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Guys you are most probably aware that the sun rotates around the earth or the earth rotates around the

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sun.

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I'm sure there was something like this but I'm very sure that you will want to learn the orbital aftereffects

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and get some planets rotating all over the place around the main planet if you like.

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In this lecture you will learn about the orbit not how to use it and how you create some amazing motion

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graphics.

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We are still in the same project 3-D cameras dash star.

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Please open this project and follow along with me then within this project you'll have the orbital manifold.

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If you come down here you have the orbital composition is doubleclick on it to open it so I've hit a

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planet a very nice planet and got Take this planet just put it in the middle of the composition here.

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If you right click composition something emitted 1920 by 10 80 I'm sure you want to render this video

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uploaded to YouTube and show me your skills.

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Now let's take one of them.

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Let's take that at dawn and also drop it inside the composition.

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And of course we don't want it over here.

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We want to just over here.

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OK.

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Let's make it smaller.

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We go to 40 percent for example.

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That's cool.

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The animation that you want to create here is to rotate this material around the big planet.

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How do you do that.

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Well of course you are going to do it in 3-D.

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That's one.

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So put them in 3-D.

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And of course you want to start using motion graphics with the coordinates of the transform here try

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to create this motion but actually this motion is quite hard because it's elliptic and this guy should

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come up behind the planet.

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Ok it's complicated.

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Well in aftereffect you have a very easy way.

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It's called Camera orbit not since it's called Camera orbit.

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Let's create a camera.

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And then you see camera preset of 45 millimeters or 50 millimeters will our click and add the color

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to create and or within after effect.

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It's extremely easy just right click on the camera come to the camera option and then you have here

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seven options.

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We want to focus on create orbit none.

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And here we are in your composition.

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Another layer called Come in one or Bicknell fancy name has been created and committer one has been

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presented it to come into one orbit.

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It says The camera has been patented to the orbit it makes just sense to work with the orbit itself.

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The Null Object here I will it down to show you the transform and you have the transform for a typical

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3D layer.

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Nothing much.

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And that is when you start playing with the rotation.

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For example the way I would like you to look at the customs United here is going to look for for now

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if you rotate you notice is that the camera is actually orbiting around the point of the object you're

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not creating and not turning all around it.

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That animation would have been pretty hard to do with a camera.

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Also if you look at the rotation here you are orbiting on the anchored part of the object.

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Good guys.

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So actually the orbit is already clear for you.

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All you have to do is to start animating as simple as this lets that man emitting the wide rotation.

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I'll give Freeman to your come to the end of the composition and give it a rotation of for example 5.

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OK we can give it more later on if you play now.

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Notice how everything is rotating or orbiting around the anchor point of the null object here it we

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have a very good animation for the camera.

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If you notice here it is orbiting.

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But actually our elements on our objective are not cool at all.

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You know not just how they are flattening.

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First of all we need to fix the planet.

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We don't want this planet to move unless it's on its own axis.

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The way to do it is just pick me up.

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That is parenting the planet to the orbit.

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OK here you are.

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Now let's select the camera up through the planet is now moving with the point of interest of the camera

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which is now not moving according to the camera.

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You see how so the point of interest is not moving according to the camera parenting the planet to the

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point of interest.

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It doesn't move anymore.

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As simple as this.

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Now in reality it is moving it's going to render it.

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But you're not going to see it.

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OK guys now let's go to the other guy here.

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This guy you know it becomes flight from here.

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I mean come on seriously.

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So let's select it and I'm sure you already know it.

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You're right click.

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You got to transform and you have to orient.

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Now we have a magical oriented towards camera that has appeared here you are OK.

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And let's play it.

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You have your animation.

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Pretty good.

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Let's open the planet and open stations.

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How about we give it some rotation here.

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If you don't it's X or Y you know it's going to become flight.

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Forget it.

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So how about if I wrote that and said on axis.

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OK good.

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So let's give it at zero.

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At the end of the composition and let's give it for example to our kids.

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I will be two full rotation not your enemies.

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It is becoming quite serious.

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By the way let's do this same for the metal.

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You open the rotation and we keyframe and I keyframe that the end of this I'll come back over here and

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give it for example five rotations.

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Here you are and you play now you'll have a fantastic planetary system that is at work using the.

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And that's the purpose of the orbit.

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It will create orbits for you.

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It's extremely useful when you're doing motion graphics.

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Now I have another matter here I would like to work with.

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Well I can click drop it and do all the work.

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But there is a better way.

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You can select the materials to duplicate the layer as simple as this.

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Now you have two of them right.

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So let's set up one of them then select May 31 press alt or option on the map click on track to just

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replace the image if you like.

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Here you are.

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Now there are two of them up here.

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OK they have the same scale even Let's take the middle one now click on it and just move it just over

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here for example.

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OK as you wish.

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Stick this one just pull over.

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Here is guy let's put it here.

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Let's open the scale and make it a bit smaller.

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Ok as much as you wish.

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OK.

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Now it's rotating.

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Pretty cool.

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You have to measure it rotating the same way of course because you have one single camera.

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If you don't like this line of rotation here this guy is coming out.

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Let's move back in.

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If you don't like this or not is this orbital that orbiting here you select your camera presentation

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and let's decide exactly how you want them to rotate.

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Let's say you play on the Zaida rotation here.

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Notice everything is rotating but now the rotation the orbit has become different.

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How's that going up now.

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Good guys.

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It's fantastic.

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Actually it's so easy it's as easy as I showed you just create your camera create the orbital and he

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made the orbit and start adding all kinds of planets.

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Let's add a bit more let's add a background.

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I would say new and I would get a solid layer here and white.

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It doesn't matter.

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Then we need to open the effects and preset and just look for the Star Wars right.

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This is the starburst.

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Click on it.

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Put it on the solid layer.

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And if you go down a bit now.

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Actually we don't need any more this view so I'm going to go to one view and if you come here let's

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for example reduce the speed the speed is always very high.

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OK that will be cool just like this.

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It clears the scattered OK and gets busy maybe adding degrees to it just like this very fun.

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And let's play.

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So you see guys it's very easy to create motion graphics within after effects that you have to learn

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all the tricks and tips exactly like you're doing now.

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By the way guys all these graphics is from philippic dot com.

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Thank you.

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I'll see you in the next lecture.
