In the previous lecture guys you animated are famous I Tiger here a bit at the time.
OK.
And you created keyframes every half second or so and you had the motion path that you could just move
around this technique is excellent.
When you know exactly what kind of animation you want and you know the precise position of the pins
for every half a second.
In this example but how about if you want to create a bit around you have you know the direction of
the animation you have a concept of it but it's not important to know that I have.
Second it has to be in this position or the other position.
It's a bit of kind of random.
How would you create such an animation for let's say 7 seconds.
Let me show you an example.
I would select Tiger and control the I would duplicated Open Tiger and here I'm going to select all
the key frames all of them and make sure the time indicator is at the beginning and delete them.
Then click on one of the position and you have the keyframes back at the initial position.
So what I would like to do is to move the tail for example left or right left or right up and down you
know just randomly.
How would I do that.
What there is a great option when you come to the puppet tool.
You can see here that is the core options.
Click on it because the options will allow you to hold down the control key while dragging a puppet
pin to record.
Animation actually called the animation through keyframes.
So every time you move it somewhere it will create keyframes.
Then the speed is 50 percent meaning the time lapse is not going on at 100 percent as normal time is
going to play every one second in two seconds.
So it's going to play at 50 percent of the normal speed.
This morning at 10 you know it's going to create a lot of keyframes here for every time you move.
If you put this thing for example at Twan it will be in the frame.
Every frame almost and all the motion path will be straight lines.
Supposing then you reduce the number of keyframes and we make sure that the motion bus is somehow a
bit non linear.
You can increase this to whatever figure you want.
In fact you can go so high.
I will leave it at 10 to show later on how to move even further use draft deformation.
If you check this one you will see kind of contused around what you're admitting.
Now you could just the mesh or not.
I prefer not to sure the mesh because she'd be too much graphic here and I might miss where I'm going.
I click OK.
Before we start animating let's reduce the time line because this guy will go to the end of the composition.
I don't want to go to 20 seconds.
So I will go to for example seven seconds.
That's enough press.
And and then come up to work area and go to seven seconds.
Of course guys remember to take back the time line to get to the beginning.
Now I come over here and point at the pin press control and hopefully you can see that the mouse pointer
is changed into a black hole and a stopwatch as soon as I start moving is gonna start recording at half
the speed 50 percent.
So now I would start moving the tail.
OK.
Can is now the control or the command and the math.
And that is how it's running in the timeline line at half speed.
And I'm moving this and it's recording everything.
When it comes to the end of the cup it will stop.
Not this that's created so many keyframes for you display that the mission is to select from so we can
see it and play that animation.
Now I went up.
Left or Right.
Pretty cool right guys.
Well if you are focusing on the Basenji could have gotten a better animation even.
So now it has a huge number of keyframes.
We will learn how to smooth it even better find this.
And now how about if I could unmeet both bins at the same time.
Best shift and select the second pin.
Now both of them selected and the time indicator is at the beginning I press control of command on the
Mac and bring the pointer to one of the pins.
Then as soon I'm going to move it around and start recording.
Watch it guys.
You are not going down up down or left right left right is a very happy guy down very nice.
Even seven seconds is a very long time to do this.
But actually you get the point.
OK.
Here you are.
Let's play de-select of two.
And notice the tail of course was moving.
If you remember you could see the contour and both pins here have been animated.
This is very nice animation the way is going left and right together you know very synchronized and
very beautiful animation.
Let's play more.
Would you like to play more guys.
Let's select now.
The two pins over here.
OK.
I like select the first one shift.
So like the second one best control or comment on the Mac make sure the time indicated at the beginning
I'm got to start moving left and right.
You're not just you can see all the other pins moving.
Very cool animation.
Here you are.
Then let's make him jump he's happy a has won the football match whatever you like guys.
So random on the mission really is at least a bit too early.
That the jump over here.
Press F to select again.
Here you are.
Now everything is moving very nicely.
Now in this here there are so many keyframes and sometimes you don't want that you want sometimes to
see the motion path to work on it a bit.
So the only way is to reduce the keyframes and this is what you are going to do in the next lecture
using the smoother.
Thank you very much for listening.
I'll see you then.