1
00:00:01,550 --> 00:00:08,840
Guys your challenge from Bhatt's lectured is to reverse engineer the project here.

2
00:00:08,840 --> 00:00:13,940
It's a very nice project that we have done early on in the course so I would like you to pick it up

3
00:00:14,120 --> 00:00:16,630
and start reversing the animation here.

4
00:00:16,880 --> 00:00:22,480
Let's say you're doing a slide show here and after some time there is another guy who comes in another

5
00:00:22,490 --> 00:00:29,820
house with some other information but maybe the same animation I duplicated this project for you so

6
00:00:29,820 --> 00:00:35,790
you can pick it from the challenge folder to start creating the animation the name of the project is

7
00:00:36,180 --> 00:00:36,900
time games.

8
00:00:36,900 --> 00:00:40,030
MGE for motion graphics start a challenge.

9
00:00:40,050 --> 00:00:43,400
So you open the start one and you work with me.

10
00:00:43,560 --> 00:00:46,950
I will be saving this one the final one in two games.

11
00:00:46,950 --> 00:00:48,890
MGE final challenge.

12
00:00:50,100 --> 00:00:51,750
To make sure things are tidy.

13
00:00:51,810 --> 00:00:56,970
I would create a for loop and call it 10 games challenge.

14
00:00:57,210 --> 00:01:01,170
I will take the original composition which is open over here duplicated.

15
00:01:01,170 --> 00:01:02,410
So I have a second one.

16
00:01:02,480 --> 00:01:05,140
I just drop it inside the time game challenge.

17
00:01:05,250 --> 00:01:08,380
So I'm over here now I work in motion graphics too.

18
00:01:08,490 --> 00:01:09,840
Of course you can't you name it.

19
00:01:10,320 --> 00:01:11,460
There's a click to open it.

20
00:01:11,460 --> 00:01:12,660
Not look at that.

21
00:01:12,930 --> 00:01:15,820
And we close the previous one.

22
00:01:15,900 --> 00:01:22,060
So I want to reverse this animation Well let's think about the keyframe method.

23
00:01:22,240 --> 00:01:24,640
And look I mean I'm not doing the keyframe method.

24
00:01:24,640 --> 00:01:26,260
This is a lot of work.

25
00:01:26,550 --> 00:01:32,860
If you really want to become a great animator and a great visual effects artist guys get lazy get lazy

26
00:01:33,030 --> 00:01:42,600
interns Well do not do work that is extremely tedious instead sit back and think about the easiest method

27
00:01:42,690 --> 00:01:48,920
you can get the results that you want so hard copy pasting keyframes is very tedious.

28
00:01:49,060 --> 00:01:53,170
So let's explore time reverse layer and the map.

29
00:01:53,170 --> 00:01:59,550
These are two options you can use over here you're not is that at four seconds.

30
00:01:59,710 --> 00:02:05,120
You are very safe to create a pre-canned so you can reverse the animation.

31
00:02:05,140 --> 00:02:09,370
There is nothing after that even three seconds save but that would take four seconds.

32
00:02:09,370 --> 00:02:12,670
I like it so I'll go to four seconds to be precise.

33
00:02:12,800 --> 00:02:13,870
I read 400.

34
00:02:13,870 --> 00:02:14,730
I'm over here.

35
00:02:14,890 --> 00:02:16,540
Select all the layers.

36
00:02:16,660 --> 00:02:21,280
And of course three of them was all option on the Mac and right square brackets.

37
00:02:21,280 --> 00:02:23,320
Here you are right click.

38
00:02:23,320 --> 00:02:27,390
You know this method and recompose and click OK.

39
00:02:28,300 --> 00:02:32,650
So I have the decomp one inside the composition motion graphics.

40
00:02:33,120 --> 00:02:36,370
Let's do the first method which is time reversed.

41
00:02:37,450 --> 00:02:45,690
Will of course select the last Control D and go to the left and bottom right click and save time.

42
00:02:45,690 --> 00:02:51,490
Time Reverse-Flash find this take this then just put it outside.

43
00:02:51,890 --> 00:02:54,290
And just from here let's play our daily mission.

44
00:02:54,620 --> 00:02:56,970
OK let's start distinguishing what you want to do.

45
00:02:58,970 --> 00:03:00,730
Now but it's OK.

46
00:03:02,130 --> 00:03:03,720
Let's say you want to stop it at seven.

47
00:03:03,810 --> 00:03:06,690
So this player should move at seven.

48
00:03:06,690 --> 00:03:09,220
Let's open our times here.

49
00:03:09,670 --> 00:03:11,220
And what do you think guys.

50
00:03:11,220 --> 00:03:12,360
Is this last one.

51
00:03:12,360 --> 00:03:14,880
Is it the aimpoint or the outpoint.

52
00:03:15,240 --> 00:03:20,940
Well actually guys this is the point over here on the left you have the upper hand because you reverse

53
00:03:20,940 --> 00:03:21,570
the lever.

54
00:03:21,810 --> 00:03:27,280
So it just makes sense to come to the outpointed click on it and put it at 700.

55
00:03:27,290 --> 00:03:30,070
Here you are now you have a much better book.

56
00:03:30,320 --> 00:03:31,630
Now you need to cut them.

57
00:03:31,670 --> 00:03:33,130
You can decide where to cut them.

58
00:03:33,180 --> 00:03:38,700
Serach the first one I would use irruption on the Mac and right square bracket.

59
00:03:38,820 --> 00:03:44,830
So like the one on bottom I irruption the mike and left square bracket.

60
00:03:44,830 --> 00:03:48,380
Here you are then of course I have to zoom in at 100 percent.

61
00:03:48,550 --> 00:03:53,320
So exactly you know there are overlapping we don't want this overlap can decide to take the top one

62
00:03:53,810 --> 00:03:55,890
here but you need to try it.

63
00:03:55,900 --> 00:03:57,510
Everything is perfect.

64
00:03:57,600 --> 00:03:58,950
You always come back.

65
00:03:59,260 --> 00:04:01,950
Let's go and play the animation.

66
00:04:01,990 --> 00:04:03,460
That's pretty cool until now.

67
00:04:03,460 --> 00:04:04,920
Waiting Time is fine.

68
00:04:05,920 --> 00:04:06,530
OK.

69
00:04:06,550 --> 00:04:07,510
This is very fine.

70
00:04:07,520 --> 00:04:09,770
But how long like at this speed here.

71
00:04:10,010 --> 00:04:10,460
OK.

72
00:04:10,460 --> 00:04:15,550
The speed of removing it is too slow because it's nice to see it's coming in.

73
00:04:15,620 --> 00:04:21,740
But after he saw it coming in and you're happy from it you don't want to you know look at it another

74
00:04:21,740 --> 00:04:23,830
three seconds to come out.

75
00:04:24,000 --> 00:04:26,770
Maybe you want to speed up the exit.

76
00:04:26,790 --> 00:04:27,770
How do you do that.

77
00:04:28,100 --> 00:04:30,670
Well can use the same stretch here is crazy.

78
00:04:30,750 --> 00:04:34,560
Click on it and what is the one that is holding in place.

79
00:04:34,620 --> 00:04:37,980
Is it the less important or the lead point.

80
00:04:38,110 --> 00:04:44,160
You don't know that this is the point and this is the important because the lead is reversed so it's

81
00:04:44,160 --> 00:04:47,310
correct to say holding the lead open.

82
00:04:48,410 --> 00:04:50,200
Now let's go up.

83
00:04:50,280 --> 00:04:55,920
Meaning we are decreasing the time you are not this how do I put this thing in the same place.

84
00:04:55,920 --> 00:04:57,310
And then pot is moving.

85
00:04:57,500 --> 00:04:59,010
OK let's put it over here.

86
00:04:59,010 --> 00:05:02,520
This is Simitian Let's play.

87
00:05:02,670 --> 00:05:05,140
And yep it comes out much faster.

88
00:05:05,170 --> 00:05:07,160
I like that.

89
00:05:07,190 --> 00:05:08,970
So this is the first solution.

90
00:05:09,110 --> 00:05:16,100
Time Reverse-Flash is pretty practical here and we could build up a bit the largest but minus 50 to

91
00:05:16,100 --> 00:05:18,010
make it you know quite cool.

92
00:05:18,260 --> 00:05:20,140
Ok it's very OK here.

93
00:05:21,350 --> 00:05:23,640
In the next lecture we would use the time the map.
