1
00:00:01,310 --> 00:00:03,830
Let's say exactly how we can meet.

2
00:00:04,320 --> 00:00:07,870
Let's try to animate his leg here and it bit off his head.

3
00:00:07,890 --> 00:00:14,070
I won't go too far because it gets boring for you go look at me you know moving some keyframes around.

4
00:00:14,310 --> 00:00:16,560
I was zooming over here.

5
00:00:16,560 --> 00:00:18,270
I'm not going to use the position.

6
00:00:18,750 --> 00:00:23,300
I'm going to use just the advanced spin and maybe the bent.

7
00:00:23,730 --> 00:00:25,230
Now what is the decision.

8
00:00:25,320 --> 00:00:30,320
Shall I put the stash pin in the beginning to create some bones or not.

9
00:00:30,660 --> 00:00:36,980
Well actually what I'm going to do is to come to the puppet advanced been but it's been just over here.

10
00:00:37,860 --> 00:00:42,450
And of course he's going to move all the way so I'm going to put another pin here.

11
00:00:42,450 --> 00:00:46,620
So now if I move the leg here you are it's moving very nicely.

12
00:00:46,620 --> 00:00:49,640
I can also rotate the stuff from here.

13
00:00:49,640 --> 00:00:51,580
Let's go to have a second.

14
00:00:51,830 --> 00:00:55,500
Something like this and then move the pin over here.

15
00:00:55,970 --> 00:00:59,870
OK and then rotate it simple like this.

16
00:00:59,910 --> 00:01:01,210
Let's roll it more.

17
00:01:01,310 --> 00:01:05,470
So now we have a very simple enemy of this guy lifting his foot.

18
00:01:05,480 --> 00:01:07,010
Not bad at all.

19
00:01:07,010 --> 00:01:12,560
I could for example put another pin over here the way I'm going to do it is to put it just here.

20
00:01:12,770 --> 00:01:13,550
OK.

21
00:01:13,700 --> 00:01:20,570
And to rotate it just like this and to lift it up I come back to the beginning.

22
00:01:20,600 --> 00:01:22,240
Of course is distorted.

23
00:01:22,310 --> 00:01:24,480
I take the pin and put it down.

24
00:01:24,530 --> 00:01:26,400
I just wrote it.

25
00:01:26,960 --> 00:01:28,610
That's one way to do it.

26
00:01:28,640 --> 00:01:31,050
I'm going to take it a bit more down.

27
00:01:31,160 --> 00:01:33,940
So right very nice animation now the guy lifts.

28
00:01:34,010 --> 00:01:36,930
So let's come to the timeline here.

29
00:01:37,400 --> 00:01:39,420
And I will go full screen.

30
00:01:39,460 --> 00:01:45,780
No I wasn't I would select the keyframes over here and move them to almost half a second.

31
00:01:45,830 --> 00:01:47,000
Something like this.

32
00:01:48,390 --> 00:01:55,760
Then collect all the keyframes procedure copy them back over here and post them again.

33
00:01:56,040 --> 00:01:59,280
So now I have a kind of same animation.

34
00:01:59,520 --> 00:02:00,790
So the guy is moving.

35
00:02:00,840 --> 00:02:03,870
Of course you can start looping out all these keyframes.

36
00:02:03,900 --> 00:02:08,490
There won't be a problem or you can just select all of them again.

37
00:02:08,670 --> 00:02:14,700
Control-C come over here and duplicate them the way you would like.

38
00:02:14,730 --> 00:02:15,040
OK.

39
00:02:15,060 --> 00:02:17,980
So we have this animation now.

40
00:02:18,330 --> 00:02:21,310
So we're not is that he's moving too much over here.

41
00:02:21,300 --> 00:02:23,660
So let's put in advance been.

42
00:02:23,730 --> 00:02:31,160
Now if you play is moving only his foot now but let's see it all together fit to 100 percent.

43
00:02:31,440 --> 00:02:33,000
And the guy is animating his foot.

44
00:02:33,000 --> 00:02:36,250
Of course feel free to do more animation for the other three.

45
00:02:36,630 --> 00:02:43,630
Now I'm going to add here on the head and then when he comes in the beginning he lifts his foot I'm

46
00:02:43,630 --> 00:02:49,090
going to turn this jazz that I was with the axis.

47
00:02:49,210 --> 00:02:52,710
Then the next Schwerin maybe I take that back.

48
00:02:53,540 --> 00:02:54,100
OK.

49
00:02:54,150 --> 00:02:55,380
Like this.

50
00:02:55,530 --> 00:02:56,040
Yeah.

51
00:02:56,280 --> 00:03:00,470
Then the next frame over here I'm going to take it back here.

52
00:03:01,720 --> 00:03:03,230
Now I have a cycle.

53
00:03:03,430 --> 00:03:11,060
And go to the other one and I have it kind of a cycle here and Control-C Contrave that will do.

54
00:03:11,190 --> 00:03:12,370
Let's play it.

55
00:03:14,850 --> 00:03:15,300
Yup.

56
00:03:15,370 --> 00:03:16,900
Nice good guys.

57
00:03:16,900 --> 00:03:22,990
So this is a way to animate if you like and you can go ahead do all kinds of animations with the pins.

58
00:03:22,990 --> 00:03:26,790
Be careful how you animate how you bend and so on.

59
00:03:27,030 --> 00:03:30,530
Please as a challenge you can do the other feat for example.

60
00:03:30,640 --> 00:03:31,480
The guidelines don't.

61
00:03:31,490 --> 00:03:32,970
You don't have to make him walk.

62
00:03:33,070 --> 00:03:34,670
OK you can just make him dance.

63
00:03:34,720 --> 00:03:40,330
Should be interesting to make him dance with the other foot in the opposite direction meaning this one

64
00:03:40,330 --> 00:03:40,930
is way up.

65
00:03:40,930 --> 00:03:46,270
This one is down and vice versa and you have the guy you know jumping back and forth on the two front

66
00:03:46,270 --> 00:03:46,940
feet.

67
00:03:46,990 --> 00:03:48,370
And don't forget to move the head.

68
00:03:48,700 --> 00:03:50,060
Thank you very much for listening.

69
00:03:50,110 --> 00:03:51,440
I will see you in the next election.
