Come guys to the second part of the effect.
Time warp.
Now if you would like to follow along with me and I would really recommend this please open the AP project
time.
Games videos dash start dot EPEAT And here we are going to work with the composition time warp frames.
I just opened it up.
Let's start just take the time warp and drop it on the video like we have done before.
Now before we walked on a just time by speed now we're going to move to source free and select three
mics just for it to render faster.
I like very much the source frame concept.
You are actually through keyframes indicating to which frame you want the video to go to within your
composition.
Let me show you a few examples as soon as you applied this at the source it's at zero.
If you come and scrub through units nothing is happening.
Why.
Because it is set to zero and that's all there is there is no keyframes nothing.
Now if you come and change it to 100 it is set now to 100.
And the video has jumped to the frame 100.
If you want to make sure it's the frame 100 there is if you come over here and doubleclick on the footage
you will open it in the footage panel and less control click or comment click on the map and scattered
through.
Just to go to 100 or I can click here and say go to 100.
OK.
So this is the frame 100.
If you come back to your composition This is exactly the same three guys so you can verify back and
forth with the footage to see exactly how you're doing that I think.
And that's what happened here.
Where does the time indicated because I changed the footage to 100.
It has jumped 100 here because it's linked to the competition come back and go back to type.
OK I'll go back to the effect itself and let's keyframe here.
I would give him the source frame.
Click on the player press you to see the keyframe and put it back to zero.
OK.
So the first keyframe is 0 the beginning of the value in one second the video should supposed to play
25 frames because the video is 25 frames per second and the camp is 25 frames per second.
But then with this source frame you can indicate which frame you want to go to.
For example frame 222 or to make it logical 200.
So instead of going 25 frames in this one second you're going to go from zero to frame 200.
You understand the concept here.
It's not about speed is about two which frame you are going to reach actually went from zero to 200
meaning you went from frame 0 to frame to.
OK let's play it.
Obviously it's got to be very speedy.
OK guys.
Now that that is stuck to frame 200 because there's no other keyframe there is nothing to do.
NetScan to two seconds.
And let's take it for example to frame 1000.
OK.
So in one second instead of praying 25 lives is going to play 800 frames from 200 to 1000.
Let's play it.
If you are not this how speedy does become from 1000 Let's say you want to go now very slowly instead
of going 25 frames per second.
Let's go to one thousand and ten.
OK.
You know we have fifteen hundred flips so we're safe.
So actually in this one second instead of going 35 frames it's going to go only 10 frames from 1000
to 1010 displayed.
And now you have a slow motion and it stops then you can come over here OK and say OK from 1010 go to
1300.
So now we have speed motion.
Then he come over here.
You'll have a slow motion.
Let's make it one thousand three hundred ten and he can play it the way you would like.
So that is the concept and that the smaller motion is nice.
And now we have slow motion again.
Now to be on the safe side to play all your video.
The nice thing to do is come over here and go to the end of the composition if you want to play it or
you can stop at 10 seconds for example and let's go to for example one thousand five hundred and fifty
on the safe side.
I know I have 1500 but let's play 50 more.
So if you're played now it's playing nicely and everything is cool.
Then when it gets the last one.
Notice how he's going to stop just before here.
OK let's stop here because I said one thousand five hundred and fifty.
It doesn't have five thousand five hundred fifty.
So obviously just at fifteen hundred just he stopped and then the rest doesn't have.
So it stops at fifteen hundred.
So it's much better to take this keyframe here and go to it and put here.
Fifteen hundred.
OK.
And here you are.
So this is the very nice concept of timewarp which is the source frame.
You are actually indicating keyframes to which frame to go to.
Let's explore now.
The motion blur.
You can put your motion blur.
Of course when you have high speed it's gonna give you some kind of motion blurred here which is pretty
cool.
It's very high.
Let's put it on the air to and this makes more sense.
In fact our animation is very speedy so our guys are you completed the time warp please.
Can't aftereffects get video.
That's very nice.
For example you eating having dinner and play with the frame and then jump from a full plate directly
to an empty plate.
For example studies like this you know play around that use your form.
Take videos.
Come over here and start playing with the time frame and speed frame.
It's very important that you anchor the skills and get a very good understanding of the frame percent.
Thank you very much for listening.
I will see you in the next lecture.