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This action guys you are going to explore the puppet been taught if you want to follow along with me

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please open the file puppet doors.

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Started.

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AP At the end of the section you can open up to that final AP and see exactly how you have done the

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work.

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For now I would like you to follow along and it will do the work together.

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Remember in the previous lecture we have created our target composition and what we want now to start

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working with the puppet.

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We come to the puppet bin tool and click you are three puppet tools that you can use.

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The first one is puppet pin tool and it create pins for use that you can.

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Any meat would see that and you have the stash tool and the overlap tool that will see the next action.

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I will select now the puppet pin to the mouse pointer.

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Now is a puppet.

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So what's the concept of the tool with a pin.

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All you will add pins to your image that will act like anchor points somehow and you can and he made

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this beans and create deformations or distortions if you like in your image.

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Done properly you will get very nice and image.

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Now as soon as you selected the pin tool you notice that is meshes.

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And it says Sure.

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So I can check it off.

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It says no show for the mesh.

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I'll put it on now.

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Please put it on and you have had expansion and density.

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Now I will see about this as we work this out the first bit.

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For example I come to the end of the tail here and click.

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I added the pin but in the same time a mesh has been created that has an extension of 5 and a density

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of 12.

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We'll talk later about expansion and density.

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OK you can come and she has these once having set the first pin.

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If you point on the pin you'll notice that the mouse pointer would change into a kind of move pointer.

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You can click on it and start moving it around.

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Notice that you are not moving the image.

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You notice the delimiters of the image over here.

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The image is not moving.

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You are actually only moving the mesh that has been created.

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So actually this is very useful but moving the image instead of using the anchor point.

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But that's not the point.

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The point is to add another pinless added on the end of the day just over here.

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We have two pins.

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One will act as an anchor for the second one.

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For example if I select the second one I click on it and start moving.

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Notice that the second bin is somehow acting as an anchor.

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I notice how the tail is being distorted.

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You see how so you are actually moving the mesh.

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Remember that.

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So there is some distortion.

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For example we come over here.

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I will undo this if you set the pin at the beginning of the tail and move it.

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Notice the other pin is acting as an anchor and there is quite some distortion for the area that is

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being moved.

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Thats the tail is being distorted.

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So the pins will act as anchors for each other pull.

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So let's add one on the bottom of the feet just like this and hold the tail and see what happens.

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Now you notice all the other pins.

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It doesn't matter how many they are acting as anchor point for this one that are moving around for the

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spin or moving around.

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But that's undo.

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Let's add more.

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It's been over here on the shoulders because later on you might want to use the hands and I would add

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one just in the middle here and another one on the bottom here and maybe one on the head and one on

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the neck.

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Maybe I would see if it works.

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I would it now.

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The day I move it.

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So not just now or other anchors acting as anchor points and not moving.

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Pretty interesting guys.

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Ok but also there is some kind of nice distortion that's happening to the legs.

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And in either case it makes sense.

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Not always the distortion works you know the way you would like sometimes is like bending things and

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so on.

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And this is the object of the mesh itself.

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Let's look now at the timeline what happened inside the time.

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Let's take it up over here.

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And we have an effect that is applied so the puppet tool is an effect.

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Pretty interesting.

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And we have here the puppet engine.

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Now guys if you are in Sydney 2000 18 and almost the puppet engine will appear and you have two options

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the legacy the old system before 2018 and the advance that we will use in 2018 and we have it mesh 1.

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This is the mesh we had been working on and you have the compositing options as usual for any effect.

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Let's drill down one so you have not set the density for one and the expansion for one so inside one

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you'll have different.

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If I turned down you and not just you have all the pins.

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So what's the Casati what happened by setting the first pin you have created.

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If you remember that has a density and expansion with certain values.

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And the group deform has been created.

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Why do you have all the pins.

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And that's not all guys.

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If you move the time indicator here you're not to set for every pin it keyframe has been created.

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You see all of them have keyframes.

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If you throw down puppet been 10 you will have the type which is either position or.

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In this case you have put a position pin.

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So we have position over here and the position is keyframes at a certain value and you have your keyframe.

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So if you select your lap as you to see all the keyframes you're not is that you have a position keyframe

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for everything that you have created.

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And it means that you can start animating your pins.

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And this is what we'll do in the next lecture.

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Thank you.

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See you then.
