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Let's start guys with the 3D Project Challenge it's very easy very simple Don't worry about it.

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That's your thing.

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I will show you.

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And actually you will use everything you have learned in the previous two sections about three.

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So let's start here.

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We have a 3-D cube one and all I did is to change the front.

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I put a black background here and the opacities at the front now doesn't have any feel.

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Let's start creating our own image.

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We need four cubes over here so you have the choice.

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You can drop this 3-D coupon inside the decomposition and replicate it four times.

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That will not allow you to change the size for every cube because it would be the same or but also you

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can get the 3-D cube one three times.

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That will make four of them.

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Then you can change all the size of each.

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And this is what I will do here.

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Just for practicality.

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So press control these three times here you are then I have four cubes.

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Select them in order 1 2 4 and drop them inside the recomposition first and make them in 3D.

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Then I will enable collapsed and for missions of course I need to change the scale.

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I put it at 15 percent that we did.

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If you really looked at the preview in the previous election you will have noticed that this animation

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required a camera or not.

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So I needed to put them in place create the camera and then create the albeit not the start.

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Click on the first one press shift and take it on this side just over here.

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I'm going to go down in the resolution to have to make it faster and then this guy I'll just put it

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on the left over here.

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And the other one on top and another one on bottom.

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I will add the timer.

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You.

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I will select all of them up right click over here and say new timer.

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You can choose any camera you like but in preference it will be 35 or 50 millimeters.

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I would keep it at 50 that's good.

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I click OK to create the camera then you need to create the orignal.

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So you right click the camera yet or not.

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So you have the camera or bitternut Let's open the object.

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Now I will open the rotation.

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Notice that on the Y.

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Here it is rotating on the but not exactly that and you mentioned that you want and of course on the

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Zed it's rotating also so we don't want that even on the x is not what you want but let's start noticing

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here what happens when you play with the x axis.

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That could be pretty interesting right.

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So let's put it over here not 90.

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This is 90 because they come in front of each other.

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Let's say for example 88.

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OK let's say for example a bit less.

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Like I don't know it.

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That's cool.

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Let's play with the Y and guarantee that you have a good animation.

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Not at all.

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It's not working in fact.

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So I'll put it to 90 and go to the camera.

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Let's open the rotation of the camera or even the position and decide exactly maybe I'll play with the

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rotation.

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Nothing is going go.

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I will use the position here.

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So I will lift the camera up or down.

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OK not just what's happening here.

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Fine.

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So now we can see the front and the back.

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So actually it's not about knowing what to do it's about trying slowly meticulously and getting the

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results that you want.

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This seems perfect except that this guy is now the front face is on top.

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So my only choice here is to go back to the four cubes here open the rotation and decide which one I

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want to rotate.

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In fact you can play with the orientation if you like.

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I would start with the why not.

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I would use the ax Yes.

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OK.

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Of course it's going to be 90 degrees.

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So have the faces facing the camera so now we actually did everything but there is something else I

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would like to show you here that is very important.

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I would drill down everything.

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If you look at the orbit that's open the rotation and you notice that the distance is not so cool here.

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These are.

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And these are too far how to fix it first before you go back to zero.

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That is zero.

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To the zoom in or zoom out and select the one that is on top and just click and drag it up Alpers shift.

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So I put it outside the decomposition.

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Pretty interesting right guys.

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OK.

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So put that aside.

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So I'm trying to make this distance equal to this distance here.

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It's pretty good by the way not as fact.

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So let's go back to 90 degrees now on the rotation and not what happened the distance here has become

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a bit better.

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I would zoom in at what hundred percent.

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And then if you were here you are the distance now.

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It's much better.

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It can't come back and fix it the way you would like.

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Let's create the animation.

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So the first thing you want is to get frame the Y.

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But let's not start at zero or start at 15 degrees.

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We can't see them even 10 degrees.

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I think it will do yes.

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Then we go to one second.

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Let's zoom in here so we can see one second to go to one second and then rotate them plus 90.

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So I'm not kidding 90 rotating plus 90 minute 10 plus 90.

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It will be 100.

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I'll keep it at this position for example at half seconds or go plus 15.

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That's half second keyframe again then plus one that will be 100 and then rotate it plus 90.

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OK guys then we repeat the same plus 15 keyframe stable position plus 100 rotate plus 90.

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Here you are and then plus 15.

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We have a stable position just a frame then plus 100 and we rotate at plus 90.

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Not just now I have one full rotation and 10 degrees meaning I went through the 360 degree or the forestation.

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If you come back to the beginning and play it you are a very nice animation one two and they're coming

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up.

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So actually if you're not this you have created your animation is not bad at all.

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So not if you want this animation to continue at the end of the camp and it's somehow seamless.

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Let's put the expression loop out and we click out and let's play and see exactly what have you achieved.

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Pretty cool animation right guys.

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Remember guys that you can come over and start any meeting the commentor you can just play with it and

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decide OK how you want your cube to move not just what's happening here in Phantom of the camera.

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It can move in a very nice way.

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OK.

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So if you come over here for example and take the time line to get to the beginning keyframe the position

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and come after to second start up ways returned this one the value to zero the way twice that is what

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kind of information you have here.

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If you play it will grow and they are coming in OK.

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So your imagination is very welcome here.

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And you start playing and doing a lot of tricks.

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Thank you very much for listening to me for such a long time and I hope you have benefited a lot and

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I hope you will use this system this method whenever you want to call them and do create animations.

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I leave it to you and I hope you have a lot of fun.

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See you in the next section.
