The previous lecture guys we have created a reverse animation using the keyframes for these in and out
a lower third over here I hope the experience was good.
If you don't remember to please go back and review it.
By the way if you want to follow along please open the after effects project file.
Start dash time games motion graphics dot AP of course and then you can follow along.
There is no work only the lower thirds and the titles find this focus now on the second animation over
here.
So this animation is coming in and then doesn't come out.
So you want to create a reverse image.
So double click and open the pre-cum So this animation has to minister to play composition here and
some layers with some keyframes.
So you know reversing it through keyframes is going to be very hard.
You have to go inside the pecans.
We are going to use now the method of time or reverse layer to reverse the animation and make an ad
out for this beautiful animation here.
Let me explain to you first of all about the time Reverse-Flash mistake this LED.
If you are right click you go to time and you have the option here time Dasch Reverse-Flash.
Fine let's take this player and duplicate Cataldi then a pursuit to see it.
The origin has the keyframes just in the beginning maybe at 16 or 20 frames 19 frames over here.
If you are right click and go to time.
Time Reverse-Flash if you are not sure what's happening there.
First of all has this oblique support lines here.
I'm trying to zoom in.
It means this that has been reversed.
Then you notice how the keyframes game at the end here and the blasted frame on the reverse there is
the first free and the second last is the second keyframe here and would have gone on if you had many
keyframes.
Now if you want to see the animation instead of coming in is coming out look at the Shipler over here.
So actually it's coming out OK.
But of course we can see the bottom one so I will take this one and put it here.
So not just how the animation is coming out now instead of coming in.
So actually it has reversed our player and has reversed the key flips.
Fine let's get it here.
It's not possible to start reversing every single lead.
It is a lot of work.
The best way is to decompose.
You create a pick or position and you reverse the position as a player.
Before you click on pause like to ask you here.
The animation stops.
Now there is some decisions that you want it to take.
Do you want all these 4 seconds doing nothing.
Or maybe you want to stop at 4 seconds only and you know that of the three remaining seconds.
So you have something concise and compact to work with and the idle time is manageable.
7 seconds is too long so let's go for seconds and compose immediate decomposition.
4 seconds long only.
How do you do that when you select all your layers and then you have the shortcut that you know very
well now is alt right square bracket to trim orderless from the time indicator to the end of the comp.
Here you are now that that framed you come back right click and say compose this click on play compose
is a very interesting option here.
I always keep check adjust composition duration to the time span of the selected less not take the time
span of the longest ladder in time of course and we create a composition that is equal in time for the
longest they are here.
OK.
Here you are.
You created a pre-camp that is only four seconds long.
Let's start duplicating and creating the time reverse.
First of all I'll duplicate the letter control.
Then I would take the bottom layer.
I like taking the bottom left.
You can take the top layer if you like.
You right click go to time and time Reverse-Flash the small oblique lines have appeared.
So this lad is the worst.
So first the animation comes in.
This is the origin animation and we know it ends on that too all seven to eight here.
And then you continue now that on top of each of them that's what's happening here.
There is some kind of brightness coming up because of the opacity and two layers on top of each other.
They are composite.
And if you continue here you know very well before 90 seconds of the end of the second layer that emission
is going to go out.
First this is how long you want the animation to be maybe five seconds or do you want to keep it that
seven seconds.
There's a lot of idle time you disagree on five seconds.
OK.
So I shift and stop at the timeline indicate that you are at five seconds.
We don't want this overlap because this overlap is creating problems.
Second this is the side where you are going to trim the layers left or right.
So the joint at 100 percent at the same flight for example has come to a peripheral to 15 that will
be secure.
Doug the first there the bottom line and snap it to the time line indicate that you are having problems
with pressing shift the rest is OK.
Let's see what's going to happen.
Take the top one.
Alonso snapped.
Now this is not enough.
OK.
You need to zoom in and make sure that they are snapping at the right frame here.
No frame plus not what's happening.
OK.
No frame miners.
Not just what's happening.
OK.
So be very sure that you have checked this.
Otherwise when you're compiling a project like OK our block here or have you know double admission.
Let's put it exactly 100 percent.
At the same free.
So now you done.
And let's play.
Is it working.
And the mission comes in some time cool and the mission comes out.
Well I like it.
The timing is not bad.
I would suggest also that you can use the time map you will learn later to read time.
This and mission and other decision comes here.
Do you really want this blank space here.
Surely not.
Let's go back to the main compositionally not as you true.
You still have seven seconds here.
But then after that there is nothing.
You this that died but most of the time what you would like to do is to trim it off.
So we'll come to the point of the second layer empresse and to bring the work area and to the timeline
indicator Right-Click and camp torquey.
You have it perfectly positioned now with an out if you are comes in and comes out just at the end.
Fine.
You know very cool 100 percent.
Of course you have a blank space here and the main opposition or you may project you want just to select
all of them and just bring them to the point of the last layer.
This is about time a reverse layer.
It's very easy to use and very useful when you want to create this kind of animations.
This method will work.
Remember time reverse that and use it as much as you can at least in the training period.
So you know it very well I'll see you in the next election.