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Guys and welcome to the very powerful type engine of aftereffects we are now in.

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And to it's one the composition.

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And you remember the name of the project which was text for former until now we have been just animating

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the text there and all the characters inside the text Lab..

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That was cool but there is better in the text.

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Here you have the text and you have the source text we animated this one we work with the pass options.

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And of course we work with the transforms over here for the life.

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Now there is this small button here that says and you meet if you click on the small area just over

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here you notice that you had a bunch of properties that you can apply and you can and you made Berka

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actor award or peddlin on top here you can enable petcock to 3D.

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So actually you'll be working in 3D and then you have the properties that are the transformation needed

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for position including hue and opposite.

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Down here you have the colors the feel stroke and the stroke.

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And after that you have the tracking and lie anchored at the spacing.

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These are properties that come from the craft that and many of the tracking and you have character offset

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the value that funny ones you'll see about them that have the all famous blurry.

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That's very important.

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I want to demonstrate you how to use correct animation or how to use the image over here.

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For that we use a very simple example which is the full color if you select the full color and then

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select RGV.

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That is what happened.

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First your characters have turned all into red and this is the red color is the default for the color

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for R.G. or click on it and make it yellow so you can see better.

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I know red.

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Good for you.

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Within the next day or now you have an animated one which means you can have several animators and you

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have these selected one under the and one which means you can have several raised selectors and you

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have the property you have selected which is the field color at first glance you notice that the property

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has been applied to all your characters in the law.

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How did this happen.

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And turned down the range selected here.

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You have start and upset a concept that we have already seen in the ships for impasse for example the

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Statten and will determine how much or how many correcter the property field color has been applied.

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It's very easy concept.

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If you come to words the beginning here and you notice the mouse pointer will change into a black arrow

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is some kind of double arrows facing each other.

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If you click and drag you and not just down there in the timeline overhear the the value is changing

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which means now 17 percent of the characters inside the letters.

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They do not have the faint color applied for move towards the end and you're not as the value is growing.

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And now it means the start is covering nothing meaning 100 percent of your characters have no full color

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applied to them the property full color let's go towards the end here.

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If you click and drag you notice that the value of the end is changing.

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Now he's telling you how many characters have the color property applied to them.

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If you go to the beginning you notice the value is going to zero.

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And now the end is saying none of them has the full color property applied.

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As simple as this.

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Do you create a simple animation you can do two things.

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You can start from the initial state from white and you can turn them into the color yellow or you can

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start from the color yellow and turn them back into that initial state which is the white.

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Let's go for example from the filter.

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The one that has applied to that initial state.

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I for example keyframe the end.

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OK.

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And take it after 20 frames.

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That could do 0 percent.

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Now we have the full color property being removed from your tax dollars or from your character you know

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this using the end goal.

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That's one way to do it.

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I can also use the start and take the start to 100 percent.

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Then I go to 20 frames and take it back to zero percent.

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Now you start from the initial state of the color of the text there to apply the color to all your characters.

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Actually this is the concept you just play around the start and end and you apply or remove the property

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that you have selected.

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Case here.

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Full color.

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Now the offset is pretty good.

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Let's take this one at 50 percent.

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That's the start.

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So only 50 percent is covered.

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And and I'll put it at 50 or 25 percent sorry.

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OK.

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If you substract the start from the end you will have 25 percent.

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So the offset will work on this 25 percent because a swipe being left to right you can create or any

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mission like this and do quite some nice animation with the fill color.

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So actually this is the concept of the e-meter and how start and end an offset will open it and the

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next lecture we begin to develop and try to apply more of the properties that we have here and combine

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them and see exactly how can you do marvellous animation.

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See you then.
