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On guys to moan about camelias and in this lecture I'll show you how to use the camera towards If it

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is in the viewers the Castleview or any other view.

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And in the Active Camera That is your composition nine the previous lecture that you created a camera

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out of thirty five millimeters we stand up he said.

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If you haven't done so please create your camera.

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Right click new and you go to camera and you create your camera.

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For me it's true because we have come and I want you create your camera with the 35 millimeters on it

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so we can look at the same camera now in the camera tools here if you long leak you have four of them

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you have the unified command towards the orbit X-Y track and at I would demonstrate for you the orbit

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come in at when you use the camera tools in your custom view you will be just customizing the view you

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will be changing the view itself.

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There will be no transformer properties within the camera that will change its only the view that you

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are working with.

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OK guys so here when you manipulate this is the rotation tool somehow.

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And notice how the point of interest is fixed.

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So actually here you play with the Wii.

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Now that's come to the camera and open the transform.

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So I would turn it down open the transfer.

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When you use any camera inside your active camera inside your composition and you do some transformation

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you will be really changing the properties within the transform.

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Notice how the position now is changing not the point of interest.

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So actually here you are setting certain properties to certain values.

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Now the orbit tool is just about orbiting is more than rotating.

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Not just how it works.

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And the point of interest does not move lets go and select the other one which is the track ex-wife

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let's call Ex-White to the custom view you will be just setting the x and y just moving the whole camera.

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All the linear and you position it where everyone.

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This is pretty important because sometimes you dont have enough space to see all your layers and the

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cameras start coming out and saw.

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So this is very feasible to adjust your view to be able to see it much better.

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According to the camera of course in the act of coming of course you guessed it.

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If you go left you will move on the x axis.

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You notice over here the point of it and the position are changing.

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OK.

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You notice how the point of interest and the position is changing.

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When we were here they were all moving.

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OK here we are doing some very important transformations so left and right up and down pretty feasible

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and it doesnt confuse you with the rotation.

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Let's take the last one now which is the track that camera tool or these are tools.

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If you click over here we can zoom in and out.

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Now it's much better to use this tool going right or left up and down is not so precise right or left

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will do better.

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So if you want to zoom into your camera see your layers put it over to the Active Camera now and you

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click and drag you are zooming in and out not just in the position how the z value or the value is changing.

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So you're zooming out and you're zooming in.

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Now let's find out about the unified command in the view.

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If you use the left click of the mouse you will be in the orbit too.

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OK fine if you use the right click you will be in the zoom tool.

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Good guys.

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As simple as this.

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So this is the left click orbit right click is the if you have a middle mouse button or a scroll button

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if you click it you would be now in the x y it's very practical when using the active camera here.

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So you click on the left orbit it the way you would like you click on the right you zoom in or out very

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easily.

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You are and the middle one where you are now turning left or right or x y.

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I would like to draw your attention that sometimes when you change the position.

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Also the point of this change.

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This happens mainly when you're using the x to x y to not is that spanning left and right up and down

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with the point of interest.

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OK guys there is a very important concept that you will discover in the next election.

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Another option that you have here if you click you or not is there at all.

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See.

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So let's say you have the unified command all selected and your is only a single button.

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For example you can press C to move in between the two.

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This is unified.

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You press see it will go to the orby tool.

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Here you are if you press or rather see it will go to the track X-Y panning.

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If you press and others see it would go to the Xun.

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OK.

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And then if you pressed another see it will go back to the unified tool.

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Of course you have to skip it if your mouse has a single button.

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So please guys good to have that effect.

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Stop playing with the tools.

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It's very important that you get used to them.

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I know in the beginning they be like when you keep pressing don't worry about it just play around mess

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up what you want.

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It's all about fun.

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If you know have fun playing with those tools when you get it too serious it's not going to work.

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So take it easy.

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Get used to them.

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I hope you will have a lot of fun and I will see you in the next lecture with some serious axis movement.
