Now in the previous lecture we have created this simple animation using a q controller and layer that
we attached to the 3D coupon.
Now let's create more cubes and try to position them and try to animate them in a fashionable way if
you like.
I would come to a 3D cube one that I will duplicate it but actually I don't want to use it the way it
is you know it has this face over here I need to remove it so I'll put it off the front.
Now I will return the feel the same feel we had like let's go back to our cube animation here and take
the cube to and drop it under a 3D cube one way.
Of course it's huge.
I'm going to press S and make it only a 10 percent.
Then I'll put it in 3D and collapse from Bush's.
Let's go back to the Laski frame.
We have the second cube just over here.
I'll click on it and just drag and then just positioned already the way you would like you can do it.
Now I want to put more cubes so I would come to ridicule too and also duplicated another one and another
one.
So we'll have three cubes here.
Now I can simply take the cube three and drop it in and start moving it just like this one.
And I'm going to do something else.
I will set a cube three and in the comp Also I would select the cube 2 and duplicate.
So I have another cube to here.
Now I would click on the cube three plus an option on the Mac.
Click and drag and drop it over CUPE to see what happens.
You'll have an identical one just over here.
And of course you can position it the way you would like.
I can also rotate it.
OK let's make them you know facing this side.
That would be nice.
OK.
And this being now the first cube will come to cube three control the duplicated select the cube three
from the time line press alt or option on the Mac.
Click and drag and drop it on top.
Now I have another cube three I will use the selection tool just to move it over.
Let's adjust them.
Please feel free to come over and adjust them the way you would like.
I will use the rotation tool here to rotate it like this.
So now let's select the three new cubes here and use the Requip to pick with them to the cube controller.
Let's try our animation again.
Here you are now I guess we have a nice animation but by the way I didn't expect that because we have
a lot of rotation on the cube controller.
First of fall I don't want any movement that comes outside decomposition.
We are at the limit so now that we have our controller controlling all the cubes and we have a nice
animation we can start giving a certain animation for the cube themselves as children.
If you remember sapless be for position and keyframe the position.
So that's what I want them at the end come to the beginning just over here and just move them around
as simple as this.
OK.
I'm creating a motion path I see how it's going to work.
That is the motion.
Let's come to the next keyframe you notice that you have the motion path.
Now you can start playing with the motion path and give it a secondary animation on the animation if
you like.
So this guy over here now I'm doing it a bit blindly You know guys I need to catch the point over here.
But nevertheless you can do it more educated choice here.
Just making sure that you know they're doing very well.
Now the way I do that when I want a random animation I just skip through.
OK and not just what's not working.
For example here.
OK.
I don't like this.
You know that coming on top of each other.
So the next thing to do is just change the motion path of course is going to affect all the animation.
Does zoom in a 100 percent and play.
So not only you have an animation using the controller but also you have an animation using the position
for every single layer.
Right now this is cool.
Let's make it more exciting now it's come to the next point.
And for the three new cubes we open the rotation.
OK so I'm going to make this one a bit bigger.
You can see the rotation and the key for them x and y ends at.
Here you are for all of them because they were selected.
Let's come over here.
I just fiddle with the rotation.
Let's give this guy one rotation.
He had this guy a bit more and they stick this one negative for example whatever you like.
And being Grandon because I want to show you the techniques how it works.
And not really the animation as you know it dedicate an emissions something beautiful that you would
like or you would like to show off with it.
After all nobody is going to notice that you didn't do a meticulous job.
Everybody is going to look at their own emissions.
Is it beautiful.
So we've done this.
Let's now play our own emissions from here.
Before we zoom in I actually we have something pretty nice.
That's stopping all at the same time.
If this is your goal you're fine.
If not you can just move the rotation a bit in time not much in time.
And of course you would like to is it is them.
And let's play
call but let's play it.
Now in real time I would dig this one down
about guys so you know this was pretty easy and pretty simple to add more cubes and to change even the
faces of the cubicle change to the cube for the face and song ok guys.
So now it's up to you.
You need to come to aftereffects and start creating the same system.
I have done creating the cubes moving them and changing the rotation changing the position.
Play with it create a motion path for each cube you don't make it much more beautiful.
So I'm giving you a lecture.
I'm proposing to you.
I'm trying to excite your imagination and it's up to you now go to after effects and create something
awesome.
See you in the next action.