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The previous lecture guys we have created a reverse animation using the keyframes for these in and out

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a lower third over here I hope the experience was good.

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If you don't remember to please go back and review it.

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By the way if you want to follow along please open the after effects project file.

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Start dash time games motion graphics dot AP of course and then you can follow along.

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There is no work only the lower thirds and the titles find this focus now on the second animation over

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here.

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So this animation is coming in and then doesn't come out.

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So you want to create a reverse image.

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So double click and open the pre-cum So this animation has to minister to play composition here and

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some layers with some keyframes.

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So you know reversing it through keyframes is going to be very hard.

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You have to go inside the pecans.

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We are going to use now the method of time or reverse layer to reverse the animation and make an ad

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out for this beautiful animation here.

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Let me explain to you first of all about the time Reverse-Flash mistake this LED.

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If you are right click you go to time and you have the option here time Dasch Reverse-Flash.

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Fine let's take this player and duplicate Cataldi then a pursuit to see it.

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The origin has the keyframes just in the beginning maybe at 16 or 20 frames 19 frames over here.

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If you are right click and go to time.

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Time Reverse-Flash if you are not sure what's happening there.

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First of all has this oblique support lines here.

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I'm trying to zoom in.

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It means this that has been reversed.

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Then you notice how the keyframes game at the end here and the blasted frame on the reverse there is

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the first free and the second last is the second keyframe here and would have gone on if you had many

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keyframes.

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Now if you want to see the animation instead of coming in is coming out look at the Shipler over here.

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So actually it's coming out OK.

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But of course we can see the bottom one so I will take this one and put it here.

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So not just how the animation is coming out now instead of coming in.

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So actually it has reversed our player and has reversed the key flips.

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Fine let's get it here.

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It's not possible to start reversing every single lead.

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It is a lot of work.

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The best way is to decompose.

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You create a pick or position and you reverse the position as a player.

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Before you click on pause like to ask you here.

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The animation stops.

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Now there is some decisions that you want it to take.

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Do you want all these 4 seconds doing nothing.

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Or maybe you want to stop at 4 seconds only and you know that of the three remaining seconds.

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So you have something concise and compact to work with and the idle time is manageable.

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7 seconds is too long so let's go for seconds and compose immediate decomposition.

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4 seconds long only.

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How do you do that when you select all your layers and then you have the shortcut that you know very

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well now is alt right square bracket to trim orderless from the time indicator to the end of the comp.

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Here you are now that that framed you come back right click and say compose this click on play compose

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is a very interesting option here.

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I always keep check adjust composition duration to the time span of the selected less not take the time

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span of the longest ladder in time of course and we create a composition that is equal in time for the

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longest they are here.

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OK.

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Here you are.

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You created a pre-camp that is only four seconds long.

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Let's start duplicating and creating the time reverse.

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First of all I'll duplicate the letter control.

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Then I would take the bottom layer.

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I like taking the bottom left.

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You can take the top layer if you like.

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You right click go to time and time Reverse-Flash the small oblique lines have appeared.

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So this lad is the worst.

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So first the animation comes in.

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This is the origin animation and we know it ends on that too all seven to eight here.

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And then you continue now that on top of each of them that's what's happening here.

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There is some kind of brightness coming up because of the opacity and two layers on top of each other.

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They are composite.

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And if you continue here you know very well before 90 seconds of the end of the second layer that emission

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is going to go out.

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First this is how long you want the animation to be maybe five seconds or do you want to keep it that

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seven seconds.

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There's a lot of idle time you disagree on five seconds.

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OK.

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So I shift and stop at the timeline indicate that you are at five seconds.

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We don't want this overlap because this overlap is creating problems.

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Second this is the side where you are going to trim the layers left or right.

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So the joint at 100 percent at the same flight for example has come to a peripheral to 15 that will

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be secure.

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Doug the first there the bottom line and snap it to the time line indicate that you are having problems

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with pressing shift the rest is OK.

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Let's see what's going to happen.

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Take the top one.

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Alonso snapped.

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Now this is not enough.

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OK.

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You need to zoom in and make sure that they are snapping at the right frame here.

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No frame plus not what's happening.

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OK.

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No frame miners.

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Not just what's happening.

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OK.

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So be very sure that you have checked this.

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Otherwise when you're compiling a project like OK our block here or have you know double admission.

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Let's put it exactly 100 percent.

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At the same free.

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So now you done.

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And let's play.

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Is it working.

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And the mission comes in some time cool and the mission comes out.

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Well I like it.

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The timing is not bad.

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I would suggest also that you can use the time map you will learn later to read time.

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This and mission and other decision comes here.

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Do you really want this blank space here.

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Surely not.

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Let's go back to the main compositionally not as you true.

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You still have seven seconds here.

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But then after that there is nothing.

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You this that died but most of the time what you would like to do is to trim it off.

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So we'll come to the point of the second layer empresse and to bring the work area and to the timeline

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indicator Right-Click and camp torquey.

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You have it perfectly positioned now with an out if you are comes in and comes out just at the end.

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Fine.

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You know very cool 100 percent.

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Of course you have a blank space here and the main opposition or you may project you want just to select

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all of them and just bring them to the point of the last layer.

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This is about time a reverse layer.

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It's very easy to use and very useful when you want to create this kind of animations.

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This method will work.

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Remember time reverse that and use it as much as you can at least in the training period.

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So you know it very well I'll see you in the next election.
