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What guys to 3D in athletics in fact welcome to 3D space in aftereffects.

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Now this subject can become very complicated and very hard to use or very simple to use.

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If you get the basic concept but also it depends depend really on your ambitions how far you want to

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push up with the 3D space.

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I have a full course about a 3D space if you would like.

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If you want to follow along with me please open intro to 3D dash start DOT EPA.

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And here we are in the fall the intro to 3D.

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Control it down and that Bidlake on intro to 3D camp to open it.

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Before we start talking about 3-D labs I want to remind you bring to your attention several things that

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would be very relevant.

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When we talk about 3D.

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First of all you have the order of the layers when you are in 2D.

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The layer is behind or in front just by the order in the timeline.

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For example now you know that the ship one is behind the 3D in After Effects.

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You can take Shipler want and put it on top so layers are in front or at the back of each other depending

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on the way that all that in the timeline.

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Then if you are down here all the transformation into the have to coordinates the original vertical

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or x and y if it is the anchor point position and the scale that course the rotation is a single property

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that you have for rotations and anger rotation opacity doesn't change.

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Of course to get the player to be in 3D all you have to do is to switch it to 3D.

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That is the cube over here.

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And you click on the switch.

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It is now switched to 3D.

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You can switch it back to duty and lose every work you have done in 3D.

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And I will do the same for the second one.

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Now I have two layers each in 3D.

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Let's not exactly what happened.

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First of all I have something called Active Camera that appeared here.

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When you choose at a player in a position to 3D the Active Camera is on.

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This is a fictive come in that after effects has created for you to be able to work in 3D without a

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camera in that effect.

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There is no the this camera you could imagine.

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It's like one foot away from your screen something like this.

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So it's away from the layers.

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It's not stuck over here.

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And you have here the lander.

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It's set to classic 3-D.

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Please guys if you read something else then classic 3D.

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Click on it.

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Come to the composition setting and make sure that under It is classic 3D a Nazi for the or retraces.

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You'll see these later on.

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Now in the time line.

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Look what happened to the later it became in 3D.

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And there are some changes to the transform.

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First of all the position has now three coordinates.

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The x y and Zed or resentful vertical and depth further away or nearer to the camera.

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This is the Zad value.

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The last one and the scale also has three coordinates.

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Now the rotation has disappeared.

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And instead you have three of them.

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The orientation which is a kind of rotation on three axis the presenter vertical and depth.

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And you have the X rotation why rotation and that is good.

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I want you to focus on the position on the for this section of select both last and Presby.

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Now you're not is this workspace here.

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I can see everything flat.

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It's like I'm not in 3D though the layers might be at the same plan here.

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I need to see them in 3D.

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And of course to explain to you how 3-D works there is a very simple workspace.

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I wanted to get this go to the devil arrow here.

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Most probably is under your double arrows and you go I want the minimal workspace before you click on

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it.

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This is where they would like you to go to Edit workspace find minimal wherever you can find it here

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click on it and drag it and take it and put it just after the default.

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Then click on minimal to set the workspace.

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Then of course you want to go and reset the workspace so you and I we should have the same if you haven't

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save the money move to another workspace.

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I want to bring the project panel so I'll come to a window and bring back the project panel which is

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just over here.

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You can control it to see it but I don't want it here.

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I'm going to click on it like and just put it over here.

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So now I can see the composition or stories like this is not very feasible but it will help a bit on

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the board here that you'll have active come into this Active Camera is the one we talked about.

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And also you have the one view to view or is entitled to view vertical and so on.

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What I would like it to choose first is to views or isn't.

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Now you have two views for the same composition.

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This is the same camp.

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One is the real one is the one that's going to become a video.

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It's the Active Camera.

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And over here you could have any kind of view it could have been for example the front view if you'd

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like or the top view any of them.

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And you know this one is selected by this blue triangles just over here.

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OK click here.

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I select this one I can see the blue things that come back to the one that you have here.

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And change it for whatever it is to custom view one.

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So I notice that you have a kind of 3D here.

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Let's go to 50 percent.

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It's you better come over to this one and you can use the schoolmarms up and down to zoom in and out.

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Whatever you do here sometimes it won't affect you.

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I will go in details in that.

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Now you have set up a very good workspace to work in 3D.

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Thank you very much for listening.

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And in the next lecture we use the same file to start working even more in.
