1
00:00:01,060 --> 00:00:06,430
Hi guys and welcome to this lecture where we are going to explore the point light.

2
00:00:06,460 --> 00:00:12,430
Now before I move to Point light I just want to bring it to your attention that a parallel light has

3
00:00:12,490 --> 00:00:17,830
a point of interest and the point of interest will determine where the intensity is focused if you move

4
00:00:17,830 --> 00:00:19,070
it out OK.

5
00:00:19,100 --> 00:00:26,650
Not is that the intensity is moving but the light itself still you know focusing towards your 3-D layers.

6
00:00:26,720 --> 00:00:34,590
But so to change the type light sometimes you can come to light options and from here you change to

7
00:00:34,620 --> 00:00:41,220
point or I like doing this is to come to the light like most of the time you come here because you will

8
00:00:41,220 --> 00:00:46,050
have you will have a toilet up and then you change to point light.

9
00:00:46,050 --> 00:00:47,870
Now as soon as you change to a point light.

10
00:00:47,880 --> 00:00:48,320
OK.

11
00:00:48,450 --> 00:00:55,230
Some properties it has the same kind of properties as the parallel light if you this but it's a point

12
00:00:55,380 --> 00:00:59,770
and the point of interest has Zappia what how does it work.

13
00:00:59,790 --> 00:01:06,200
You can imagine the light coming out of the light itself just from here and going towards your 3-D less

14
00:01:06,540 --> 00:01:13,950
what the position of the high intensity is always coming out from the light not from the point of interest.

15
00:01:13,950 --> 00:01:18,110
So let's for example bring it nearer to the layer.

16
00:01:18,190 --> 00:01:18,420
OK.

17
00:01:18,440 --> 00:01:20,280
And that's what's happening here.

18
00:01:20,280 --> 00:01:26,010
It's getting brighter on the point and dimmer around the point of course whatever it is deemed it has

19
00:01:26,010 --> 00:01:29,970
to do with the falloff distance and the radius maybe the radius.

20
00:01:30,020 --> 00:01:33,600
OK you can decrease it or increase it if you like.

21
00:01:33,810 --> 00:01:35,260
So you need to come and play with it.

22
00:01:35,280 --> 00:01:36,660
Actually it's very nice.

23
00:01:36,660 --> 00:01:37,820
It can move your life.

24
00:01:37,830 --> 00:01:41,730
Now I really you have a point you know this is pretty good.

25
00:01:41,820 --> 00:01:48,720
So you can take this point for example and you're doing some I don't know movies about aliens you can

26
00:01:48,720 --> 00:01:54,280
play with this flight or even put it behind something like this is the 3-D layer here.

27
00:01:54,570 --> 00:01:58,980
Let's open its position and take it forward.

28
00:01:59,080 --> 00:01:59,810
OK.

29
00:01:59,920 --> 00:02:04,070
Then you can take your flight over here and put it behind the layer.

30
00:02:04,070 --> 00:02:06,150
Notice how the light is going to become very black.

31
00:02:06,370 --> 00:02:06,940
OK.

32
00:02:06,940 --> 00:02:08,190
You can do a lot of animation.

33
00:02:08,200 --> 00:02:14,800
But the point is this is a point light and it points through that axis by the way you can rotate and

34
00:02:14,810 --> 00:02:16,940
not is that the point of it.

35
00:02:16,950 --> 00:02:20,010
This has Zippy's and you have only the position.

36
00:02:20,380 --> 00:02:23,250
Let's change the color here and take it something nicer.

37
00:02:23,350 --> 00:02:25,100
Just like this.

38
00:02:25,270 --> 00:02:27,530
Actually this is all about the point light.

39
00:02:27,560 --> 00:02:30,710
But but it's applications are very nice.

40
00:02:30,850 --> 00:02:32,800
Thank you very much for listening for Pantelides.

41
00:02:32,980 --> 00:02:34,240
I will see you in the next lecture.
