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I guys will come to time you remop Tamim up the method in aftereffects it's extremely powerful.

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It allows you to play with time within your compositions and your layers.

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And the only thing that you need to make it longer in time or shorter.

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You can use timely map also has the ability to keyframe time.

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Let's see how it works.

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I will use this composition here.

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This is LTE too.

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And I will stay in the folder.

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82 Here's what effect the pickup stays within the folder itself.

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This is an animation that is an entry and has no exit.

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So lets double click and see exactly what's made from your notice here.

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You have three recomposition.

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So actually if you want to work on it with the techniques that we have used before it's gonna be hot.

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The best way is to use time any map I'll show you how.

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Let's look at the animation and you'll notice at three seconds here the animation has completed totally

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OK fine.

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So how about if you can pause and we take only three seconds.

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You remember how we did that in the previous lecture selected all our lives.

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We positioned at three seconds and we use the art or option on the Mac and the right square bracket

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to trim all the letters from the time indicators to the end.

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Then we came over here and we said OK let's create now a composition and you made sure that adjust composition

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duration the time span of the selected layer is checked.

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And of course it's going to take three seconds because this is the maximum time on the longest day.

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Click.

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Let's start applying the timely map.

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You come to your layer right click and good time and you have here.

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Enable time any mapping.

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That's the time map if you enable it.

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That's what happened to you the time remop method is already here.

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You can call it the property now but you're not.

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It does not belong to any group here it's not under effects or anything just by its own.

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And then two key frames have been created and the layer has been extended to the end of the composition.

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So what's the object of timely map family map will help you remap the time of the layer.

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In this case is the composition to the timeline that you are working with.

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For example let's take the last frame here.

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This keyframe is set at the end plus one frame of the composition is set at three seconds and 0 1 frame.

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So if you open pick up here OK you're not just that the end press and it's as three seconds.

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So there is an extra frame here is the blank frame.

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This is a very important frame in case you want to stop your animation or you wanted to disappear just

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like this.

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If you fix this one you put it to three seconds.

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Now of course you stop at three seconds and this extra frame is not include any more.

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You can see the layer after the keyframe.

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Let's take an example let's go for example to one second over here and take the Laski frame of the timely

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map and click and drag and put it on the time indicate.

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Now that's what's happening.

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The keyframes here are going from zero to three seconds.

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So actually you keyframe the time one at 0 1 at 3 seconds and you keyframe this time for one second

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in the timeline.

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This is zero.

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This is one second.

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So actually you were remapped here the three seconds to one second.

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As simple as this.

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Here you are of course if you play around the mission now you notice it's quite faster.

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So actually this is thymine him up through keyframes you can remap the time of the laser into any time

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on the timeline.

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For example take the Laskey frame and put it at six seconds.

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Over here something like this.

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Now what happened exactly.

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The first frame is zero the value is zero.

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And the second key frame the value is three seconds.

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So this player is going to play from zero to three seconds in six seconds.

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So actually you remapped the zero to three.

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That's three seconds to zero to six that is six seconds.

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So you're at three seconds into six seconds.

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If you come over and play your animation you know this now is going to take six seconds to play the

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three seconds of your pre-camp here or on your lap.

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This is a very powerful now.

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You notice that you can't play with it.

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For example let's take this one and just put it here.

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So now we have from zero to three seconds on the keyframes in one second.

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But let's change the value let's make zero to 1 second.

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So we have mapped one second into one second after trial frames and put it at three seconds just to

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play around.

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Now Nuki frame has been created of course so it's playing normally because the remapping is the same.

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But then in 12 frames here you'll have remapped you know from one second to three seconds.

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So it's quite nice to play with it and decide exactly how you want your animation to work.

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By the way guys if you delete the keyframes the timely map will disappear.

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So you have to go back and put it.

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OK enable it again.

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Now let's reverse this animation from 0 to 3.

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That's OK.

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And we wanted to stay some time on the screen.

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Of course we have to readjust this frame to put it at three seconds because we have very applied times

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the map lets say after one second you wanted to be stable.

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OK.

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Nothing happens the viewer can see it.

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So of course you keyframe.

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Now we also keyframes at three seconds right.

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The previous one was three seconds three seconds.

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So there is nothing happening here.

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Let's go back.

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For example at six over here I remap it to zero.

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So not to see what happened.

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You went from three seconds to zero seconds.

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So you had the three seconds to two seconds but also the map to inverse or towards the beginning of

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the composition.

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If you press the spacebar you are it's coming out.

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See how easy it is very simple to use the time the map.

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This is not only useful to invert the animations or to invoke a video or to play with it if you like

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but also it is important to use when you are tweaking for example the animation.

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Let's say you created this animation it's pretty slow pretty fast and you want to work on it.

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But if you come back to the programs it's a lot of work to do that just to adjust the keyframes any

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more change.

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You spend another day doing it.

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Time map will allow you to set the timing speed up slow down and stop the animation the way you would

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like using keyframes waiti map 0 to 3 in one second.

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The mistake this keyframe and give it some time to stay in you know like around 1 second then become

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two or three seconds and we think the Laskey frame which is 0 now is probably mapping inv..

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Here you are.

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You have now fast in stay for a second fast out call.

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So you want to slow it in.

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You take these guys and just you move them over here.

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So it comes slow.

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You just the remapping stays in and comes first.

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Now also you can select your keyframes and obviously it is them.

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OK so you're using the animation in time and that's pretty cool.

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So you have here the glove you can come over and play with it.

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You know the way you would like something like this.

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OK let's see the results.

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Pretty cool stable go out fast.

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I would select all the keyframes clicking on time remop then I would control.

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Right click on one that all back to normal no you.

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So I would go to two seconds just over here and let's delete this keyframes and do it the right way.

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Now I will remap it to three.

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OK so two seconds in three.

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Let it go for one second on the screen so people can read it.

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They like keyframe again on the same time and then come back after two seconds for example that will

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be five and put it back to zero.

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And of course I created a very nice animation.

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I just add the way I like.

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And I can you know do all kinds of manipulation here.

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This is final.

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This is how you do the math to inverse an animation.

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Now let's go to the last few frame just over here and bring the work area and to this keyframe.

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And of course you want to trim your camp to work area.

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Let's go back to the main.

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It's pretty cool.

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Now this has become shorter non-problematic the last one I put it.

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And not just now the animation is so cool and so is it inverse with the time the map.

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Thank you very much for listening guys.

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I hope this was very useful.

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I hope others very clear do not hesitate to ask all the questions you want in the Q&amp;A.

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I'll be there to help you out.

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Tamny map is essential for you to master timing in after effects.

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I see you at the next lecture.
