Let's say exactly how we can meet.
Let's try to animate his leg here and it bit off his head.
I won't go too far because it gets boring for you go look at me you know moving some keyframes around.
I was zooming over here.
I'm not going to use the position.
I'm going to use just the advanced spin and maybe the bent.
Now what is the decision.
Shall I put the stash pin in the beginning to create some bones or not.
Well actually what I'm going to do is to come to the puppet advanced been but it's been just over here.
And of course he's going to move all the way so I'm going to put another pin here.
So now if I move the leg here you are it's moving very nicely.
I can also rotate the stuff from here.
Let's go to have a second.
Something like this and then move the pin over here.
OK and then rotate it simple like this.
Let's roll it more.
So now we have a very simple enemy of this guy lifting his foot.
Not bad at all.
I could for example put another pin over here the way I'm going to do it is to put it just here.
OK.
And to rotate it just like this and to lift it up I come back to the beginning.
Of course is distorted.
I take the pin and put it down.
I just wrote it.
That's one way to do it.
I'm going to take it a bit more down.
So right very nice animation now the guy lifts.
So let's come to the timeline here.
And I will go full screen.
No I wasn't I would select the keyframes over here and move them to almost half a second.
Something like this.
Then collect all the keyframes procedure copy them back over here and post them again.
So now I have a kind of same animation.
So the guy is moving.
Of course you can start looping out all these keyframes.
There won't be a problem or you can just select all of them again.
Control-C come over here and duplicate them the way you would like.
OK.
So we have this animation now.
So we're not is that he's moving too much over here.
So let's put in advance been.
Now if you play is moving only his foot now but let's see it all together fit to 100 percent.
And the guy is animating his foot.
Of course feel free to do more animation for the other three.
Now I'm going to add here on the head and then when he comes in the beginning he lifts his foot I'm
going to turn this jazz that I was with the axis.
Then the next Schwerin maybe I take that back.
OK.
Like this.
Yeah.
Then the next frame over here I'm going to take it back here.
Now I have a cycle.
And go to the other one and I have it kind of a cycle here and Control-C Contrave that will do.
Let's play it.
Yup.
Nice good guys.
So this is a way to animate if you like and you can go ahead do all kinds of animations with the pins.
Be careful how you animate how you bend and so on.
Please as a challenge you can do the other feat for example.
The guidelines don't.
You don't have to make him walk.
OK you can just make him dance.
Should be interesting to make him dance with the other foot in the opposite direction meaning this one
is way up.
This one is down and vice versa and you have the guy you know jumping back and forth on the two front
feet.
And don't forget to move the head.
Thank you very much for listening.
I will see you in the next election.