Guys in this lecture we are going to conquer rotation in 3-D in aftereffects rotation in 3-D is really
something you want to master and gives you some awesome animations.
Let's start we are in the competition rotating and animating in 3D.
Double click on it so we can start working together.
Let's select both layers and press on.
R is for rotation.
No not this hour.
All the rotation of one property has Zappy it.
Instead we have four properties here we can work with you have the orientation which has the X Y and
Z.
And you have the rotation standing alone with four rotations or angles and the Y the same.
And these are the rotation I see exactly how we can play with them.
If you got your rotation to over here you selected to see exactly how rotation works I would select
the shape player and just hide that bit for now.
OK.
Select the text there and look what happens when you start using the rotation for example on the x axis
just over here.
You click on rotate.
It's the on the x axis.
And of course you have the y axis.
Get used to it.
OK.
And you have our old friend the that AXS which is our normal rotation in 2D.
If you click on the not on the axes you can freely rotate anywhere you want.
Now notice what's happening in the lab itself.
When I freely rotate here.
It is changing the values in orientation.
Why is that.
I don't do this to get orientation to be 00 when you select your rotation tool there is a setting here
that you can change.
You can either work with orientation or the rotation depending on what you're doing.
Now usually you will use orientation to orient your layer and then you would use the x y Zed a rotation
to create the rotation and the mission in any plan you want.
If you change to a rotation and you freely rotate.
Notice how the x y is that a rotation Iwaki.
So depending on the kind of emission you want to do you can use either.
It's no problem.
I prefer to set the orientation and then work on the x y is that for the animation.
Now let's put back the second layer on and then we can move to the left panel over here and change from
positive view to top view.
OK.
So I the two layers here on top I would select a rotation in 3D the text that I rotated on the y axis
I would rotate just a bit.
Will hold control.
It will rotate very slowly.
OK.
Here you are.
So you notice how the left has been cut here and you notice that in the top view over here the layers
are intersecting.
Notice this is the texture.
This is the shit plate.
And notice how they are intersecting.
It's like the text and half of it is behind the Shipler and half of it is in front of the Shepler.
These are things you might want to notice when you're working with rotation and adjust them.
Let's undo Now of course you can come over either replace the axes or you change the values here.
This is pretty easy.
I leave it to you to play with.
Let's create an animation a slow one in the beginning.
We come to four seconds.
I'm going to keyframe the Y rotation here.
I'm going to also open the position for both legs I press shift B and also keyframe the position and
to create a nice animation here.
I need to change the anchor point position at press y.
For example I'll put a just undecided press control to snap it on the left side in the middle.
Now let's create the animation.
The view here is very useful for now.
First of all I will go back to the beginning here and then I will.
And he made the rotation to take it forward.
OK so the text is going to come forward just up over here and then move just like this.
OK.
Now you have very nice animation that's coming just like this.
Now if you select position you can see the motion path over here.
If I adjust the motion path from here it would be totally different.
OK Lantis what's going to happen if I adjust it from here.
So I'm in the front of you.
Notice how it's going to happen is going to go down and up.
Not exactly what I want.
OK but if I adjust it in the top view over here is going to be totally different that position.
And then I'm going to do like this.
So I'm looking at it from top.
You can imagine yourself looking at from top not just how the lead is going to move it's going to come
over here and that's how it's moving on the front of you.
It's pretty nice and pretty cool.
This is why I showed you all these views.
So now let's play with the Shipler.
I would come to the next frame because I want to change the position of the anchor point press y to
get the pad behind to click on it and just pull it over here.
That would be quick then.
I would also keyframe the rotation here.
So this is the final position I will use the selection tool now and rotate it the way I would like for
example just like this one will come from behind.
Yes.
OK.
Just like this.
Then move it with the position behind you.
OK.
So what is the animation now.
It's coming from behind and coming if you come to the top view here you can now adjust the motion path
itself.
So I click on the frame just move it over here for example can do it the way you would like.
You know let's move this one here.
So you have a different motion.
That's what's happening.
It's coming up very nicely.
Cool guys.
So the viewers can help you a lot creating very nice animation.
Of course what you would like to do now is select all your layers press you again get the keyframes
press 9.
Two is them and you can play with the graphic for example something just like this.
OK.
You are not this you have a very beautiful animation by the way.
But this is just the start guys imagine what you can do later when you really have mastered the skill
of rotating in 3-D.
That will be so many nice animations that even you do together.
Thank you very much for listening.
I will see you in the next lecture.