In the previous lecture guys we set up our workspace and we created a composition.
Now let's explore it a bit the puppet beans what I will do is take you through the bins how to work
with the pins and the concept and song.
Then later on we will go through the workflow meaning what pins you would start with then how to add
other pins for the animation.
We have here several kinds of beans.
You have now the puppet position pin and you have the stars of the band and the advance and they overlap
the position the band and the advance are animation pins meaning you can meet with these pins.
The starch is to stiffen certain areas and the overlap is to organize.
Which part of the image comes in front and which parts come in the back.
Let's go to the concept first.
Let's start with the position.
When I was selected and go towards the image of select the layer itself or the effect and you can point
any way inside your image inside the alpha channel if you remember.
And you can set the pin by just clicking OK I would set one just over here that is what happens.
A position pin has been created and a mesh also has been created.
And here you have the mesh option you can hide the mesh or should the mesh OK for now.
We show the mesh.
It has its expansion and the density will go through these later on and you have the record option that
will appear only when using the position.
Now if you come to the pin you can click on it and start moving it as simple as this.
Not is what is moving.
It is not your image all together.
It's only the mesh or the Alfar channel that is being moved and somehow may be distorted bit.
OK guys so you can start animating like this without moving the layer itself I do this.
Now let's add another pin and see what happens.
I will add the pin here at the end of the table.
So you have to position in if you select the previous one and you start moving it around.
That is was happening.
The previous bin is acting as a nuncle for the spin not just how it's working.
I wouldn't do that now if I select the other pin and start moving around.
You notice that the previous pen is acting as an anchor.
It is not moving.
So you can move one pin at a time.
If this is the only been selected of course I notice how there is distortion on the tail within the
concept of pins acting as anchors for the other pins.
Let's add a few more.
Let's add one on the legs here.
And now if I move the tail you will notice now the legs are not moving.
All the other pins are acting as anchors.
Here you are this add more pins to fix certain points and then we move the tail and see exactly how
it will be if we just put one over here and one over here.
OK.
That would be cool.
And maybe one on the neck over here.
The legs are moving.
But when he moves his tail maybe we shouldn't have the knees moving so I put another year maybe another
one here it doesn't matter I can delete them later.
They stick the tail out and that's what's happening.
Only the tail is being moved with whatever is affected when you move the tail with the mesh.
So you're not see it it's affected.
You can put that position in.
I will undo that position in here.
OK.
So now this one will act as an anchor point and now you have the tail.
And of course you have more distortions from the other side.
I would undo this and undo the last bit.
Now you could also take on the pin and not just here you have the distortion this motion is always according
to the mesh this is now what happened in the timeline.
First of all the puppet pin is in effect as you have noticed may be.
And here you have the puppet effect.
You have also the puppet engine.
Now since 2000 18 the puppet engine has moved from legacy to advanced.
And then you have an adjustment year rotation refinement and you can work on transparency and a new
option here.
Auto trace shapes you'll see that later and you have the mesh.
So the mesh has been created and then you have the density of the mesh just over the air and then you
have the expansion of the mass is three point zero and you have under the form or the pins that you
have that if you turn down one of the pins in 2019 you have the ability to change what kind of pin you
have positioned.
Very useful.
So you have the option to change it to start being bent or advance but actually this is the position
that bin hands is going to animate the position of the pin and not just in the time line here.
You have already framed all the pin.
So now when you add a position pin and advents been there will be a key frame that is created automatically.
I said take the left and press you.
You can see all the keyframes have been created.
Each time you added the pin.
So I hope your indicator was not on and so but in the beginning and you start working then of course
you can move all the keyframes later on.
So now that we have previewed the concept and undie the position pin in the next lecture we'll see a
bit more about the Bench been and how it works.