Let's start guys with the 3D Project Challenge it's very easy very simple Don't worry about it.
That's your thing.
I will show you.
And actually you will use everything you have learned in the previous two sections about three.
So let's start here.
We have a 3-D cube one and all I did is to change the front.
I put a black background here and the opacities at the front now doesn't have any feel.
Let's start creating our own image.
We need four cubes over here so you have the choice.
You can drop this 3-D coupon inside the decomposition and replicate it four times.
That will not allow you to change the size for every cube because it would be the same or but also you
can get the 3-D cube one three times.
That will make four of them.
Then you can change all the size of each.
And this is what I will do here.
Just for practicality.
So press control these three times here you are then I have four cubes.
Select them in order 1 2 4 and drop them inside the recomposition first and make them in 3D.
Then I will enable collapsed and for missions of course I need to change the scale.
I put it at 15 percent that we did.
If you really looked at the preview in the previous election you will have noticed that this animation
required a camera or not.
So I needed to put them in place create the camera and then create the albeit not the start.
Click on the first one press shift and take it on this side just over here.
I'm going to go down in the resolution to have to make it faster and then this guy I'll just put it
on the left over here.
And the other one on top and another one on bottom.
I will add the timer.
You.
I will select all of them up right click over here and say new timer.
You can choose any camera you like but in preference it will be 35 or 50 millimeters.
I would keep it at 50 that's good.
I click OK to create the camera then you need to create the orignal.
So you right click the camera yet or not.
So you have the camera or bitternut Let's open the object.
Now I will open the rotation.
Notice that on the Y.
Here it is rotating on the but not exactly that and you mentioned that you want and of course on the
Zed it's rotating also so we don't want that even on the x is not what you want but let's start noticing
here what happens when you play with the x axis.
That could be pretty interesting right.
So let's put it over here not 90.
This is 90 because they come in front of each other.
Let's say for example 88.
OK let's say for example a bit less.
Like I don't know it.
That's cool.
Let's play with the Y and guarantee that you have a good animation.
Not at all.
It's not working in fact.
So I'll put it to 90 and go to the camera.
Let's open the rotation of the camera or even the position and decide exactly maybe I'll play with the
rotation.
Nothing is going go.
I will use the position here.
So I will lift the camera up or down.
OK not just what's happening here.
Fine.
So now we can see the front and the back.
So actually it's not about knowing what to do it's about trying slowly meticulously and getting the
results that you want.
This seems perfect except that this guy is now the front face is on top.
So my only choice here is to go back to the four cubes here open the rotation and decide which one I
want to rotate.
In fact you can play with the orientation if you like.
I would start with the why not.
I would use the ax Yes.
OK.
Of course it's going to be 90 degrees.
So have the faces facing the camera so now we actually did everything but there is something else I
would like to show you here that is very important.
I would drill down everything.
If you look at the orbit that's open the rotation and you notice that the distance is not so cool here.
These are.
And these are too far how to fix it first before you go back to zero.
That is zero.
To the zoom in or zoom out and select the one that is on top and just click and drag it up Alpers shift.
So I put it outside the decomposition.
Pretty interesting right guys.
OK.
So put that aside.
So I'm trying to make this distance equal to this distance here.
It's pretty good by the way not as fact.
So let's go back to 90 degrees now on the rotation and not what happened the distance here has become
a bit better.
I would zoom in at what hundred percent.
And then if you were here you are the distance now.
It's much better.
It can't come back and fix it the way you would like.
Let's create the animation.
So the first thing you want is to get frame the Y.
But let's not start at zero or start at 15 degrees.
We can't see them even 10 degrees.
I think it will do yes.
Then we go to one second.
Let's zoom in here so we can see one second to go to one second and then rotate them plus 90.
So I'm not kidding 90 rotating plus 90 minute 10 plus 90.
It will be 100.
I'll keep it at this position for example at half seconds or go plus 15.
That's half second keyframe again then plus one that will be 100 and then rotate it plus 90.
OK guys then we repeat the same plus 15 keyframe stable position plus 100 rotate plus 90.
Here you are and then plus 15.
We have a stable position just a frame then plus 100 and we rotate at plus 90.
Not just now I have one full rotation and 10 degrees meaning I went through the 360 degree or the forestation.
If you come back to the beginning and play it you are a very nice animation one two and they're coming
up.
So actually if you're not this you have created your animation is not bad at all.
So not if you want this animation to continue at the end of the camp and it's somehow seamless.
Let's put the expression loop out and we click out and let's play and see exactly what have you achieved.
Pretty cool animation right guys.
Remember guys that you can come over and start any meeting the commentor you can just play with it and
decide OK how you want your cube to move not just what's happening here in Phantom of the camera.
It can move in a very nice way.
OK.
So if you come over here for example and take the time line to get to the beginning keyframe the position
and come after to second start up ways returned this one the value to zero the way twice that is what
kind of information you have here.
If you play it will grow and they are coming in OK.
So your imagination is very welcome here.
And you start playing and doing a lot of tricks.
Thank you very much for listening to me for such a long time and I hope you have benefited a lot and
I hope you will use this system this method whenever you want to call them and do create animations.
I leave it to you and I hope you have a lot of fun.
See you in the next section.