Guys you are most probably aware that the sun rotates around the earth or the earth rotates around the
sun.
I'm sure there was something like this but I'm very sure that you will want to learn the orbital aftereffects
and get some planets rotating all over the place around the main planet if you like.
In this lecture you will learn about the orbit not how to use it and how you create some amazing motion
graphics.
We are still in the same project 3-D cameras dash star.
Please open this project and follow along with me then within this project you'll have the orbital manifold.
If you come down here you have the orbital composition is doubleclick on it to open it so I've hit a
planet a very nice planet and got Take this planet just put it in the middle of the composition here.
If you right click composition something emitted 1920 by 10 80 I'm sure you want to render this video
uploaded to YouTube and show me your skills.
Now let's take one of them.
Let's take that at dawn and also drop it inside the composition.
And of course we don't want it over here.
We want to just over here.
OK.
Let's make it smaller.
We go to 40 percent for example.
That's cool.
The animation that you want to create here is to rotate this material around the big planet.
How do you do that.
Well of course you are going to do it in 3-D.
That's one.
So put them in 3-D.
And of course you want to start using motion graphics with the coordinates of the transform here try
to create this motion but actually this motion is quite hard because it's elliptic and this guy should
come up behind the planet.
Ok it's complicated.
Well in aftereffect you have a very easy way.
It's called Camera orbit not since it's called Camera orbit.
Let's create a camera.
And then you see camera preset of 45 millimeters or 50 millimeters will our click and add the color
to create and or within after effect.
It's extremely easy just right click on the camera come to the camera option and then you have here
seven options.
We want to focus on create orbit none.
And here we are in your composition.
Another layer called Come in one or Bicknell fancy name has been created and committer one has been
presented it to come into one orbit.
It says The camera has been patented to the orbit it makes just sense to work with the orbit itself.
The Null Object here I will it down to show you the transform and you have the transform for a typical
3D layer.
Nothing much.
And that is when you start playing with the rotation.
For example the way I would like you to look at the customs United here is going to look for for now
if you rotate you notice is that the camera is actually orbiting around the point of the object you're
not creating and not turning all around it.
That animation would have been pretty hard to do with a camera.
Also if you look at the rotation here you are orbiting on the anchored part of the object.
Good guys.
So actually the orbit is already clear for you.
All you have to do is to start animating as simple as this lets that man emitting the wide rotation.
I'll give Freeman to your come to the end of the composition and give it a rotation of for example 5.
OK we can give it more later on if you play now.
Notice how everything is rotating or orbiting around the anchor point of the null object here it we
have a very good animation for the camera.
If you notice here it is orbiting.
But actually our elements on our objective are not cool at all.
You know not just how they are flattening.
First of all we need to fix the planet.
We don't want this planet to move unless it's on its own axis.
The way to do it is just pick me up.
That is parenting the planet to the orbit.
OK here you are.
Now let's select the camera up through the planet is now moving with the point of interest of the camera
which is now not moving according to the camera.
You see how so the point of interest is not moving according to the camera parenting the planet to the
point of interest.
It doesn't move anymore.
As simple as this.
Now in reality it is moving it's going to render it.
But you're not going to see it.
OK guys now let's go to the other guy here.
This guy you know it becomes flight from here.
I mean come on seriously.
So let's select it and I'm sure you already know it.
You're right click.
You got to transform and you have to orient.
Now we have a magical oriented towards camera that has appeared here you are OK.
And let's play it.
You have your animation.
Pretty good.
Let's open the planet and open stations.
How about we give it some rotation here.
If you don't it's X or Y you know it's going to become flight.
Forget it.
So how about if I wrote that and said on axis.
OK good.
So let's give it at zero.
At the end of the composition and let's give it for example to our kids.
I will be two full rotation not your enemies.
It is becoming quite serious.
By the way let's do this same for the metal.
You open the rotation and we keyframe and I keyframe that the end of this I'll come back over here and
give it for example five rotations.
Here you are and you play now you'll have a fantastic planetary system that is at work using the.
And that's the purpose of the orbit.
It will create orbits for you.
It's extremely useful when you're doing motion graphics.
Now I have another matter here I would like to work with.
Well I can click drop it and do all the work.
But there is a better way.
You can select the materials to duplicate the layer as simple as this.
Now you have two of them right.
So let's set up one of them then select May 31 press alt or option on the map click on track to just
replace the image if you like.
Here you are.
Now there are two of them up here.
OK they have the same scale even Let's take the middle one now click on it and just move it just over
here for example.
OK as you wish.
Stick this one just pull over.
Here is guy let's put it here.
Let's open the scale and make it a bit smaller.
Ok as much as you wish.
OK.
Now it's rotating.
Pretty cool.
You have to measure it rotating the same way of course because you have one single camera.
If you don't like this line of rotation here this guy is coming out.
Let's move back in.
If you don't like this or not is this orbital that orbiting here you select your camera presentation
and let's decide exactly how you want them to rotate.
Let's say you play on the Zaida rotation here.
Notice everything is rotating but now the rotation the orbit has become different.
How's that going up now.
Good guys.
It's fantastic.
Actually it's so easy it's as easy as I showed you just create your camera create the orbital and he
made the orbit and start adding all kinds of planets.
Let's add a bit more let's add a background.
I would say new and I would get a solid layer here and white.
It doesn't matter.
Then we need to open the effects and preset and just look for the Star Wars right.
This is the starburst.
Click on it.
Put it on the solid layer.
And if you go down a bit now.
Actually we don't need any more this view so I'm going to go to one view and if you come here let's
for example reduce the speed the speed is always very high.
OK that will be cool just like this.
It clears the scattered OK and gets busy maybe adding degrees to it just like this very fun.
And let's play.
So you see guys it's very easy to create motion graphics within after effects that you have to learn
all the tricks and tips exactly like you're doing now.
By the way guys all these graphics is from philippic dot com.
Thank you.
I'll see you in the next lecture.