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Guys in this lecture we are going to conquer rotation in 3-D in aftereffects rotation in 3-D is really

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something you want to master and gives you some awesome animations.

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Let's start we are in the competition rotating and animating in 3D.

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Double click on it so we can start working together.

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Let's select both layers and press on.

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R is for rotation.

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No not this hour.

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All the rotation of one property has Zappy it.

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Instead we have four properties here we can work with you have the orientation which has the X Y and

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Z.

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And you have the rotation standing alone with four rotations or angles and the Y the same.

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And these are the rotation I see exactly how we can play with them.

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If you got your rotation to over here you selected to see exactly how rotation works I would select

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the shape player and just hide that bit for now.

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OK.

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Select the text there and look what happens when you start using the rotation for example on the x axis

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just over here.

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You click on rotate.

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It's the on the x axis.

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And of course you have the y axis.

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Get used to it.

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OK.

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And you have our old friend the that AXS which is our normal rotation in 2D.

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If you click on the not on the axes you can freely rotate anywhere you want.

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Now notice what's happening in the lab itself.

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When I freely rotate here.

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It is changing the values in orientation.

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Why is that.

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I don't do this to get orientation to be 00 when you select your rotation tool there is a setting here

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that you can change.

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You can either work with orientation or the rotation depending on what you're doing.

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Now usually you will use orientation to orient your layer and then you would use the x y Zed a rotation

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to create the rotation and the mission in any plan you want.

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If you change to a rotation and you freely rotate.

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Notice how the x y is that a rotation Iwaki.

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So depending on the kind of emission you want to do you can use either.

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It's no problem.

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I prefer to set the orientation and then work on the x y is that for the animation.

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Now let's put back the second layer on and then we can move to the left panel over here and change from

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positive view to top view.

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OK.

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So I the two layers here on top I would select a rotation in 3D the text that I rotated on the y axis

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I would rotate just a bit.

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Will hold control.

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It will rotate very slowly.

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OK.

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Here you are.

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So you notice how the left has been cut here and you notice that in the top view over here the layers

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are intersecting.

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Notice this is the texture.

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This is the shit plate.

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And notice how they are intersecting.

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It's like the text and half of it is behind the Shipler and half of it is in front of the Shepler.

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These are things you might want to notice when you're working with rotation and adjust them.

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Let's undo Now of course you can come over either replace the axes or you change the values here.

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This is pretty easy.

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I leave it to you to play with.

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Let's create an animation a slow one in the beginning.

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We come to four seconds.

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I'm going to keyframe the Y rotation here.

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I'm going to also open the position for both legs I press shift B and also keyframe the position and

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to create a nice animation here.

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I need to change the anchor point position at press y.

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For example I'll put a just undecided press control to snap it on the left side in the middle.

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Now let's create the animation.

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The view here is very useful for now.

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First of all I will go back to the beginning here and then I will.

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And he made the rotation to take it forward.

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OK so the text is going to come forward just up over here and then move just like this.

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OK.

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Now you have very nice animation that's coming just like this.

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Now if you select position you can see the motion path over here.

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If I adjust the motion path from here it would be totally different.

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OK Lantis what's going to happen if I adjust it from here.

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So I'm in the front of you.

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Notice how it's going to happen is going to go down and up.

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Not exactly what I want.

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OK but if I adjust it in the top view over here is going to be totally different that position.

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And then I'm going to do like this.

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So I'm looking at it from top.

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You can imagine yourself looking at from top not just how the lead is going to move it's going to come

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over here and that's how it's moving on the front of you.

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It's pretty nice and pretty cool.

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This is why I showed you all these views.

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So now let's play with the Shipler.

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I would come to the next frame because I want to change the position of the anchor point press y to

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get the pad behind to click on it and just pull it over here.

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That would be quick then.

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I would also keyframe the rotation here.

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So this is the final position I will use the selection tool now and rotate it the way I would like for

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example just like this one will come from behind.

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Yes.

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OK.

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Just like this.

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Then move it with the position behind you.

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OK.

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So what is the animation now.

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It's coming from behind and coming if you come to the top view here you can now adjust the motion path

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itself.

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So I click on the frame just move it over here for example can do it the way you would like.

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You know let's move this one here.

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So you have a different motion.

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That's what's happening.

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It's coming up very nicely.

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Cool guys.

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So the viewers can help you a lot creating very nice animation.

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Of course what you would like to do now is select all your layers press you again get the keyframes

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press 9.

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Two is them and you can play with the graphic for example something just like this.

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OK.

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You are not this you have a very beautiful animation by the way.

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But this is just the start guys imagine what you can do later when you really have mastered the skill

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of rotating in 3-D.

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That will be so many nice animations that even you do together.

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Thank you very much for listening.

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I will see you in the next lecture.
