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Guys and will come to collect the animation Bizet's these are very interesting because that's not all

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of them.

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Some of them this section is about money showing you how to work with the Bizet's and also showing you

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the most interesting at least what I think.

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Now it's up to you to come and really explore more.

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I hope that you have downloaded your resources from the previous lecture and I would like you to come

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to file and go to open project.

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And here if you are using it as an 18 you can open to the text animation presets stuff.

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If you're not using CC 2018 you know very well by now you can use the CC 2013 copy which is OK I'll

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go back and open the 2000 18:1.

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If you come to the ethics or the set here you'll have an emission presets.

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If you scroll down you will not have access.

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And if you don't text under text you'll have so many groups much more than any other animation please.

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Now we will not go through all of them because they are like I don't know a thousand.

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I invite you to come and explore and see exactly how it happens.

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Let's start with the Blur's.

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So I made a special comparison here.

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The blurred Bizet's double click to open it.

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It has six days here.

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If you come to the Blur's or so in the text you'll find there are six of them.

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I went through the six of them that are very interesting.

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Now how do you work here all these decks are the same mission be set.

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You could either put off the visibility on all the others and work with one at a time.

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For example the second one or simply you can leave the visibility on and solo the player when you solo

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the lead.

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This is the only lead that you can see in your composition.

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It saves money pressure within the course.

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Let's start with blurred by what before you click on drag.

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Make sure that you have your time indicator in the beginning of the composition because this set might

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have keyframes and few around here the keyframes would be outside the time then you have to undo.

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Let's go back to the beginning.

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Click on blurred by word and dropped the district Empoli.

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So you're looking at it.

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What's doing.

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You could really use another font but actually is not but this is a start.

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So what do you do next.

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You track down and start looking at whatever area used.

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First of all you have blurred by word animator.

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If you look at it here you'll have some keyframes for the offset.

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Pretty interesting.

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At two seconds now the first thing I will do is to take it to one second heliograph.

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So you play now much better much faster at least you look at what they have used here.

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There is a skill property and they are pastie and the block.

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Now the first thing you will not is the guys that the skill is not really working.

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Not these guys.

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It's 100 percent.

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Well obviously they want you to put it at 200 or 300 or one under 50 percent.

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Let's see now that animation became totally different.

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Not bad.

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It's getting better guys right.

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They pass them the blur.

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I don't think we can play with them except increasing or decreasing the values for the blurb or resented

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and vertical but we can come over select the blurred by word and go to the ad over here and another

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property.

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For example the position and the come in the middle a bit so we can see and take the position for example

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up.

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Let's see what's happening now.

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It's moving in.

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That's not bad.

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Actually this is how you work should this be Bissette applied and see how you can change it.

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Let's take the bullet train.

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OK.

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We have the bullet train over here.

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Click on drag and drop it immediately pursued to see the keyframes.

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In fact there are only a second.

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That's what's happening.

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Somebody decided this is the bullet for the train.

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OK.

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Magny very nice actually it is very nice.

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You can come and you know work on whatever they did here.

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Add more or more of what with the offset.

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I don't know the timing whatever you like you guys but this is my opinion you can already use.

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Now you have the upper edge which I find very interesting.

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Our soon evaporate remove the bullet train take evaporate and drop it there.

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Let's see now what's happening.

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Not is that ever it is not the text.

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It is a text out and they put it under Blur's.

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So actually I would put it under the animate out for example.

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Here you are.

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You have it and it's very nice.

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Let's open and see what's inside.

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If you drill down on the meter you'll have a scale to 63 and opacity song the first thing I will do

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is to increase the scale see exactly how it's working.

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But it's even faster and son if you don't like that two seconds or an hour of of course you can make

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a shorter.

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This is one is done.

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And I invite you also to come and play with it.

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Let's see the foggie now.

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So you want to understand how these guys were thinking.

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OK so I take it or drop it on forget self and not bad.

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It's a bit amusing but still if you work on it a bit you can find out like OK how do I play with this

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scale over here on one coordinates on the X and that scale and get in now.

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So it's up to you now to come and say OK maybe I'll have the scale and see what happens.

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What if Xavier doing cartoons this would be very fine if you're doing for business surely don't use

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it.

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Guys let's move on and play more.

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We take the jaygee and I don't know what the jigsaw will do.

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I forgot by the way so this is quite interesting.

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Lots of people ask me to create this animation for them.

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They call it the glitch or stories like this.

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When you have it is done.

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It's glitching all over the place.

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Let's see if you press you.

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You're not you don't have keyframes.

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It has only it will get it OK for the expression blood.

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Pretty interesting.

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Now you wanted to explore it a bit more about the method itself.

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They're not using any keyframes as not only does it actually know how easy it is.

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Now we can add a few things here make it even more glitchy if you like.

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OK I'll put it off.

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Solve it and go to the transporter and drop it on the transporter.

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Now I have to admit is pretty nice guys.

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And we tried to do something like this.

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Let's look at it from inside here in the transporter animator not just have they also renamed the animator

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something important in the race selector in the advanced.

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Over here you will notice that the randomise order is on.

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This is off.

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Notice how it's coming up one after the other.

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But when you put the randomise order on here you are now randomizes then you can change the seed if

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you don't like this one for example until you get exactly what you want.

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Of course you can play with a scale over here that is three thousand thirteen and you can play with

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the Blur's effect here 275 by 25.

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Is the spirit here.

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So this is big.

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This is small the small This is big the blur.

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It's pretty interesting how it's done.

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So actually it gives you a lot of ideas on how you want to create your presets later on and even save

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them.

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So guys I think I showed you a lot about the blurred Bizet's for text and I hope this was very useful

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for you in the next decade we'll see some other presets.

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And I hope I will motivate you to come and use them.

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Thank you for listening.

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I'll see you in the next lecture.
