1
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Guys in the previous lecture we have set up our bins.

2
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OK.

3
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Put them anywhere that I found convenient you can come back and change them the way you would like.

4
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And we had one which is density at 12.

5
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Please set it at 12 and the expansion make it five.

6
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That's very cool.

7
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We'll talk about mesh and expansion in the next lecture.

8
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That would be better.

9
00:00:21,840 --> 00:00:24,220
For now we'd like you to start a new meeting.

10
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It's very simple to animate the pins.

11
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It's even easier than animating the position.

12
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Remember that when we created the pin immediately keyframe has been created where the time indicator

13
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was I was at 0 0 and all the keyframes that worked at 0 0.

14
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So from now on we are very attentive to where is the time indicated when you creating it.

15
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Let's come at half a second.

16
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That's 12 frames and start for example moving this hand click and drag it up.

17
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Now that's what's happening here.

18
00:00:56,440 --> 00:01:02,590
You have a motion path already busy because I did the setting for a busy and then you can manipulate

19
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the motion path as easy as I'm showing at the same time over here.

20
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I'll just add the second hand up over here.

21
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No not as the key frames are being created according to the pin and if you don't like the name here

22
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you can always de-select click on the name only press enter and say for example this is the left hand.

23
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That is if you're doing some complicated that emissions.

24
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Yes.

25
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It's good to be named then they stick the table to have a second and animated for example also up.

26
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The guy is very happy.

27
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Ok is it tiger.

28
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OK.

29
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Now we can defeat it just like this one is over here.

30
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And the other one comes in.

31
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We go to one second.

32
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Here you are.

33
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And then we for example return them to where they were.

34
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OK.

35
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What is the distortion 0.

36
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What's happening.

37
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OK it's quite cool by the way the mesh is excellent.

38
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See all the distortions are according to the mesh you animated the table.

39
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Now let's take this hand and just pull it over here and this one we just take it down.

40
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Here you are.

41
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Now even you can select all the keyframes if you like and press 9 to ease them.

42
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So let's play our animation now see exactly what's happening.

43
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Pretty cool.

44
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Nice.

45
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So now you animated the title.

46
00:02:28,850 --> 00:02:32,090
Now if you want to continue the animation you moved down the timeline.

47
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You select a pin and you change its position.

48
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You do whatever you like with the position.

49
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Let's put them down here for example the tailless is it in the feet.

50
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Let's put them back.

51
00:02:43,710 --> 00:02:44,040
OK.

52
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And so on.

53
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You know having seconds or even sometimes you know frame by frame you would and make your puppet just

54
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like this.

55
00:02:51,760 --> 00:02:52,510
It's very nice.

56
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By the way because it's satisfying when you've finished the animation I would de-select everything to

57
00:02:58,030 --> 00:03:02,470
see it while our guy is very nicely being animate.

58
00:03:02,770 --> 00:03:10,420
So actually this is the concept of actually meeting the pins one time using the keyframes and the position

59
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but there is a better way to animate and it is the record option over here we see that in the next lecture.
