1
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Now it's time to start animating the position and create a path and see how the motion path will appear

2
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in the active come of you in the Castleview 1 and 2.

3
00:00:12,870 --> 00:00:17,560
And that may be the front and back view left you right Few all the use they want.

4
00:00:17,590 --> 00:00:22,590
Not just that the bush path will play tricks on you when you change your views.

5
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So let's start here.

6
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Let's go to three seconds.

7
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We're going to make a very slow animation later on would make it speedier.

8
00:00:29,340 --> 00:00:32,480
Now I would select both leaders and I would keyframe them.

9
00:00:32,890 --> 00:00:36,210
Let's start by meeting the next day here.

10
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The first thing that you'd like to do for this experience is to animate these oxes.

11
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Well I can can't kid and work on it or I can come to this Zed access which is better or the value but

12
00:00:47,580 --> 00:00:51,640
then we're going to use this one click and put it in front of the camera.

13
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OK.

14
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So this is the beginning.

15
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And you know is the value is negative here.

16
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Then I'm going to zoom in here using the mouse and simply click on the layer and move it around.

17
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So now I don't have to use the Y and X axis because you know how to use them then you know there's you

18
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have a busy motion path.

19
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If it is a linear motion path that you have then you know how to change it in the provinces.

20
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So I come over here and kind of you know some this is how I wanted to happen.

21
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Good.

22
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Now look at the motion path over here.

23
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It really doesn't look like the motion path over here.

24
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But actually here is more representative of how the text is going to come over.

25
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Let's cut through and see exactly how it's coming.

26
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Well it's pretty cool over here.

27
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Now let's have an active camera view here.

28
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Look at it.

29
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Is it pretty cool.

30
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Now I wish I could have this one.

31
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But nevertheless you understand the difference in the motion path with the views.

32
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Let's go to the beginning and now take Shipler one.

33
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All right I'm going to start from.

34
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Away from the camera.

35
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Here you are.

36
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I like this one.

37
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Now we start designing here the motion path is going to be a bit terrible because it doesn't look like

38
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the Active Camera.

39
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So I better start over here maybe one day you'll be very good at this and you can really work in the

40
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custom view or if you want.

41
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So click over and just put it over here.

42
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Not just how much but it's really different.

43
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Let's play it with the hundreds here to make it you know like kind of Islam or something like this the

44
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way you would like this.

45
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There is no rule here just demonstration.

46
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So I click and skip through.

47
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Now these guys when you play it doesn't move in the custom view but if you scroll up it does move.

48
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So this is the motion path and not is the difference in views.

49
00:02:43,840 --> 00:02:47,610
If you look at our animation now in real time here is not bad.

50
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Ok this is cool but not that cool.

51
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I suggested let's take this path and let's move it just over here for example and bring it down a bit.

52
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OK.

53
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Just over the nuts what's going to happen.

54
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OK.

55
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But it's still there still.

56
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OK.

57
00:03:02,830 --> 00:03:04,380
So it's going to take some work here.

58
00:03:05,290 --> 00:03:08,160
Let's look at the motion path from different views.

59
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Click here to select this panel and then choose from custom view to front view OK the set of both layers

60
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here.

61
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And actually we have exactly the same as go back to the left view.

62
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So you're looking from the left of the camp toward the camp.

63
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OK.

64
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There's not much here if I zoom in but the motion doesn't look the same.

65
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Let's go now to the top view.

66
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This makes more sense you can see exactly how it has been done so let's adjust here.

67
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I think it's the Z that's making the problem is de-link a lot to come in.

68
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And over here also the zeal bring it in but it's coming inside the camp.

69
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So I would leave it just over here.

70
00:03:52,760 --> 00:03:58,090
OK maybe I play with the X and bring it in is not working is going to show.

71
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So I will and do just leave it to.

72
00:04:01,030 --> 00:04:01,760
That's fine.

73
00:04:02,020 --> 00:04:05,380
And then you can play with the other views if you like the right view.

74
00:04:05,530 --> 00:04:11,460
And the bottom view to adjust your motion path and this is going to take some practice from you guys.

75
00:04:11,500 --> 00:04:19,190
So let's throw a little animation and see here you are not very beautiful but actually it shows you

76
00:04:19,430 --> 00:04:22,010
how the motion path is working.

77
00:04:22,720 --> 00:04:26,920
Of course you can select the Laski frames and bring them to one second for example.

78
00:04:27,080 --> 00:04:34,090
So give them some time over here and then press 9 to is them and let's play the motion and see exactly

79
00:04:34,610 --> 00:04:36,080
now but it's ok.

80
00:04:37,000 --> 00:04:41,890
This is the way to work with the motion path and the position I'm really focusing on showing you the

81
00:04:41,890 --> 00:04:46,600
motion path you need to adjust that you need to tweak it you need to play with it and it is something

82
00:04:46,600 --> 00:04:50,520
that you really want to have thank you for listening guys.

83
00:04:50,630 --> 00:04:56,430
Please go to aftereffects and start playing with a position create all kind of wrong or right and is

84
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really doesn't matter.

85
00:04:57,560 --> 00:05:03,320
But it's important that you get a perception of how this more surpasses working with different views.

86
00:05:03,320 --> 00:05:08,350
So later on when you're creating a real animation that's useful you know exactly what you're doing.

87
00:05:08,510 --> 00:05:09,090
Thank you.

88
00:05:09,170 --> 00:05:10,350
I will see you in the next election.
