I guys will come to time you remop Tamim up the method in aftereffects it's extremely powerful.
It allows you to play with time within your compositions and your layers.
And the only thing that you need to make it longer in time or shorter.
You can use timely map also has the ability to keyframe time.
Let's see how it works.
I will use this composition here.
This is LTE too.
And I will stay in the folder.
82 Here's what effect the pickup stays within the folder itself.
This is an animation that is an entry and has no exit.
So lets double click and see exactly what's made from your notice here.
You have three recomposition.
So actually if you want to work on it with the techniques that we have used before it's gonna be hot.
The best way is to use time any map I'll show you how.
Let's look at the animation and you'll notice at three seconds here the animation has completed totally
OK fine.
So how about if you can pause and we take only three seconds.
You remember how we did that in the previous lecture selected all our lives.
We positioned at three seconds and we use the art or option on the Mac and the right square bracket
to trim all the letters from the time indicators to the end.
Then we came over here and we said OK let's create now a composition and you made sure that adjust composition
duration the time span of the selected layer is checked.
And of course it's going to take three seconds because this is the maximum time on the longest day.
Click.
Let's start applying the timely map.
You come to your layer right click and good time and you have here.
Enable time any mapping.
That's the time map if you enable it.
That's what happened to you the time remop method is already here.
You can call it the property now but you're not.
It does not belong to any group here it's not under effects or anything just by its own.
And then two key frames have been created and the layer has been extended to the end of the composition.
So what's the object of timely map family map will help you remap the time of the layer.
In this case is the composition to the timeline that you are working with.
For example let's take the last frame here.
This keyframe is set at the end plus one frame of the composition is set at three seconds and 0 1 frame.
So if you open pick up here OK you're not just that the end press and it's as three seconds.
So there is an extra frame here is the blank frame.
This is a very important frame in case you want to stop your animation or you wanted to disappear just
like this.
If you fix this one you put it to three seconds.
Now of course you stop at three seconds and this extra frame is not include any more.
You can see the layer after the keyframe.
Let's take an example let's go for example to one second over here and take the Laski frame of the timely
map and click and drag and put it on the time indicate.
Now that's what's happening.
The keyframes here are going from zero to three seconds.
So actually you keyframe the time one at 0 1 at 3 seconds and you keyframe this time for one second
in the timeline.
This is zero.
This is one second.
So actually you were remapped here the three seconds to one second.
As simple as this.
Here you are of course if you play around the mission now you notice it's quite faster.
So actually this is thymine him up through keyframes you can remap the time of the laser into any time
on the timeline.
For example take the Laskey frame and put it at six seconds.
Over here something like this.
Now what happened exactly.
The first frame is zero the value is zero.
And the second key frame the value is three seconds.
So this player is going to play from zero to three seconds in six seconds.
So actually you remapped the zero to three.
That's three seconds to zero to six that is six seconds.
So you're at three seconds into six seconds.
If you come over and play your animation you know this now is going to take six seconds to play the
three seconds of your pre-camp here or on your lap.
This is a very powerful now.
You notice that you can't play with it.
For example let's take this one and just put it here.
So now we have from zero to three seconds on the keyframes in one second.
But let's change the value let's make zero to 1 second.
So we have mapped one second into one second after trial frames and put it at three seconds just to
play around.
Now Nuki frame has been created of course so it's playing normally because the remapping is the same.
But then in 12 frames here you'll have remapped you know from one second to three seconds.
So it's quite nice to play with it and decide exactly how you want your animation to work.
By the way guys if you delete the keyframes the timely map will disappear.
So you have to go back and put it.
OK enable it again.
Now let's reverse this animation from 0 to 3.
That's OK.
And we wanted to stay some time on the screen.
Of course we have to readjust this frame to put it at three seconds because we have very applied times
the map lets say after one second you wanted to be stable.
OK.
Nothing happens the viewer can see it.
So of course you keyframe.
Now we also keyframes at three seconds right.
The previous one was three seconds three seconds.
So there is nothing happening here.
Let's go back.
For example at six over here I remap it to zero.
So not to see what happened.
You went from three seconds to zero seconds.
So you had the three seconds to two seconds but also the map to inverse or towards the beginning of
the composition.
If you press the spacebar you are it's coming out.
See how easy it is very simple to use the time the map.
This is not only useful to invert the animations or to invoke a video or to play with it if you like
but also it is important to use when you are tweaking for example the animation.
Let's say you created this animation it's pretty slow pretty fast and you want to work on it.
But if you come back to the programs it's a lot of work to do that just to adjust the keyframes any
more change.
You spend another day doing it.
Time map will allow you to set the timing speed up slow down and stop the animation the way you would
like using keyframes waiti map 0 to 3 in one second.
The mistake this keyframe and give it some time to stay in you know like around 1 second then become
two or three seconds and we think the Laskey frame which is 0 now is probably mapping inv..
Here you are.
You have now fast in stay for a second fast out call.
So you want to slow it in.
You take these guys and just you move them over here.
So it comes slow.
You just the remapping stays in and comes first.
Now also you can select your keyframes and obviously it is them.
OK so you're using the animation in time and that's pretty cool.
So you have here the glove you can come over and play with it.
You know the way you would like something like this.
OK let's see the results.
Pretty cool stable go out fast.
I would select all the keyframes clicking on time remop then I would control.
Right click on one that all back to normal no you.
So I would go to two seconds just over here and let's delete this keyframes and do it the right way.
Now I will remap it to three.
OK so two seconds in three.
Let it go for one second on the screen so people can read it.
They like keyframe again on the same time and then come back after two seconds for example that will
be five and put it back to zero.
And of course I created a very nice animation.
I just add the way I like.
And I can you know do all kinds of manipulation here.
This is final.
This is how you do the math to inverse an animation.
Now let's go to the last few frame just over here and bring the work area and to this keyframe.
And of course you want to trim your camp to work area.
Let's go back to the main.
It's pretty cool.
Now this has become shorter non-problematic the last one I put it.
And not just now the animation is so cool and so is it inverse with the time the map.
Thank you very much for listening guys.
I hope this was very useful.
I hope others very clear do not hesitate to ask all the questions you want in the Q&A.
I'll be there to help you out.
Tamny map is essential for you to master timing in after effects.
I see you at the next lecture.