1
00:00:01,430 --> 00:00:07,280
Guys in this lecture I would like you to focus on the fall of the radius and full of distance and acquire

2
00:00:07,300 --> 00:00:12,850
a great understanding because they will help you a lot in doing your visual effects and your motion

3
00:00:12,850 --> 00:00:13,350
graphics.

4
00:00:13,360 --> 00:00:15,770
And you know including some very interesting lights.

5
00:00:16,620 --> 00:00:20,750
So please raise me open the composition to fall off.

6
00:00:21,090 --> 00:00:23,090
And over here we have a single light.

7
00:00:23,100 --> 00:00:27,190
If you notice I remove the ambient light only one single light.

8
00:00:27,540 --> 00:00:34,920
And this is what I would like you to do first before take the Confederacy to zero OK and take the fall

9
00:00:34,920 --> 00:00:43,260
off to none and take the radius to zero and the fall off distance to zero.

10
00:00:43,470 --> 00:00:45,900
And let's not exactly what we have.

11
00:00:46,140 --> 00:00:48,630
We have a light here that will never fall off.

12
00:00:48,760 --> 00:00:53,580
You'll notice if I take it backward it will never fall off.

13
00:00:53,580 --> 00:00:56,150
In fact it will stay on all the time.

14
00:00:56,160 --> 00:00:58,670
It has no falloff.

15
00:00:58,890 --> 00:01:01,400
And it depends on the cone angle.

16
00:01:02,400 --> 00:01:03,590
For the light.

17
00:01:03,600 --> 00:01:06,960
So now you have a nice spot light over here.

18
00:01:06,960 --> 00:01:09,690
So what exactly is a falloff.

19
00:01:09,690 --> 00:01:14,730
Imagine yourself in a car door or in a tunnel and you have a flashlight in your hand.

20
00:01:15,150 --> 00:01:18,580
And this tunnel or Khoder is really really long infinite.

21
00:01:18,780 --> 00:01:25,980
If you point the flashlight straight towards infinity after a certain distance the light start falling

22
00:01:25,980 --> 00:01:27,350
off or disappearing.

23
00:01:27,540 --> 00:01:29,910
This is the falloff.

24
00:01:29,940 --> 00:01:36,410
Now I put the falloff on and we notice the light will never you know go off or we never fall.

25
00:01:37,510 --> 00:01:39,390
Let's try something else.

26
00:01:39,390 --> 00:01:41,800
If you come to fall off here you have three options.

27
00:01:41,800 --> 00:01:48,140
The Moth and the inverse square let's go for the smooth now and the light completely disappeared.

28
00:01:48,220 --> 00:01:48,960
Why is that.

29
00:01:49,030 --> 00:01:52,040
Because the radius of the light is set to zero.

30
00:01:52,100 --> 00:01:53,700
It's Englis a bit the cone.

31
00:01:54,050 --> 00:01:54,760
OK.

32
00:01:54,970 --> 00:01:59,110
And start increasing the radius pressure shift to increase pretty fast.

33
00:01:59,110 --> 00:01:59,880
Here you are.

34
00:02:00,130 --> 00:02:04,900
And at certain point the light start you know coming into existence if you like.

35
00:02:05,230 --> 00:02:09,930
And this is a pretty sharp light the corner of feathering is zero.

36
00:02:10,270 --> 00:02:13,830
This is the cone of the light not the cone of the spotlight.

37
00:02:13,900 --> 00:02:17,670
This is the cone of the spotlight and this is the cone of the light.

38
00:02:17,770 --> 00:02:23,260
You can imagine this in 3-D it's like you take a lampshade that is open from under and you stick it

39
00:02:23,260 --> 00:02:24,050
to the ceiling.

40
00:02:24,260 --> 00:02:29,110
Now from the ceiling to the ground and is going to give you a kind of circle on the ground.

41
00:02:29,140 --> 00:02:31,640
This is the corn starch from here.

42
00:02:31,640 --> 00:02:32,600
That's the ceiling.

43
00:02:32,710 --> 00:02:35,620
And then it gives you this cone on the floor.

44
00:02:35,920 --> 00:02:38,850
So this is the concept of the radius.

45
00:02:38,890 --> 00:02:44,800
If you increase the radius of course the light increases in distance.

46
00:02:44,800 --> 00:02:46,750
This is the radius over here.

47
00:02:46,920 --> 00:02:47,440
OK.

48
00:02:47,560 --> 00:02:50,640
If you increase it the light is gonna be bigger.

49
00:02:50,680 --> 00:02:56,820
As simple as this this light is not falling off and it's very unusual.

50
00:02:57,060 --> 00:03:02,770
But still remember guys you can use it in very many visual effects and motion graphics.

51
00:03:03,080 --> 00:03:07,720
Let's say now the falafels stick the radius a bit behind.

52
00:03:07,830 --> 00:03:09,360
Just to put it over here.

53
00:03:09,750 --> 00:03:10,840
OK.

54
00:03:10,860 --> 00:03:13,500
And then start working on the fall off.

55
00:03:13,620 --> 00:03:21,420
If you start increasing the falloff this will be the distance from the end of the cone to where or how

56
00:03:21,420 --> 00:03:24,910
long it's going to take for the light to disappear.

57
00:03:24,930 --> 00:03:26,840
This is the fall distance.

58
00:03:27,030 --> 00:03:31,280
So it's from zero and you grow it and start falling off.

59
00:03:31,410 --> 00:03:33,880
But it's very natural in after.

60
00:03:33,960 --> 00:03:39,750
You notice this is the distance that the lights start falling off meaning the intensity of the light

61
00:03:39,750 --> 00:03:43,560
is going to be you know diminishing until there is no more light.

62
00:03:43,560 --> 00:03:45,860
Look how natural it is over here.

63
00:03:46,170 --> 00:03:53,490
If you make it even bigger here you are you have quite some lighting here and not is that the distance

64
00:03:53,490 --> 00:04:01,790
is increasing and the intensity is inverse the distance and it's diminishing and becoming totally over.

65
00:04:02,010 --> 00:04:06,970
So this is the concept of falloff for small radius and full of this is.

66
00:04:07,370 --> 00:04:15,660
Let's put them back to 0 0 to the radius and to Full of distance to zero and go to the option of inverse

67
00:04:15,750 --> 00:04:17,240
square clamped.

68
00:04:17,350 --> 00:04:19,870
He said we don't have a light.

69
00:04:19,990 --> 00:04:21,890
So let's try the radius here.

70
00:04:21,920 --> 00:04:30,440
If you increase the radius not just what's going to happen here the light starts with a very high intensity

71
00:04:30,990 --> 00:04:35,610
and immediately after this intensity is thought of falling off.

72
00:04:35,820 --> 00:04:39,410
OK let's take it behind and see exactly what happens.

73
00:04:39,420 --> 00:04:39,650
OK.

74
00:04:39,660 --> 00:04:43,750
So the light it takes very long for it to disappear.

75
00:04:43,860 --> 00:04:46,980
And actually at a certain point I'm going to shift.

76
00:04:47,040 --> 00:04:48,050
It's going to disappear.

77
00:04:48,060 --> 00:04:49,480
That's very far distance.

78
00:04:49,480 --> 00:04:51,960
Now I'm going to bring it back in.

79
00:04:52,990 --> 00:04:53,400
You do.

80
00:04:53,570 --> 00:04:55,120
While I'm pressing shift.

81
00:04:55,310 --> 00:04:56,070
OK.

82
00:04:56,390 --> 00:04:58,810
So this is the inverse square.

83
00:04:59,000 --> 00:05:00,080
It's very bright.

84
00:05:00,110 --> 00:05:07,320
And you start falling off your not is that the use of the fall off distance becomes redundant and use

85
00:05:07,320 --> 00:05:12,410
this here because the light is falling off and at certain point it will disappear of course.

86
00:05:12,420 --> 00:05:17,760
So if you play with the fall off distance is not going to make any difference at all.

87
00:05:17,760 --> 00:05:20,740
Now it's up to you how do you want your life to be.

88
00:05:20,760 --> 00:05:23,380
You have this moth with the fall off distance.

89
00:05:23,520 --> 00:05:30,240
OK I'm going to give it some or you have the clamped or inverse square if you like where it's very bright

90
00:05:30,240 --> 00:05:39,590
here and it's falling off well it's option here even the non has its own applications depending on the

91
00:05:39,590 --> 00:05:46,750
visual effects and the motion graphics is that you want to create most of the time they ask me OK how

92
00:05:46,750 --> 00:05:48,670
do I create a disco light.

93
00:05:48,850 --> 00:05:50,430
Well this is the disconnect.

94
00:05:50,440 --> 00:05:53,870
As simple as this fact I'm going to take the fall off down.

95
00:05:54,220 --> 00:05:58,020
OK and let's take the cone down.

96
00:05:58,330 --> 00:05:59,230
And here you are.

97
00:05:59,410 --> 00:06:01,390
You have it kind of does collide.

98
00:06:01,390 --> 00:06:02,460
Of course you need to adjust.

99
00:06:02,470 --> 00:06:06,050
I'm just showing you this is a nice disco light.

100
00:06:06,070 --> 00:06:08,500
It moves around depending where you want it.

101
00:06:08,740 --> 00:06:10,590
And you can change the colors.

102
00:06:10,590 --> 00:06:16,860
Put them all kind of close and you have very nice light there are very many movies that there were no

103
00:06:16,860 --> 00:06:24,020
disco lights and they added the disco lights in after effect and really you can get fantastic results.

104
00:06:24,100 --> 00:06:24,760
OK guys.

105
00:06:24,940 --> 00:06:28,730
So this is about the fall of the radius and the fall of distance.

106
00:06:28,780 --> 00:06:34,840
I hope you got the concept 100 percent and I hope you will use it all the time and make the right decisions

107
00:06:35,140 --> 00:06:37,420
of what kind of fall off you want.

108
00:06:37,420 --> 00:06:38,050
Thank you.

109
00:06:38,100 --> 00:06:39,390
I will see you in the next election.
