just done.
So this is about the text and the whole thing.
But there is more you can do here.
For example not only do you want them to change but you want them to jump on the screen.
Van Jones you want to put it over here.
So you open position now.
Presby and keyframe the position or place you again to get all the key frames.
Then let's move to the next keyframe and take Alfred and put it over here.
Go to the next keyframe take Philip and put it over here.
So they're quite visible then move to the next keyframe put Lucas just in the middle.
Now if you play an animation these guys are moving all over the place.
They are not really jumping.
OK.
So this is not nice.
Select all your keyframes.
All right click and see Duggal halti free.
Nonna's what's happening just happening here.
It jumps to Alfred jumps to fill it and is up to Lucas now not as the animation is so simple.
You have only used the source decks and you use position with Hoult keyframes.
So actually instead of having five six players you only have one layer and you have all these keyframes
guys.
So this is the way to use the source text and this is really how to make it also jump with the position.
I hope this was fun for you.
I hope you enjoyed this lecture.
I really hope that you start using the source text and I leave it to your imagination without so much
creativity behind you.
Thank you.
I'll see you in the next election.