Guys and will come to collect the animation Bizet's these are very interesting because that's not all
of them.
Some of them this section is about money showing you how to work with the Bizet's and also showing you
the most interesting at least what I think.
Now it's up to you to come and really explore more.
I hope that you have downloaded your resources from the previous lecture and I would like you to come
to file and go to open project.
And here if you are using it as an 18 you can open to the text animation presets stuff.
If you're not using CC 2018 you know very well by now you can use the CC 2013 copy which is OK I'll
go back and open the 2000 18:1.
If you come to the ethics or the set here you'll have an emission presets.
If you scroll down you will not have access.
And if you don't text under text you'll have so many groups much more than any other animation please.
Now we will not go through all of them because they are like I don't know a thousand.
I invite you to come and explore and see exactly how it happens.
Let's start with the Blur's.
So I made a special comparison here.
The blurred Bizet's double click to open it.
It has six days here.
If you come to the Blur's or so in the text you'll find there are six of them.
I went through the six of them that are very interesting.
Now how do you work here all these decks are the same mission be set.
You could either put off the visibility on all the others and work with one at a time.
For example the second one or simply you can leave the visibility on and solo the player when you solo
the lead.
This is the only lead that you can see in your composition.
It saves money pressure within the course.
Let's start with blurred by what before you click on drag.
Make sure that you have your time indicator in the beginning of the composition because this set might
have keyframes and few around here the keyframes would be outside the time then you have to undo.
Let's go back to the beginning.
Click on blurred by word and dropped the district Empoli.
So you're looking at it.
What's doing.
You could really use another font but actually is not but this is a start.
So what do you do next.
You track down and start looking at whatever area used.
First of all you have blurred by word animator.
If you look at it here you'll have some keyframes for the offset.
Pretty interesting.
At two seconds now the first thing I will do is to take it to one second heliograph.
So you play now much better much faster at least you look at what they have used here.
There is a skill property and they are pastie and the block.
Now the first thing you will not is the guys that the skill is not really working.
Not these guys.
It's 100 percent.
Well obviously they want you to put it at 200 or 300 or one under 50 percent.
Let's see now that animation became totally different.
Not bad.
It's getting better guys right.
They pass them the blur.
I don't think we can play with them except increasing or decreasing the values for the blurb or resented
and vertical but we can come over select the blurred by word and go to the ad over here and another
property.
For example the position and the come in the middle a bit so we can see and take the position for example
up.
Let's see what's happening now.
It's moving in.
That's not bad.
Actually this is how you work should this be Bissette applied and see how you can change it.
Let's take the bullet train.
OK.
We have the bullet train over here.
Click on drag and drop it immediately pursued to see the keyframes.
In fact there are only a second.
That's what's happening.
Somebody decided this is the bullet for the train.
OK.
Magny very nice actually it is very nice.
You can come and you know work on whatever they did here.
Add more or more of what with the offset.
I don't know the timing whatever you like you guys but this is my opinion you can already use.
Now you have the upper edge which I find very interesting.
Our soon evaporate remove the bullet train take evaporate and drop it there.
Let's see now what's happening.
Not is that ever it is not the text.
It is a text out and they put it under Blur's.
So actually I would put it under the animate out for example.
Here you are.
You have it and it's very nice.
Let's open and see what's inside.
If you drill down on the meter you'll have a scale to 63 and opacity song the first thing I will do
is to increase the scale see exactly how it's working.
But it's even faster and son if you don't like that two seconds or an hour of of course you can make
a shorter.
This is one is done.
And I invite you also to come and play with it.
Let's see the foggie now.
So you want to understand how these guys were thinking.
OK so I take it or drop it on forget self and not bad.
It's a bit amusing but still if you work on it a bit you can find out like OK how do I play with this
scale over here on one coordinates on the X and that scale and get in now.
So it's up to you now to come and say OK maybe I'll have the scale and see what happens.
What if Xavier doing cartoons this would be very fine if you're doing for business surely don't use
it.
Guys let's move on and play more.
We take the jaygee and I don't know what the jigsaw will do.
I forgot by the way so this is quite interesting.
Lots of people ask me to create this animation for them.
They call it the glitch or stories like this.
When you have it is done.
It's glitching all over the place.
Let's see if you press you.
You're not you don't have keyframes.
It has only it will get it OK for the expression blood.
Pretty interesting.
Now you wanted to explore it a bit more about the method itself.
They're not using any keyframes as not only does it actually know how easy it is.
Now we can add a few things here make it even more glitchy if you like.
OK I'll put it off.
Solve it and go to the transporter and drop it on the transporter.
Now I have to admit is pretty nice guys.
And we tried to do something like this.
Let's look at it from inside here in the transporter animator not just have they also renamed the animator
something important in the race selector in the advanced.
Over here you will notice that the randomise order is on.
This is off.
Notice how it's coming up one after the other.
But when you put the randomise order on here you are now randomizes then you can change the seed if
you don't like this one for example until you get exactly what you want.
Of course you can play with a scale over here that is three thousand thirteen and you can play with
the Blur's effect here 275 by 25.
Is the spirit here.
So this is big.
This is small the small This is big the blur.
It's pretty interesting how it's done.
So actually it gives you a lot of ideas on how you want to create your presets later on and even save
them.
So guys I think I showed you a lot about the blurred Bizet's for text and I hope this was very useful
for you in the next decade we'll see some other presets.
And I hope I will motivate you to come and use them.
Thank you for listening.
I'll see you in the next lecture.