Guys in the previous lecture we have set up our bins.
OK.
Put them anywhere that I found convenient you can come back and change them the way you would like.
And we had one which is density at 12.
Please set it at 12 and the expansion make it five.
That's very cool.
We'll talk about mesh and expansion in the next lecture.
That would be better.
For now we'd like you to start a new meeting.
It's very simple to animate the pins.
It's even easier than animating the position.
Remember that when we created the pin immediately keyframe has been created where the time indicator
was I was at 0 0 and all the keyframes that worked at 0 0.
So from now on we are very attentive to where is the time indicated when you creating it.
Let's come at half a second.
That's 12 frames and start for example moving this hand click and drag it up.
Now that's what's happening here.
You have a motion path already busy because I did the setting for a busy and then you can manipulate
the motion path as easy as I'm showing at the same time over here.
I'll just add the second hand up over here.
No not as the key frames are being created according to the pin and if you don't like the name here
you can always de-select click on the name only press enter and say for example this is the left hand.
That is if you're doing some complicated that emissions.
Yes.
It's good to be named then they stick the table to have a second and animated for example also up.
The guy is very happy.
Ok is it tiger.
OK.
Now we can defeat it just like this one is over here.
And the other one comes in.
We go to one second.
Here you are.
And then we for example return them to where they were.
OK.
What is the distortion 0.
What's happening.
OK it's quite cool by the way the mesh is excellent.
See all the distortions are according to the mesh you animated the table.
Now let's take this hand and just pull it over here and this one we just take it down.
Here you are.
Now even you can select all the keyframes if you like and press 9 to ease them.
So let's play our animation now see exactly what's happening.
Pretty cool.
Nice.
So now you animated the title.
Now if you want to continue the animation you moved down the timeline.
You select a pin and you change its position.
You do whatever you like with the position.
Let's put them down here for example the tailless is it in the feet.
Let's put them back.
OK.
And so on.
You know having seconds or even sometimes you know frame by frame you would and make your puppet just
like this.
It's very nice.
By the way because it's satisfying when you've finished the animation I would de-select everything to
see it while our guy is very nicely being animate.
So actually this is the concept of actually meeting the pins one time using the keyframes and the position
but there is a better way to animate and it is the record option over here we see that in the next lecture.