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This lecture guys I will introduce you to the null object.

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How to apply it how to use it and mainly how to use it as a parent.

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I'm going to keep everything very simple here for you to understand the concept is practically very

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easy but going on in the course and editing your work you will notice that there is no substitute for

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the null object.

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When you're working with 3-D and certain effects.

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If you want to follow along with me please open the project file not object dash start AP.

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Let's explore it a bit.

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What's the null object is all about.

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We are going to focus on the composition one for now.

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If you play a comp I have here four squares that are rotating on that and on and can point.

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Now let's imagine I want to create a group animation for the four squares over here without losing the

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animation for each square.

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Well what comes to mind is parenting.

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But actually I don't have a leg to parent to.

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This is why a null object exists when you don't have any letter to parent to you will create a new object

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to create an object.

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Very simple you.

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You go to new and you say an object and that object has been created for you in the cup.

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Actually this object will become invisible when you render as long as you are previewing it will be

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visible for you.

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Otherwise you will lose it.

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And in the timeline line here a layer has been created with the transformation of in normal layer in

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the solids here a solid has been created that is called nulled 3.

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So actually an object is a solid layer.

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It's being created as a null object you don't have a switch here to switch any layer to it not so obviously

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to work with a null object you need to use a parent.

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For now I'm making it very simple and I knew that this is going to be more complicated and very nice

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by the way.

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So I select this for layers here and parent them to the null object you've seen this in the previous

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lectures.

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And by virtue of the parenting position skill rotation animations on the three will also be applied

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on the other.

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There's a simple animation that you can see here is the rotation for example fact electorate that I

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would select everything to see the anchor points if I wrote that you notice that all four letters are

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rotated according to the anchor point of the non-ladder.

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OK.

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This is very practical because later on the knowledge will be invisible.

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So you're really creating without any visible parent.

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So let's create a very simple animation here.

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This is parenting you know with very well I'm sure because of the previous lectures.

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So could that by now some students will ask why I didn't create a teacup.

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Well I did not create a precompile to demonstrate to you the use of the null object.

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OK.

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So I would go to none too.

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That too has more layers and I want to create a common animation for all these layers.

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Of course you can compose but slowly slowly you will learn that an object is a bit more powerful than

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recomposing just at the beginning.

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So let's create a new object our right click go to new and then go to an object video or another NULL

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has been created not just for every dollar you will get a solid layer.

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Let's take all the layers.

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Of course bind them to the null object and create a very simple animation.

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I will open the transform of the not object here.

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For example after half a second I will keyframe the position the scale and the rotation.

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After some time I would like them to rotate.

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OK so I them minus 90 and also I would like to get them down.

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OK just like parenting.

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I want to keep them here.

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Out keyframe also the position I'm going to keep them here for half a second.

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OK.

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Duplicate all the keyframes.

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Here you are then after one second I would like them to come just over here.

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I'm going to move the position OK very far.

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Then after one second or less as you wish.

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Take them all out using the position here.

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OK.

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So actually I grouped these layers through a single animation using the parent and the Null-A the benefited

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the Null-A is invisible and it's really under your control.

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Fine.

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Let's play the animation is simple.

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They churn that comes out and they got.

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Now what is more important here that using the non-Labor you can start breaking of course the parenting

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which is now much higher controlled than a pre-camp.

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For example let's take the rectangle here and come at a certain time.

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When it comes over here.

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OK let's open the keyframes And let's take the rectangle and of course you know now control shift d

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d on the Mac to split the land so you can remove the parenting.

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Here you are.

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Now let's say you bring up the position of press B shift as full scale and shift our for rotation keyframe

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all of them.

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OK.

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And then come after let's say one second here.

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Let's go to the line and the line in the middle of the letter.

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OK.

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Bring back the rotation to zero and bring back the scale to 100 percent.

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And here you are you'll have a very nice animation.

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Quite simple.

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So you learn a bit about the concept of the null object.

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Later on we develop on this subject and with practice you will get to know when to compose and when

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to use the null object is certain animations effects and 3D.

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There is no way to compose you have to use the null object.

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Thank you very much for listening.

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I will see you in the next lectures.
