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Hi guys and welcome to the first lecture in the expression section it's gonna be very interesting the

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expressions.

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And if you master them you're really going to create some fantastic animations without even a key free

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to go step by step.

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Now if you want to follow me please open expressions.

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That's a start.

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AP And in this project please double click on the quipping composition to open it and we start work

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up your dead already.

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Let's see what do we have here.

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We have a board or a circle going up and down on a motion path as simple as this for five seconds.

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And the star has no animation at all.

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Now if you are in 2018 and you want to use expressions is good to bring up the parent and link column

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for this.

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You are right click on next the name for example you go to columns and make sure the linked each check

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and you have the column.

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Over here this is used for printing and also linking properties.

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If you open the circle now down you will notice that in 2018 every property has a B.

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This is a Piqui you can use this pic with a link of properties or you can come to the stopwatch press

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alt or option on the Mac and click on it and you have the expressionlessly the menu open for you and

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you have a certain space over here which is the editing space for the expression's.

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Now here you have four icons.

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The first one is enable or this but the expression now is.

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But now you need the second one is for show posts expression graph after you have created an expression

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you can go to the graph and see how the graph is behaving for this expression and you have another Equipe

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and you have a small arrow here that says expression Englishman.

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If you click on it you will find that life x has hundreds of expressions over here.

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Now there is no need to learn all of them to learn about expressions or about linking.

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It's good to learn only the most common and the most useful ones some of them you need an expert level

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to start working on them.

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To answer the expression if you don't want it at all all you have to do is to come to the stopwatch

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based option on the map and click on it and it is it has disappeared.

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Lestat for example taking the star here and deciding that since the start has no animation and you don't

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want to create any keyframes you want to link the rotation of the star to the position because position

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is animate if you are in 2018 you can start using this.

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But I prefer to go over here to show you more.

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So I guess art or option and the Mike and I will use this is the same in fact I'll click on it and fact

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is that I can link to the whole position property X and Y or only take one single value which is the

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x value or the y value.

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Notation is a single value.

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So it would be interesting to pick up or to link the rotation to the x value of the position.

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Here you are.

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You release an expression has been created for you.

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That's quite right.

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This expression is really plain English.

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It says in this composition within the layer circle within the transformed properties.

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Please take the value of position 0 position 0 means it is the exposition.

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So you start 0 1.

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So notice it means in this composition from the last circle got a position here and take the value X

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as simple as this if you want to commit just click outside and your expression is written for you.

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Now if you play the star will be taking the rotation of values from the exposition of the circle.

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If escape through a bit here you are you're not the same value 2:59 and 2:59.

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Of course when you increase is going to give a full rotation plus the value.

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So it's 4 3 8 minus 360 the 360 year and the 78 you are now you animated the star without any keyframes.

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In short you linked the rotation of the star to the x position of the circle.

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That's it.

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So if you don't like the expression you can disable it and see what happens.

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Now it's not working at all it's disabled or you can't change it.

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You can change it in different ways.

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The first way is to give it another expression for example.

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Actually it will be nicer if you pickup it to the Y Not as the old expression disappeared and now you're

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using from the last circle in Transform position 1 which is the y value here.

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If you click out play not just now it's going to go left and right because the value of position is

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going up and down with the way you are.

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It's pretty interesting right guys.

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OK so now you have the start rotating left and right or clockwise and counterclockwise according to

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the position 1.

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If you were to create this animation with keyframes first is not going to be easy to sync them and then

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it's going to take lots of work.

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If there is any change in the circle movement then you have to go back and she the enemy but creating

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the expression using the clip.

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It's very easy.

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Thank you very much for listening in this lecture and in the next one we see more about the trip and

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how to write expression's.
