Guys in this lecture you are going to expand your knowledge on how to use the enemy.
And also the art and how to work more even with the animator and add several more properties.
I start first before we select our composition here we press control d to duplicate it.
So now we have an image to double click on it to open it and close an image one for your review later
on.
In this layer that is an animator already and that is the color.
What you can do is if you want to get rid of it just select an image and press delete everything is
gone.
You are now in a normal text.
I will undo this one.
OK I will open the Lemaitre also and that is.
If for example you select the layer itself and come to me and select the property.
For example the position now this is what has happened.
A new animator has been created.
Now we have two of them.
It complicates things.
And of course it has its own range to.
If you did that by mistake just press delete after you select another way to do it is select the enemy.
And if you want to add only a property to the idea that the choice to either property or select select
or you have range that is there is a vector you have a very nice facility and you have some kind of
expression.
For now we want to add a property and we want to add the position property.
Notice how the Position property has been added to the enemy.
When I want to work with the field so you select that press that it is done by now let's remove the
animation here and he said everything that is 0 100 and 0 percent.
So we're back to normal like a brand new animator.
Now the position here is 0 0.
I know you have the donors to come and keyframe it and start working on it.
You could but actually this position is an offset.
For example we start scrubbing down or adding the value of the position.
You notice how the text is coming down.
So actually you are setting a new offset for this property.
Let's make it three 20.
If you start scrubbing through the start for example you're not as the collectors are going back exactly
like the fifth.
So you start from the state of position offset by 320 and you go back to the original position political.
Let's frame this one.
Come back at three seconds.
OK.
Just to make it long so you can see and make it you know 100 percent.
So actually you have this nice animation.
It's pretty nice you have to work on it to make it you know quite beautiful.
Let's stop over here.
Go back to either the position.
You can add more.
Select the range selected all the animator.
Click on Add property and let's select for example the rotation.
Now the rotation comes by default 0 0 and of course your text there was 0 0.
You can change it for example to 90.
Let's put it at 90 and then if you run the animation both the position and the rotation will work as
simple as this.
You notice how the characters are rotating and coming up.
So actually the position at rotation now an offset.
They selected the animation and and another one the property which is the scale up.
So back to the beginning the scale starts at 100 percent.
That is the default.
Of course you can remove the chain link and do whatever you like.
I would do something like this funny and let's scrub through not what's happening not only is rotating
and the position is working but also the scale is working.
Here you are.
Pretty nice.
OK that's a nice animation by the way if you like.
Of course you can play with the scale differently.
Just click on the chain link obl. I again and it goes back to the same values.
And let's give it a value of let's say 200.
Now we have a more divisive enemy and somehow more negative.
Now let's add another property that is very important.
This property is Dibbler the player starts at 0 0.
That's pretty fine.
This make it for example.
OK.
So not just how they are blurred when they come into position.
You are they going to be.
You know unblurred.
But the animations start to be very beautiful.
We have done a couple of them but as you notice this is not a transition yet.
If you move your leg here.
So I'm not moving this position moving the whole.
If you play it you'll notice this is not the transition yet you can still see the first position here
and the first blows.
Well there are several ways to cope.
In this context the best is to use of course the property or passage or and you said the opacity to
zero.
Now at the final stage it's going to be 100 percent.
Let's play.
You are now you have a smooth transition.
It's up to now how you work on it.
OK here's something I like very much.
Let's put the ball past at zero percent and simply take the position above.
Ok just above here.
Let's consider rotation for example.
And if I skip through now.
Notice how the characters are falling from above.
Pretty cool.
OK with the scale you can increase.
Now the scale and that animation is a bit nice.
Let's go back to the past year as 0 percent.
Here you are.
You have a very nice animation and it looks like a transition when the characters are coming in.
Let's go back here and decide you don't want your characters to come from so much above stick the text
layer about it over here if you want your characters to come up like this.
But not from that far.
You can use a mask.
I said before that you don't use the mask when you are in and meeting the Shepler.
In this case we are not animating the ship player we are only animating the character through the animate
so he can Sipek over and add a mask just overhear and of course invert the mask.
So nothing is seen above the scene below.
Here you are if you play your enemy should not.
Of course in the mask you should move on to the federate as much as you want and it's looking pretty
cool.
Not this year now but you can add more of the feathering if you like.
That's OK.
Now it's going to be seen from above just from here.
If you play here you are.
You created a very nice image.
Another one I will delete the mask here.
Another one that you can add here is just the rotation.
Just make it a bit too negative just like this.
And that's what's happening.
I like this very much.
Maybe you can add the rotation.
I did that bit more.
It's come over here to see what characters and the rotation in the city where it's coming just from
here.
Not just now the animation is coming very nicely of course using the opacity now.
You can surely start working on the position and taking it down.
For example if you are lucky they get even more done yes.
That's coming just from here without even any mask.
It's pretty cool right guys so this is your animation.
And of course if you make it shorter in time you're going to have a nice one here Rewa
nice.
Ok guys it's pretty speedy does make it longer.
OK as you wish and then you play it.
You have a very nice enemy where the characters are falling.
I still prefer without the rotation.
You are another one that you can add here.
I just remembered I want to tell you to remove the chain link and put this to 0 and take this one a
very high.
OK.
And that's what's happening now.
They're falling in one line.
OK.
Pretty cool.
So this is what I wanted to show you.
Now it's up to your imagination.
Of course I exaggerated here just to show you it can't really create a very nice animation here.
With less complications but still come up with something very neat.
Thank you very much for listening.
I will see you in the next election.