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Guys in this lecture we can't use masks and you will learn how to animate mosques how the interpretation

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of the ammunition that you create is done.

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And the concept of the first Virtex within the animation before we start animating our cats over here

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is create a new composition and call it mascot Trius.

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Five seconds is OK.

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And we click OK I will create here a shape player.

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I will create a rectangle shape to fill the whole composition.

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Well I have to do is just to double click and I learned something very new here.

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It's quite good.

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Now I want to create a mask on this shape player.

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What if you select for example the polygon instead of to create a shape you will use to create mask

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you highlighted.

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OK.

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So now everything as has also come over here.

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And click to create our polygon.

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Here it is.

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So let's pull up the contents we don't care what you animate them ask if it were done here.

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You always animate the path.

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This will elevate the mask.

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You can animate the feathering opacity and expansion if you like.

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If you click or mask path you have created a keyframe that is set for this shape of the mask or this

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state if you like I'm going to change the mask points because they're of the same color.

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As usual the yellow in this case it will work.

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Yes.

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So Yuuki for this mosque in this kind of shape and each point has its own position.

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Now let's come after one second OK.

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Was there the selection tool.

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Yes we you can click and drag the mask over here pretty easy.

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Now you created an animation where the masks move from one position to another position actually from

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one state to another state.

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And then after effects is doing the interoperation in between could come over here click inside.

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Let's try to change the points position.

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I'll click on the left one and take it to the right.

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OK.

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Click on the right one and take it to the left.

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As simple as this.

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Try to make an eye shape fight.

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So now if you jump to the first keyframe and you scrape through what is the interpellation that after

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effects has done in between the two states.

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If you scrub through not just what's happening is trying to preserve the animation for each point meaning

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let's select this point you can see it and if you come back over here it is the same one selected.

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So it's trying to move this point from this position from this date to the second state as simple as

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this.

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OK guys.

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And it does a very nice interpellation pretty logical by the way.

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If you decide OK I want to change here that's no problem.

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You can change them for example like this.

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And again you have a different interpellation and a different change in the mosque.

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Now I will do this too.

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There is the concept of the first Virtex.

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This is the main Virtex if you like.

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So over here we have the first Virtex on this point.

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And in the beginning we have the first Virtex on this point and this Jesus has come to the second state

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and exchange the first Virtex to this point.

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All you have to do is to right click go to mosque and ship path and here you have said this one to be

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the first Virtex here you are.

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So this is a state now because you change the Virtex script through aftereffects will always match the

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first verses.

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Here you are if you scrub.

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Look what's happening is going down and trying to match it.

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But in all the whole kind of animation or the whole interpellation has changed totally.

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It's pretty cool by the way to this point.

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Or let's take this point here Right-Click mosque and ship path and said this one to the first Virtex

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is going to match it with the other one.

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Here you are you can see it now very nicely.

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So actually this is the concept of animating masks just to create a state if you like how the points

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are positioned within the mosque.

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And then you jump in and you create another one including moving and rotating.

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Let's see another option here with the ship.

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So we have here a polygon.

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Let's go to the next keyframe and click and say OK we want to reset it to a rectangle.

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I click OK.

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And that is here we have one two three four points.

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OK.

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If we come back here we have five points here.

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So after effect is going to interpret it as find a certain position for the missing point from over

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here.

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It's actually Zappy at one frame before you can see it.

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Here then comes here.

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It has disappeared.

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This is pretty cool.

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And you must appreciate this intelligence is really very nice.

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If you come to the federal You can also animate the fact that I will keyframe over here.

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But the feather at 0 coming over to the next state or in between if you like and you increase the weather

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let's make a big value and then you have the feathering being animated like any other property.

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No big deal about it could do this.

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And then the opacity you know very well you can animate it from 0 percent to 100 percent.

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So you can only make the mask expansion.

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Let's create a keyframe here.

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And the value is 0 0 for example come to the other side and let's reduce the value just for the example.

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And it's pretty neat.

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The expansion will have a lot of use later on when you're doing mask tracking for example.

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So this was about how to animate masks and the concept of the interpellation that aftereffects does

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and the concept of the first vertex.

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Thank you very much for listening.

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I hope this was extremely beneficial for you and please review this lecture a couple of times.

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So you are very comfortable with mask the mission and the way it happens.

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I would see you in the next lecture.
