What guys to 3D in athletics in fact welcome to 3D space in aftereffects.
Now this subject can become very complicated and very hard to use or very simple to use.
If you get the basic concept but also it depends depend really on your ambitions how far you want to
push up with the 3D space.
I have a full course about a 3D space if you would like.
If you want to follow along with me please open intro to 3D dash start DOT EPA.
And here we are in the fall the intro to 3D.
Control it down and that Bidlake on intro to 3D camp to open it.
Before we start talking about 3-D labs I want to remind you bring to your attention several things that
would be very relevant.
When we talk about 3D.
First of all you have the order of the layers when you are in 2D.
The layer is behind or in front just by the order in the timeline.
For example now you know that the ship one is behind the 3D in After Effects.
You can take Shipler want and put it on top so layers are in front or at the back of each other depending
on the way that all that in the timeline.
Then if you are down here all the transformation into the have to coordinates the original vertical
or x and y if it is the anchor point position and the scale that course the rotation is a single property
that you have for rotations and anger rotation opacity doesn't change.
Of course to get the player to be in 3D all you have to do is to switch it to 3D.
That is the cube over here.
And you click on the switch.
It is now switched to 3D.
You can switch it back to duty and lose every work you have done in 3D.
And I will do the same for the second one.
Now I have two layers each in 3D.
Let's not exactly what happened.
First of all I have something called Active Camera that appeared here.
When you choose at a player in a position to 3D the Active Camera is on.
This is a fictive come in that after effects has created for you to be able to work in 3D without a
camera in that effect.
There is no the this camera you could imagine.
It's like one foot away from your screen something like this.
So it's away from the layers.
It's not stuck over here.
And you have here the lander.
It's set to classic 3-D.
Please guys if you read something else then classic 3D.
Click on it.
Come to the composition setting and make sure that under It is classic 3D a Nazi for the or retraces.
You'll see these later on.
Now in the time line.
Look what happened to the later it became in 3D.
And there are some changes to the transform.
First of all the position has now three coordinates.
The x y and Zed or resentful vertical and depth further away or nearer to the camera.
This is the Zad value.
The last one and the scale also has three coordinates.
Now the rotation has disappeared.
And instead you have three of them.
The orientation which is a kind of rotation on three axis the presenter vertical and depth.
And you have the X rotation why rotation and that is good.
I want you to focus on the position on the for this section of select both last and Presby.
Now you're not is this workspace here.
I can see everything flat.
It's like I'm not in 3D though the layers might be at the same plan here.
I need to see them in 3D.
And of course to explain to you how 3-D works there is a very simple workspace.
I wanted to get this go to the devil arrow here.
Most probably is under your double arrows and you go I want the minimal workspace before you click on
it.
This is where they would like you to go to Edit workspace find minimal wherever you can find it here
click on it and drag it and take it and put it just after the default.
Then click on minimal to set the workspace.
Then of course you want to go and reset the workspace so you and I we should have the same if you haven't
save the money move to another workspace.
I want to bring the project panel so I'll come to a window and bring back the project panel which is
just over here.
You can control it to see it but I don't want it here.
I'm going to click on it like and just put it over here.
So now I can see the composition or stories like this is not very feasible but it will help a bit on
the board here that you'll have active come into this Active Camera is the one we talked about.
And also you have the one view to view or is entitled to view vertical and so on.
What I would like it to choose first is to views or isn't.
Now you have two views for the same composition.
This is the same camp.
One is the real one is the one that's going to become a video.
It's the Active Camera.
And over here you could have any kind of view it could have been for example the front view if you'd
like or the top view any of them.
And you know this one is selected by this blue triangles just over here.
OK click here.
I select this one I can see the blue things that come back to the one that you have here.
And change it for whatever it is to custom view one.
So I notice that you have a kind of 3D here.
Let's go to 50 percent.
It's you better come over to this one and you can use the schoolmarms up and down to zoom in and out.
Whatever you do here sometimes it won't affect you.
I will go in details in that.
Now you have set up a very good workspace to work in 3D.
Thank you very much for listening.
And in the next lecture we use the same file to start working even more in.