I guys will come to the part of mid-thought if you want to follow along please open the project file
for after effects of course patented dash method.
And please try to follow along OK.
You might have more compositions here or even images depending on what you are going to do in this section.
So the parent method is extremely powerful when you want to group animations together.
For example a child will follow its parent and you want whatever the parent does.
The child will do so.
The concept is like this.
You don't group letters together but you create the same transformations from the parent letter to the
child left.
OK let's see some examples here.
I would say that both baby ship a mother a click and drag and drop them inside the composition just
over here to stick the baby ship and put it on the sign.
Now they're very big.
I would select both of them as added use the scale to 30 percent OK because we need the space.
Now the BBJ I will make it 20 percent.
I want it smaller.
Let's put them next to each other.
Now let's start working.
How to get there is here.
The column parent link.
If you don't have it BASIC can for example the name and right click you'll see columns and make sure
that parent and link is checked.
Now for you guys who are not using after effects 2018 the latest version then you will not find any
link.
You only find a apparent the end link is a great upgrade in 2018.
It really makes life easier but mainly is directed towards creating very easily certain expressions.
We see that later on in the expression section.
So make sure it is checked and you will have the parent linker.
Let's say that both players turned them up and down.
We can see all the transformations you can parent a child to a parent.
OK.
And you do so any change in the position skill rotation will also be effected on the positions and rotation
of the child.
Let's take an example.
If you want to Pallant you can use the drop down over here.
This is much easier when you have lots of players and you can select the parent so you consider this
is the child and you selecting a parent.
Or you can use the big leap over here.
It's very nice if you release it.
Look what's doing.
To use the pick make you click and drag and just pointed to the parent player and you just release not
notice what's happening when you use the position.
If you use the position on the parent player also the child will follow.
You'll notice it's following up on right and left and so on.
OK but not something very important.
Look at the position in the baby shape or the child.
There is no change in the position.
OK this is enigmatic right.
The position here will stay the same.
That's because the child can also have his own animation.
If use the scale in the parent also the child is scaling with the balance here.
You are OK.
Pretty easy these transformations are according to the point of the parent.
You're doing some changes in the position skill rotation of the parent.
Use the anchor point of the parent and the child here will follow the entire point of the parent.
This is very obvious when you use the rotation.
If you're tired you're not as the child or soul or this baby ship is rotating according to the point
of the parent.
Change the anchor point of the parent for example just over here you will notice that that both are
rotating according to the and good point of the parent.
So actually this is the concept of parenting.
I'm undoing Now you paint one layer to another layer the parent that is called the child and the main
layer.
You notice this is the main layer here Rupert is called the parent as simple as this.
So the next lecture will create some more animation and we use the padded method and see exactly how
it works.
I'll see you then.