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Like in this lecture guys I'm going to play around.

2
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I'm going to show you so tricks and tips just because you're very familiar with the lights and what

3
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you can do is license shelves.

4
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Now the first thing I want to do is to come to the point light and make the of the fusion to zero and

5
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increase.

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For example the shutter got close to 50 percent.

7
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So you can see it very clearly now.

8
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I thought that I wanted to take the inside of the cube and just drop it inside over here.

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And of course I want to scale it at 50 percent.

10
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Make it a 3D OK and position it as best as possible to be just in the middle of the other one.

11
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OK.

12
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Something like this will do.

13
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Of course I wanted to cast shadows so I would come to material options and cast shadows.

14
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I just put it on.

15
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OK.

16
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So this guy is starting to cast shadows but he is like 100 percent flat.

17
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So I'm going to take it and just dragon and put it on the other guy position.

18
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The best way to do that is to come to the first guy.

19
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Blessed be.

20
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And we notice we have minus 126.

21
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Make it minus 125.

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And this guy also for its position we make it minus 125.

23
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So they are on the same plan.

24
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Now let's look at it carefully here.

25
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If you take the inner one and move it forward towards the light.

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Now that's what's happening here.

27
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First of all it has a shadow.

28
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That's very nice.

29
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Not is that the object that's behind this is this one is also accepting the shadow of this element.

30
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What if you don't want that you can remove it.

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Let's go to the one that's accepting the shadow from the smaller one and open the material options.

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OK.

33
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And here you have accepte shadows just pull it off.

34
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So now this player will not accept shadows and there will be no shadow on it.

35
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So it depends on what you want to do and how the enemies you wanted to work.

36
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You can have the shadow building on a certain layer or not let's take the bottom layer now and open

37
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the rotation this is the layer that is accepting the shallows and start rotating it on the x axis just

38
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like this.

39
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OK so the shadow is really changing.

40
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But we want to take it down.

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You know what's happening over here is so it does not intersect with any of them.

42
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OK.

43
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And then what you want is to make it very big as big as you like so it can accept all kind of shadows

44
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that are falling from wherever the position of the light actually very nice if we add another layer

45
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here.

46
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I will go to new and and get another solid layer.

47
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Let's give this color and drop it at the bottom make it 3-D OK.

48
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And of course we wanted to accept shallows which is already the default.

49
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Now we have something very beautiful that you can really work with just them the way you would like

50
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for example if.

51
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The bottom line and lift it like this.

52
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OK make sure they're not intersecting.

53
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You know it's not done do like this.

54
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Just over here.

55
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OK.

56
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Now you have a very nice shadow that's going on both layers.

57
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The vertical one and this somehow oriented one.

58
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So now you have a very nice you know set up to start playing with the lights of the light and start

59
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to get up for example not just what's happening here.

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So you have the light affecting the both shadows here and not just how the shadows are moving over here.

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OK I'll take it down and take it over here.

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Now I don't like this kind of shadows when I'm going to do is to take both of them and put them at the

63
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same plan.

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That would be that you know approximately maybe just a bit just like this.

65
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So now you have the lights that you can move around and that's what's happening how the shadows are

66
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being displayed wherever you like.

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OK.

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This is pretty cool animation and started playing with the shadows the way you would like.

69
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OK.

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Here you are.

71
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I love this kind of shallows animations in after effects.

72
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Now these two leaders have been affected by the light all the time and the changing intensity.

73
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You can answer that if you like.

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Let's take them both and open the material options.

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OK I say accept light you put it off.

76
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So no it does not accept lights meaning it does not change according to the lights but it will cause

77
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the shadow and that's pretty interesting guys.

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Let's take the second one and open the metal options again and accept lights or pull it off.

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Here you are.

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So now you have them always bright always the original colors without being affected by the light.

81
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Cool guys.

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So you can create now very nice and emissions and you know try to do your best to make sure that you're

83
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getting all kind of shadows and the shadow that you like.

84
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Now we've been using here the point light.

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What happens if you change light and this is what you are going to do in the next lecture.
