Like in this lecture guys I'm going to play around.
I'm going to show you so tricks and tips just because you're very familiar with the lights and what
you can do is license shelves.
Now the first thing I want to do is to come to the point light and make the of the fusion to zero and
increase.
For example the shutter got close to 50 percent.
So you can see it very clearly now.
I thought that I wanted to take the inside of the cube and just drop it inside over here.
And of course I want to scale it at 50 percent.
Make it a 3D OK and position it as best as possible to be just in the middle of the other one.
OK.
Something like this will do.
Of course I wanted to cast shadows so I would come to material options and cast shadows.
I just put it on.
OK.
So this guy is starting to cast shadows but he is like 100 percent flat.
So I'm going to take it and just dragon and put it on the other guy position.
The best way to do that is to come to the first guy.
Blessed be.
And we notice we have minus 126.
Make it minus 125.
And this guy also for its position we make it minus 125.
So they are on the same plan.
Now let's look at it carefully here.
If you take the inner one and move it forward towards the light.
Now that's what's happening here.
First of all it has a shadow.
That's very nice.
Not is that the object that's behind this is this one is also accepting the shadow of this element.
What if you don't want that you can remove it.
Let's go to the one that's accepting the shadow from the smaller one and open the material options.
OK.
And here you have accepte shadows just pull it off.
So now this player will not accept shadows and there will be no shadow on it.
So it depends on what you want to do and how the enemies you wanted to work.
You can have the shadow building on a certain layer or not let's take the bottom layer now and open
the rotation this is the layer that is accepting the shallows and start rotating it on the x axis just
like this.
OK so the shadow is really changing.
But we want to take it down.
You know what's happening over here is so it does not intersect with any of them.
OK.
And then what you want is to make it very big as big as you like so it can accept all kind of shadows
that are falling from wherever the position of the light actually very nice if we add another layer
here.
I will go to new and and get another solid layer.
Let's give this color and drop it at the bottom make it 3-D OK.
And of course we wanted to accept shallows which is already the default.
Now we have something very beautiful that you can really work with just them the way you would like
for example if.
The bottom line and lift it like this.
OK make sure they're not intersecting.
You know it's not done do like this.
Just over here.
OK.
Now you have a very nice shadow that's going on both layers.
The vertical one and this somehow oriented one.
So now you have a very nice you know set up to start playing with the lights of the light and start
to get up for example not just what's happening here.
So you have the light affecting the both shadows here and not just how the shadows are moving over here.
OK I'll take it down and take it over here.
Now I don't like this kind of shadows when I'm going to do is to take both of them and put them at the
same plan.
That would be that you know approximately maybe just a bit just like this.
So now you have the lights that you can move around and that's what's happening how the shadows are
being displayed wherever you like.
OK.
This is pretty cool animation and started playing with the shadows the way you would like.
OK.
Here you are.
I love this kind of shallows animations in after effects.
Now these two leaders have been affected by the light all the time and the changing intensity.
You can answer that if you like.
Let's take them both and open the material options.
OK I say accept light you put it off.
So no it does not accept lights meaning it does not change according to the lights but it will cause
the shadow and that's pretty interesting guys.
Let's take the second one and open the metal options again and accept lights or pull it off.
Here you are.
So now you have them always bright always the original colors without being affected by the light.
Cool guys.
So you can create now very nice and emissions and you know try to do your best to make sure that you're
getting all kind of shadows and the shadow that you like.
Now we've been using here the point light.
What happens if you change light and this is what you are going to do in the next lecture.