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Hi guys.

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So now you're ready to start analyzing and creating the motion path for the attach point.

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But but before that there is a very important preference I would like you to set.

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Otherwise you won't be able to see all the key frames in the palette.

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Please if you are on Windows go to Edit and in edit you go to preferences.

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If you are in the map preferences will be under after effects.

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In the preferences.

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Please go to display in the display group.

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You have motion path.

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I would like you to set it to all keyframes.

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This is how I've been working good but we never had more than 5 keyframes.

12
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Maybe yours was no more than 5 keyframes So set it on all keyframes and click OK.

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So now I will be able to see all the keyframes in the lab.

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Since you are ready to start tracking make sure that in the current track you are in Track 1 in the

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track type.

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It is transform and nothing as if by mistake you clicked on rotation or scale and you have another tracker

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point first.

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Uncheck them OK and come to the tracker point that has been created for you and simply did it.

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And we can start now analyzing.

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I will move on to fit to 100 percent so we can see the trackball moving.

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I know click on and Elize forward of course because we are in the beginning of the comp if we're at

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the end we would use an ally's backward Annelise forward.

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I click and Helier not how the track point is moving very nicely and very correctly with the guy until

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it start getting to this ball and that's what's going to happen.

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Wow the track point plus the guy and there is no point of continuing.

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So I will stop at now with the preference.

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You can see all the keyframes over here.

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What we are going to do now is to correct here that it was not necessary move the taskbar to a better

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location and then Alana's again so that I pressed on.

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If you are the Mac is an option and I was close in.

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If you lot is that at a certain point.

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OK just over here.

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Notice how much there is.

34
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You here you can use a page up and page down.

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There is a keyframe on every frame.

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So Page down.

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It's moving the attach point to the next key frame.

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Here you are OK.

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We are going to decide which Laskey frame we want.

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This is cool since this is a motion path.

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You can just click on a keyframe You see I selected the key frame not the attach point and just click

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and move it down.

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Here you are.

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Now notice how it's changing the value in the attach point and the feature Center.

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That's how it's doing.

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So actually this is a motion path and you are using one frame of the motion past to move it out.

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Now after this keyframe Lesage just over here.

48
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You really don't want anything so you'll select all your keyframes I will loom in a bit and select all

49
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the keyframes after the Laskey frame we decided on.

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And here you are.

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All of them and press delete and are gone.

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Good so that's the first adjustment.

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Now let's go to the last keyframe I press J to go to the Laskey frame and what you are going to do is

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to move in time.

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You are.

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So the guy reappears the spacebar move it in the middle here we can see it and then reposition the trackball.

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Simple just like this.

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OK you can pull up and down mess it up the way you like but here is OK.

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I think the luminance here is not but then as simple as this you continue tracking lets go to 100 percent

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first and click on an Elize for what you are

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and says zoom in when it finishes.

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Now is that at the end he had it stuck to one point but you have a lot of keyframes you can leave them.

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It really doesn't matter.

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There is no problem.

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Now if you scrub through you'll notice that it's moving on every single keyframe according to the feature

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center framed and of course you have the attach point keyframe.

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So now that you have all these keyframes and you have a motion path in the next lecture we're going

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to start attaching to the attach point and see how it happens.

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Thank you I will see you in the next action.
