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I guys will come to the part of mid-thought if you want to follow along please open the project file

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for after effects of course patented dash method.

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And please try to follow along OK.

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You might have more compositions here or even images depending on what you are going to do in this section.

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So the parent method is extremely powerful when you want to group animations together.

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For example a child will follow its parent and you want whatever the parent does.

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The child will do so.

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The concept is like this.

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You don't group letters together but you create the same transformations from the parent letter to the

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child left.

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OK let's see some examples here.

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I would say that both baby ship a mother a click and drag and drop them inside the composition just

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over here to stick the baby ship and put it on the sign.

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Now they're very big.

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I would select both of them as added use the scale to 30 percent OK because we need the space.

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Now the BBJ I will make it 20 percent.

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I want it smaller.

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Let's put them next to each other.

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Now let's start working.

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How to get there is here.

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The column parent link.

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If you don't have it BASIC can for example the name and right click you'll see columns and make sure

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that parent and link is checked.

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Now for you guys who are not using after effects 2018 the latest version then you will not find any

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link.

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You only find a apparent the end link is a great upgrade in 2018.

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It really makes life easier but mainly is directed towards creating very easily certain expressions.

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We see that later on in the expression section.

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So make sure it is checked and you will have the parent linker.

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Let's say that both players turned them up and down.

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We can see all the transformations you can parent a child to a parent.

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OK.

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And you do so any change in the position skill rotation will also be effected on the positions and rotation

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of the child.

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Let's take an example.

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If you want to Pallant you can use the drop down over here.

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This is much easier when you have lots of players and you can select the parent so you consider this

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is the child and you selecting a parent.

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Or you can use the big leap over here.

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It's very nice if you release it.

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Look what's doing.

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To use the pick make you click and drag and just pointed to the parent player and you just release not

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notice what's happening when you use the position.

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If you use the position on the parent player also the child will follow.

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You'll notice it's following up on right and left and so on.

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OK but not something very important.

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Look at the position in the baby shape or the child.

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There is no change in the position.

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OK this is enigmatic right.

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The position here will stay the same.

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That's because the child can also have his own animation.

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If use the scale in the parent also the child is scaling with the balance here.

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You are OK.

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Pretty easy these transformations are according to the point of the parent.

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You're doing some changes in the position skill rotation of the parent.

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Use the anchor point of the parent and the child here will follow the entire point of the parent.

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This is very obvious when you use the rotation.

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If you're tired you're not as the child or soul or this baby ship is rotating according to the point

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of the parent.

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Change the anchor point of the parent for example just over here you will notice that that both are

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rotating according to the and good point of the parent.

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So actually this is the concept of parenting.

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I'm undoing Now you paint one layer to another layer the parent that is called the child and the main

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layer.

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You notice this is the main layer here Rupert is called the parent as simple as this.

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So the next lecture will create some more animation and we use the padded method and see exactly how

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it works.

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I'll see you then.
