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In the previous lecture guys you animated are famous I Tiger here a bit at the time.

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OK.

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And you created keyframes every half second or so and you had the motion path that you could just move

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around this technique is excellent.

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When you know exactly what kind of animation you want and you know the precise position of the pins

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for every half a second.

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In this example but how about if you want to create a bit around you have you know the direction of

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the animation you have a concept of it but it's not important to know that I have.

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Second it has to be in this position or the other position.

10
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It's a bit of kind of random.

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How would you create such an animation for let's say 7 seconds.

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Let me show you an example.

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I would select Tiger and control the I would duplicated Open Tiger and here I'm going to select all

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the key frames all of them and make sure the time indicator is at the beginning and delete them.

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Then click on one of the position and you have the keyframes back at the initial position.

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So what I would like to do is to move the tail for example left or right left or right up and down you

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know just randomly.

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How would I do that.

19
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What there is a great option when you come to the puppet tool.

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You can see here that is the core options.

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Click on it because the options will allow you to hold down the control key while dragging a puppet

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pin to record.

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Animation actually called the animation through keyframes.

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So every time you move it somewhere it will create keyframes.

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Then the speed is 50 percent meaning the time lapse is not going on at 100 percent as normal time is

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going to play every one second in two seconds.

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So it's going to play at 50 percent of the normal speed.

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This morning at 10 you know it's going to create a lot of keyframes here for every time you move.

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If you put this thing for example at Twan it will be in the frame.

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Every frame almost and all the motion path will be straight lines.

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Supposing then you reduce the number of keyframes and we make sure that the motion bus is somehow a

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bit non linear.

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You can increase this to whatever figure you want.

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In fact you can go so high.

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I will leave it at 10 to show later on how to move even further use draft deformation.

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If you check this one you will see kind of contused around what you're admitting.

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Now you could just the mesh or not.

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I prefer not to sure the mesh because she'd be too much graphic here and I might miss where I'm going.

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I click OK.

40
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Before we start animating let's reduce the time line because this guy will go to the end of the composition.

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I don't want to go to 20 seconds.

42
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So I will go to for example seven seconds.

43
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That's enough press.

44
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And and then come up to work area and go to seven seconds.

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Of course guys remember to take back the time line to get to the beginning.

46
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Now I come over here and point at the pin press control and hopefully you can see that the mouse pointer

47
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is changed into a black hole and a stopwatch as soon as I start moving is gonna start recording at half

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the speed 50 percent.

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So now I would start moving the tail.

50
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OK.

51
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Can is now the control or the command and the math.

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And that is how it's running in the timeline line at half speed.

53
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And I'm moving this and it's recording everything.

54
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When it comes to the end of the cup it will stop.

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Not this that's created so many keyframes for you display that the mission is to select from so we can

56
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see it and play that animation.

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Now I went up.

58
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Left or Right.

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Pretty cool right guys.

60
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Well if you are focusing on the Basenji could have gotten a better animation even.

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So now it has a huge number of keyframes.

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We will learn how to smooth it even better find this.

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And now how about if I could unmeet both bins at the same time.

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Best shift and select the second pin.

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Now both of them selected and the time indicator is at the beginning I press control of command on the

66
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Mac and bring the pointer to one of the pins.

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Then as soon I'm going to move it around and start recording.

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Watch it guys.

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You are not going down up down or left right left right is a very happy guy down very nice.

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Even seven seconds is a very long time to do this.

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But actually you get the point.

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OK.

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Here you are.

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Let's play de-select of two.

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And notice the tail of course was moving.

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If you remember you could see the contour and both pins here have been animated.

77
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This is very nice animation the way is going left and right together you know very synchronized and

78
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very beautiful animation.

79
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Let's play more.

80
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Would you like to play more guys.

81
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Let's select now.

82
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The two pins over here.

83
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OK.

84
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I like select the first one shift.

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So like the second one best control or comment on the Mac make sure the time indicated at the beginning

86
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I'm got to start moving left and right.

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You're not just you can see all the other pins moving.

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Very cool animation.

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Here you are.

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Then let's make him jump he's happy a has won the football match whatever you like guys.

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So random on the mission really is at least a bit too early.

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That the jump over here.

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Press F to select again.

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Here you are.

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Now everything is moving very nicely.

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Now in this here there are so many keyframes and sometimes you don't want that you want sometimes to

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see the motion path to work on it a bit.

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So the only way is to reduce the keyframes and this is what you are going to do in the next lecture

99
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using the smoother.

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Thank you very much for listening.

101
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I'll see you then.
