This action guys you are going to explore the puppet been taught if you want to follow along with me
please open the file puppet doors.
Started.
AP At the end of the section you can open up to that final AP and see exactly how you have done the
work.
For now I would like you to follow along and it will do the work together.
Remember in the previous lecture we have created our target composition and what we want now to start
working with the puppet.
We come to the puppet bin tool and click you are three puppet tools that you can use.
The first one is puppet pin tool and it create pins for use that you can.
Any meat would see that and you have the stash tool and the overlap tool that will see the next action.
I will select now the puppet pin to the mouse pointer.
Now is a puppet.
So what's the concept of the tool with a pin.
All you will add pins to your image that will act like anchor points somehow and you can and he made
this beans and create deformations or distortions if you like in your image.
Done properly you will get very nice and image.
Now as soon as you selected the pin tool you notice that is meshes.
And it says Sure.
So I can check it off.
It says no show for the mesh.
I'll put it on now.
Please put it on and you have had expansion and density.
Now I will see about this as we work this out the first bit.
For example I come to the end of the tail here and click.
I added the pin but in the same time a mesh has been created that has an extension of 5 and a density
of 12.
We'll talk later about expansion and density.
OK you can come and she has these once having set the first pin.
If you point on the pin you'll notice that the mouse pointer would change into a kind of move pointer.
You can click on it and start moving it around.
Notice that you are not moving the image.
You notice the delimiters of the image over here.
The image is not moving.
You are actually only moving the mesh that has been created.
So actually this is very useful but moving the image instead of using the anchor point.
But that's not the point.
The point is to add another pinless added on the end of the day just over here.
We have two pins.
One will act as an anchor for the second one.
For example if I select the second one I click on it and start moving.
Notice that the second bin is somehow acting as an anchor.
I notice how the tail is being distorted.
You see how so you are actually moving the mesh.
Remember that.
So there is some distortion.
For example we come over here.
I will undo this if you set the pin at the beginning of the tail and move it.
Notice the other pin is acting as an anchor and there is quite some distortion for the area that is
being moved.
Thats the tail is being distorted.
So the pins will act as anchors for each other pull.
So let's add one on the bottom of the feet just like this and hold the tail and see what happens.
Now you notice all the other pins.
It doesn't matter how many they are acting as anchor point for this one that are moving around for the
spin or moving around.
But that's undo.
Let's add more.
It's been over here on the shoulders because later on you might want to use the hands and I would add
one just in the middle here and another one on the bottom here and maybe one on the head and one on
the neck.
Maybe I would see if it works.
I would it now.
The day I move it.
So not just now or other anchors acting as anchor points and not moving.
Pretty interesting guys.
Ok but also there is some kind of nice distortion that's happening to the legs.
And in either case it makes sense.
Not always the distortion works you know the way you would like sometimes is like bending things and
so on.
And this is the object of the mesh itself.
Let's look now at the timeline what happened inside the time.
Let's take it up over here.
And we have an effect that is applied so the puppet tool is an effect.
Pretty interesting.
And we have here the puppet engine.
Now guys if you are in Sydney 2000 18 and almost the puppet engine will appear and you have two options
the legacy the old system before 2018 and the advance that we will use in 2018 and we have it mesh 1.
This is the mesh we had been working on and you have the compositing options as usual for any effect.
Let's drill down one so you have not set the density for one and the expansion for one so inside one
you'll have different.
If I turned down you and not just you have all the pins.
So what's the Casati what happened by setting the first pin you have created.
If you remember that has a density and expansion with certain values.
And the group deform has been created.
Why do you have all the pins.
And that's not all guys.
If you move the time indicator here you're not to set for every pin it keyframe has been created.
You see all of them have keyframes.
If you throw down puppet been 10 you will have the type which is either position or.
In this case you have put a position pin.
So we have position over here and the position is keyframes at a certain value and you have your keyframe.
So if you select your lap as you to see all the keyframes you're not is that you have a position keyframe
for everything that you have created.
And it means that you can start animating your pins.
And this is what we'll do in the next lecture.
Thank you.
See you then.