1
00:00:01,070 --> 00:00:07,680
This one up and we want to explore the add subtract intersect lighting ducking and so on.

2
00:00:08,010 --> 00:00:13,160
Push a faultless add on other mask so you can select the layer and using the shape tool.

3
00:00:13,260 --> 00:00:15,490
You can now create another mask here.

4
00:00:15,540 --> 00:00:18,340
I'm creating this mask just for demonstration.

5
00:00:18,390 --> 00:00:20,220
I want an intersection here.

6
00:00:20,640 --> 00:00:27,930
If you take the second mask and you give it subtract Heriot so it subtract itself from all the other

7
00:00:27,930 --> 00:00:29,270
umask above it.

8
00:00:29,310 --> 00:00:35,250
If it put a stop it was substract from all that is above which is the whole layer.

9
00:00:35,340 --> 00:00:37,990
You know this is what happens Cathead is odd.

10
00:00:38,010 --> 00:00:40,560
So the cathead is are good.

11
00:00:40,680 --> 00:00:42,510
This is the concept of subduct.

12
00:00:42,540 --> 00:00:49,970
It will just remove itself from what is about if you go for example to intersect so much will intersect

13
00:00:50,010 --> 00:00:54,850
itself with all the above masks including the very last.

14
00:00:55,230 --> 00:00:58,910
A third mask for example just over here you notice.

15
00:00:58,920 --> 00:01:01,920
Now if I take my stool put it on top of my squad.

16
00:01:02,100 --> 00:01:10,200
So mask one will intersect with all the above masks if mask is under it should not intersect just what

17
00:01:10,270 --> 00:01:11,380
and was above.

18
00:01:11,700 --> 00:01:15,030
So the lingering order is from top to bottom.

19
00:01:15,090 --> 00:01:16,770
This book must go to it.

20
00:01:16,800 --> 00:01:18,910
So now you are adding all the masks.

21
00:01:18,950 --> 00:01:26,250
Not this one two three stick masks three and give it that for example it acting somehow like the intersect

22
00:01:26,490 --> 00:01:29,090
but it's extruding itself also.

23
00:01:29,250 --> 00:01:34,160
So Musk's too will act as intersect and exclude itself.

24
00:01:34,270 --> 00:01:35,660
Again something like this.

25
00:01:35,760 --> 00:01:41,460
Then you have the option difference for my stew it would make the difference between itself and all

26
00:01:41,550 --> 00:01:42,970
the other masks.

27
00:01:42,990 --> 00:01:45,330
So what's the rule of working here.

28
00:01:45,600 --> 00:01:49,250
Well it gets very complicated if you start changing many of them here.

29
00:01:49,290 --> 00:01:51,570
For example this one is put on.

30
00:01:51,750 --> 00:01:55,300
And this one in a darkened studies like this.

31
00:01:55,470 --> 00:02:01,840
So there is no general rule here but the concept is that you can and you can remove you can intersect.

32
00:02:01,920 --> 00:02:02,810
You can Darkon.

33
00:02:02,810 --> 00:02:06,500
That means removing itself and you can make the difference.

34
00:02:06,540 --> 00:02:09,480
For example come and play around here.

35
00:02:09,480 --> 00:02:15,090
It's very interesting and I'm sure you will get very confused because until now I get confused and don't

36
00:02:15,090 --> 00:02:16,870
forget about the Inv. now.

37
00:02:16,920 --> 00:02:19,050
So is this what will happen.

38
00:02:19,050 --> 00:02:25,740
So really it's fun to come and play around with these attributes here and get used to them.

39
00:02:25,740 --> 00:02:26,690
Thank you for listening.

40
00:02:26,760 --> 00:02:28,000
I'll see you in the next lecture.
