OK we have done our lay out here it's pretty nice.
Let's add some shadows.
I would select the three layers at the same time I can right click in the time line and go to their
stars and say dropshot you can come and play with a drop shadow barometers here decide exactly what
color you want.
But it's OK to do the job for now.
So let's animate now.
How is it to meet a there when it is masked.
Well actually it's exactly like any meeting any other leader that's open or as best as we can to an
image simply with the scale come after 15 frames something like this and keyframe the scale not the
scale here.
The maximum is forty eight percent.
Go back to the beginning and put it all at zero.
This is not very interesting like this the opening from the middle that's the anchor point position.
Let's go for the band behind tool or the anchor point tool.
Click on the anchor point here and just put it just over here.
And these guys let's put the anchor just down.
OK.
Then of course using your selection tool you can select all the key frames press 9 2 is is there and
for this case here we are better off to be in the value graph.
And let's click on them actually and I want to take that.
I want to take on the scale for the two rounded one.
So this one and this one I select this is here and then click on it.
And if you zoom in you know how to do the bump.
I explained that before.
OK let's make them big then small.
OK they can go up to here and go back to Norman.
Let's play the animation here.
It's pretty cool that that render we stop at two seconds we press and for the work area and to come
to the time indicator then we press play now but could of course so what do you want to do is to come
back to sequence your letters.
So I will do this like this very fine.
So not is that animating a musculature is exactly like LMATE any other laya you don't have to worry
much about the mask itself.
Up to now to get your videos and start putting masks and animating the layers in the next lecture we
jump in to animate the masks.
So you then.