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Hi guys and I hope you enjoyed the previous lectures about the puppet pin.

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Let's explore more and find out how we can use the puppet overlap to output the mesh of I would take

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one of the pin and I want you to notice how the mesh was created and how the triangles are operating

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in comparison to each other.

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If you click on the drag and bring it over here you'll notice that this hand is somehow getting mixed

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by tangle with the other pixels over here or the other tankards not is that it's neither in front or

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in the back.

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It's just somehow in between on top and behind.

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If you go down it's 100 percent behind the feet.

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OK.

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If you come to the hand here it's behind the hand and here is getting totally mixed up.

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So how did this happen.

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First of all when you put your first pin enmesh has been created and this mesh had all these triangles

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which dangle is in front and which dangle is in the back.

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Effects right to the side is best.

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Which are the things that are in front or the one in the back.

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But this guessing of after effects after taking a flat image and cutting it into triangles and deciding

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which one comes in front or which one comes in the back is not very good accurate as you can see here

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but it has done a great job.

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You have to admit that it's a great job.

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That's why there is the puppet of a lab tool to help us identify which Vigers come in front and which

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one comes in the back.

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The puppet being tool has two properties here the in front and then I put in front two 50 percent.

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I was thinking few things and they extend to 50 50 percent is the default and extend 50 I think is the

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default.

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I don't know maybe you have a different figure that address.

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Well if you're not just 50 percent in front is also 50 percent in the back.

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So now if X was 50 percent it's guessing which one is in front and in the back.

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That's helping let's the pin overlap and create an overlap in just over overlapping is usually blue.

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And what you see in the white over here is the extent.

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So you put the pin in it has extended 50 all around.

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OK.

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This is just a figure is not 50 percent.

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Now it's 50 percent in-front you can make it for example 100 percent or 150 percent in front.

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Notice how the white collar he had became a bit whiter.

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I'm going to take it up more.

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And you notice the white becomes a bit whiter just at now extend to 50.

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So the bill now is at 107 percent.

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And with this pin there is an extent of 50 that also that one had the 7 percent you can increase the

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extent.

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Here you are not what's happening in the tool.

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You see how it's grazing you can increase more and you can also move it.

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So this being was all the white triangles around the extent are now at what the 7 percent in-front fine.

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Let's take now the puppet tool click and put it on top let's remove the mesh to see it very well and

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see what happened here.

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You notice that where every hot conflict is no more.

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Because now this area is 107 percent in front and the others are 50 percent influence.

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Here you are you've fixed it.

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But maybe sometimes you know everywhere we're going.

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It's very cool except over here you have a problem.

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So you need to decide let's take the other hand and put it just in front and see if there is a conflict

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actually there is a conflict over here of course and that is maybe a conflict yes.

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Not how jumping from front to the back OK I guess it is in the back of the feet.

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But it is in front of the body.

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So let's take now this hand and make it in the back or go to the puppet of a lab tool and put a pen

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just over here put the pin here because there is extent.

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So just try to put it in a good area it has inherited the previous values.

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I will put it for example at 0 to start with.

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And I think the extent is cool then I'm starting to take it negatively.

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That is what's going to happen.

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It went a dark dark meaning.

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It's in the back and the in front is negative.

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Harry I'm going to extend that or move the pin a bit up I think.

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Yes.

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Just over here.

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Everything is covered.

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OK.

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And then go for the beento now.

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And just scroll down to see is it in the back at 100 percent what actually it is in the back now and

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this is pretty cool.

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So if you have any conflict area you can fix it with the puppet overlap.

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Now let's check what happened in the timeline for go to the puppet of a lab tool and select this pin.

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It's over here.

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Come to the mesh over here.

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There is no pin.

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If you notice for the overlap so that overlap you cannot animate it.

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There is no pin for it.

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There is only a pin for position and starching.

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So this is the overlap is pretty easy pretty simple.

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Usually what you do first you work on your overlaps then you work on the animation or you can watch

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the animation start struggling with the overlap.

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What comes in front what comes in the back.

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Thank you very much for listening.

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And in the next lecture we look what the stature tool does.

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I'll see you then.
