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In the previous lecture guys we set up our workspace and we created a composition.

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Now let's explore it a bit the puppet beans what I will do is take you through the bins how to work

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with the pins and the concept and song.

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Then later on we will go through the workflow meaning what pins you would start with then how to add

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other pins for the animation.

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We have here several kinds of beans.

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You have now the puppet position pin and you have the stars of the band and the advance and they overlap

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the position the band and the advance are animation pins meaning you can meet with these pins.

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The starch is to stiffen certain areas and the overlap is to organize.

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Which part of the image comes in front and which parts come in the back.

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Let's go to the concept first.

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Let's start with the position.

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When I was selected and go towards the image of select the layer itself or the effect and you can point

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any way inside your image inside the alpha channel if you remember.

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And you can set the pin by just clicking OK I would set one just over here that is what happens.

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A position pin has been created and a mesh also has been created.

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And here you have the mesh option you can hide the mesh or should the mesh OK for now.

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We show the mesh.

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It has its expansion and the density will go through these later on and you have the record option that

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will appear only when using the position.

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Now if you come to the pin you can click on it and start moving it as simple as this.

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Not is what is moving.

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It is not your image all together.

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It's only the mesh or the Alfar channel that is being moved and somehow may be distorted bit.

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OK guys so you can start animating like this without moving the layer itself I do this.

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Now let's add another pin and see what happens.

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I will add the pin here at the end of the table.

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So you have to position in if you select the previous one and you start moving it around.

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That is was happening.

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The previous bin is acting as a nuncle for the spin not just how it's working.

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I wouldn't do that now if I select the other pin and start moving around.

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You notice that the previous pen is acting as an anchor.

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It is not moving.

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So you can move one pin at a time.

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If this is the only been selected of course I notice how there is distortion on the tail within the

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concept of pins acting as anchors for the other pins.

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Let's add a few more.

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Let's add one on the legs here.

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And now if I move the tail you will notice now the legs are not moving.

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All the other pins are acting as anchors.

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Here you are this add more pins to fix certain points and then we move the tail and see exactly how

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it will be if we just put one over here and one over here.

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OK.

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That would be cool.

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And maybe one on the neck over here.

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The legs are moving.

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But when he moves his tail maybe we shouldn't have the knees moving so I put another year maybe another

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one here it doesn't matter I can delete them later.

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They stick the tail out and that's what's happening.

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Only the tail is being moved with whatever is affected when you move the tail with the mesh.

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So you're not see it it's affected.

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You can put that position in.

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I will undo that position in here.

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OK.

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So now this one will act as an anchor point and now you have the tail.

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And of course you have more distortions from the other side.

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I would undo this and undo the last bit.

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Now you could also take on the pin and not just here you have the distortion this motion is always according

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to the mesh this is now what happened in the timeline.

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First of all the puppet pin is in effect as you have noticed may be.

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And here you have the puppet effect.

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You have also the puppet engine.

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Now since 2000 18 the puppet engine has moved from legacy to advanced.

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And then you have an adjustment year rotation refinement and you can work on transparency and a new

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option here.

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Auto trace shapes you'll see that later and you have the mesh.

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So the mesh has been created and then you have the density of the mesh just over the air and then you

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have the expansion of the mass is three point zero and you have under the form or the pins that you

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have that if you turn down one of the pins in 2019 you have the ability to change what kind of pin you

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have positioned.

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Very useful.

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So you have the option to change it to start being bent or advance but actually this is the position

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that bin hands is going to animate the position of the pin and not just in the time line here.

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You have already framed all the pin.

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So now when you add a position pin and advents been there will be a key frame that is created automatically.

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I said take the left and press you.

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You can see all the keyframes have been created.

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Each time you added the pin.

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So I hope your indicator was not on and so but in the beginning and you start working then of course

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you can move all the keyframes later on.

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So now that we have previewed the concept and undie the position pin in the next lecture we'll see a

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bit more about the Bench been and how it works.
