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So in the previous lecture guys you have seen how to use the axes to move around the camera.

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In this lecture this animated let's create some keyframes.

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Now you could use this image to animate but you can also use the bigger ones that would give you more

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space to animate.

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You can use the camera building if you like.

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It's a big one.

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It's nice Schwann.

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I will use the old house here click on it and put it under.

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Put off the camera space.

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And I can see this right is very big if you notice it's very big one could go back to 100 percent and

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switch it to 3-D.

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Now what's my project here.

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What I want to start from over here.

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OK.

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Somewhere over here pan to the right.

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OK with some zooms and so on.

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Give it a few frames to stay over here then come back and zoom on this door.

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Just wait on this windows and door here to show that the House has been vacant for very long.

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So to start what I would select my camera now this is my view.

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I'm comfortable.

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You might not be comfortable.

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You might want to zoom in.

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I'm using the mouse scroll here to zoom in and out.

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I'm happy with that.

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You can come and choose your seat.

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Click on see.

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And then you have the Zoom in OK and adjust the way you would like just do it just like this.

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OK so we can see all of it.

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And then I would go for the selection to.

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Now the camera here has a label.

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You can click on it and make it for example yellow to see it a bit better.

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Let's start animating.

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I was called The Monster zoom in OK I'm not zooming in with a camera or two.

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And then I want to position the camera just overhead.

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Now I press pisspot I move it just like I used to do that and I will use the x axis move it to the side

36
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OK I'm going to press shift for it to move faster.

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You know slowly Akihiro are fine.

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I don't like this view.

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Let me take it up a bit ok this view is OK.

40
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How about if I zoom in a bit.

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Now zoom out in fact coming to the end here.

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So I shift click on the z axis and zoom out a bit.

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OK.

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We can see the black border here.

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So I'll just put it inside.

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That's fine.

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It's not fantastic but it's ok guys.

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So now I'll go from the point of interest and the position that is I clicked on point of interest and

49
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also automatically it has keyframe the position that's good that's come after four seconds.

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OK I will zoom out now here.

51
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And I wanted to bring the camera just to the end.

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Over here the three hour click on the x axis press shift and move just over here.

53
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OK fine.

54
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But me is not just we came out for this.

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I'm going to use the control or comment on the Mac to turn the x axis here.

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You notice how I'm turning them.

57
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OK it's working a bit not so much so I'm going to go back with it.

58
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So actually I'm doing a trial hour.

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OK.

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You are fine.

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So we are on the three.

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That's a look at our animation.

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If you scrub through isn't that bad but it's not fantastic.

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OK.

65
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You need to work on it.

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No not just over here.

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We don't even see the top.

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How about if we take it up we are going to create a new keyframe.

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You are not I it out let's run the animation goes up a bit.

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Very nice Well I think it can use zoom.

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What do you think guys will zoom out.

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OK.

73
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Not bad.

74
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It's working.

75
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And let's look at it again at our animation.

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So because I'm doing a random one I don't really have a big project.

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Something went wrong.

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You know something went wrong here.

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OK.

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It's jumping.

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This is because there is a duplicate key frames.

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If you notice it's come over here.

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OK.

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And zoom in.

85
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And you know this you have two key frames here.

86
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So I'm going to delete this too.

87
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OK.

88
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We go back and then display it again.

89
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Not bad.

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It's working very fine gold when it arrives at the end here.

91
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I want to select this to keyframes controversy control.

92
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Keep it up not for a second maybe less.

93
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OK.

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I think this is cool.

95
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Or so you know.

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So there is another jump.

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This is also because of the interpellation.

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So take this key frame.

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Right click on one of them and go to keep them interpellation and put it to Linnea click OK.

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Here you are.

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You have now.

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And I said emission mentioned stay over here come over to for example eight seconds I wanted to return

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it.

104
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I would take it back.

105
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OK.

106
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Here is the houses here.

107
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And then maybe I will use the control or command on the Mac and just focus a bit better.

108
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OK I'll take it out again without the control this time is just beginning.

109
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OK.

110
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And then I will zoom in.

111
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You are.

112
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Does it really zoom in even more.

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Well I'm going past the doors and so on so I'd move it out and I need I think to move the y with the

114
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control.

115
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So it doesn't pan.

116
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It just goes down the view goes down just like this.

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Another panning.

118
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I'm getting there.

119
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OK fine.

120
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And then let's zoom in.

121
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Not bad.

122
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And here you are.

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OK let's see my fantastic animation.

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And of course just to show you it moves but stops and go towards the window or the door and saw fine.

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So actually this is how you would any minute now but in Eisley you have here a motion path you can actually

126
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start playing with the motion path.

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So I do it like this you know just throwing them of course after the finish your animation you want

128
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to be very precise with your motion path.

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So I'll just come over here because this one I will use the zoom tool cause I can't catch this one and

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jump in.

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So now I can see it.

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I use the selection tool and just move it over here fight.

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Let's go back to fit and see our animation with the motion path.

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Here you are is getting very messy.

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But it's cool it's very amusing by the way.

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Now you want to make sure that you're playing with the motion path of the camera not the motion part

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of the point of interest.

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OK guys so I think it's cool.

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You can play around more with it if you like.

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If you look at the camera where is it over here is moving is going up OK and it's fairly cool if you

141
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try to use the handle of the motion path of the point of interest you might get in a lot of trouble

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because you're going to start focusing somewhere else.

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In our case here it worked very nice.

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So actually that would have achieved artistic wise unsuited nothing.

145
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But I must tell you how you can start any meeting.

146
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And of course when you have a purpose you're not doing it random.

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Then the animation can look very good and very beautiful.

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Here you are guys you know how to animate.

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Now you can come over select them all press 9 is them if you like to it's ok we play

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now.

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So this is a simplistic example of how to animate using the axes.

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And I recommend that you do that with one not camera it will be even easier.

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Now it's up to you.

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Come over here use the building if you like and use the space if you like and try try to make it using

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the axes.

156
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It doesn't matter if your animation makes sense.

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What matters is that you move these things around you create the motion path do whatever you like you

158
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know put that target your mind the window here you want to focus make it all black.

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But it's very important that you come over here and start playing.

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Thank you.

161
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I will see you in the next lecture.
