I guys will come to text on path I have created here a motion path for this text using the position
simple path.
It's working fine.
Maybe you don't want to do this.
You want to create a special path for the text layer and use the position animation for animating for
example in 3-D.
Well this is possible with the text that.
Let's consider an image on the position by clicking on the stopwatch here and tore down the text there
you know to see if you have text.
And we have seen source text and you have the path options straight on it's emptied on you has a path
fine let's create a path for this text first of.
I would like you to go to paragraph and make sure that you align the text in the center sort of text
then come to the correct that pattern and make sure your baseline here.
I will explain this.
The letter is set to zero is very important otherwise you're going to have fluid things appearing.
Doesn't matter the size of the font you can so that the way you like.
Let's create a path to create a path for a text where you can use the pen tool or any shape player.
Let's use the pen tool here and start creating the path.
Click once then click and drag.
Now that's a simple path that is pretty cool here.
And I go straight at the end here.
So now in your letter you had him ask if you took down your note is that Miss mask is not even active
It doesn't have any property here or intersect or anything that's in the path here.
If you turn around you have mask Now if you click your text will jump on the path that you have created.
So in concept you have taken a mask and made it a path.
Here you are actually mask and path that interchange not is exactly where the text on it was dumped
in the middle of the path itself.
The center of the text or the middle of the text is now in the middle of the path.
OK that's important.
You have now new properties that appear on that path.
The first one is reverse path.
The default is off and not just where is the text.
If you pull it off it's like reversing the path that you've drawn into from the right to the left.
I put it off.
But Banneker's the path is an option that is ugly but sometimes you can use it.
Notice how the characters are all set up and they are perpendicular to the path somehow.
OK let's go back to 100 percent.
Now you have forced alignment it is off.
If you put it on it will force the alignment of your text from the beginning to the end of the path.
Now you say oh what how I'm going to use this.
I will show you it's very nice.
I would put forth and Eyemouth of the first Martian and the last Martian is the way you are going to
animate the text on this new path.
I repeat please make sure the paragraph is center.
If it's not one of them would not work.
Let's look at the first Martian if you scrub it nigga.
If you are going towards the beginning of the path if you exit is going to go in a straight line which
is very cool ok.
It's like an airplane coming and it goes up and the as you if you take it positive it's going to go
towards the end of the path.
So put it back at zero and then let's check the last machine.
If you take it negative it's going to go towards the beginning of the path and positive towards the
end of the path.
Pretty easy right guys.
Let's see exactly why I asked you for the center tax.
If you put it on the left here use the last margin you're not this is not operating at all.
If you're the first measure now it's working.
So for alignment left only the first margin will work good.
I will undo all this and return it to center.
Now I'm going to put it on the line aligned text and I'm sure you guessed it the first version now is
not working anymore.
It has its reasons.
Makes a lot of sense for the animation.
And the last margin is the one walking negative values would take at the beginning.
Positive values or more even will even take you out from the path.
So this is the effect of that left and right discreate is simple animation over here.
For example the first Martian to stick it up to over here and then keyframe it and after the second
we put it for example anywhere you want so we're going to go positive.
You can use the shift and scrub it up faster.
Here you are for example you can stabilize it or take it out.
OK let's put it just over here.
Now if you play around the mission is a very cool animation over here.
If you don't like your path now that's very easy come to the path over here you can use the selection
tool and move the knot if you like or the Post like we have seen before and you can use the continuous
busy to design your path the way you would like.
Also if you come to the convert vertex tool you can use now the busy itself and start playing with the
hand.
You can also convert the point from a continuous busy or busy to linear.
Not it's linear and you can really manipulate the path the way you would like.
I have also asked you to set the baseline shift over here to zero.
I just move the text in the middle of the path.
Now not just the effect of the baseline shift.
If you go positive it's taken the text over the path.
It's putting it at a certain distance.
You notice if you take it negative it's going to put it under the path.
This is pretty cool and pretty useful.
But please you know be careful to set the zero when you start at least when you start learning about
the bad options.
So you know exactly that it is the baseline shift I would take it up or down the way you would like
if you go on to other options in the contract that they don't have much influence on the path itself.
You know whatever you do with the landing here or even the tracking it affects the text but not the
way it's working on the path itself.
OK I will undo all this.
Now in the next section I'll show you some very interesting animations that you can do with the path
options and with takes on path.
I'll see you then.