1
00:00:01,700 --> 00:00:08,660
Guys in the previous lecture within the last panel we did the analyze and we create keyframes for the

2
00:00:08,660 --> 00:00:11,470
feature Center and the Attash point.

3
00:00:11,630 --> 00:00:13,940
Now it's time to start attaching.

4
00:00:13,970 --> 00:00:19,420
Here we are going to use the editor at but before let me show you something important.

5
00:00:20,230 --> 00:00:25,730
You can see all the key frames here and you can see the motion path in the layer palette.

6
00:00:25,870 --> 00:00:30,990
But if you go back to the composition panel you cannot see the motion path anymore.

7
00:00:31,420 --> 00:00:36,740
This is because the attach point is not position and hence you cannot see the motion path.

8
00:00:37,660 --> 00:00:43,870
Something else you're not is that when you go to the composer companion in the tackle panel you don't

9
00:00:43,870 --> 00:00:46,040
see the source there anymore.

10
00:00:46,240 --> 00:00:48,040
It has changed.

11
00:00:48,060 --> 00:00:51,780
Let's say you de-select and come back to THE LEAD.

12
00:00:52,930 --> 00:01:00,490
My advice to you is not to go back and select the source and have all the information I would prefer

13
00:01:00,490 --> 00:01:01,020
that.

14
00:01:01,060 --> 00:01:07,510
Let's go back to our June that when we come back to the last panel you select the track just like this

15
00:01:07,840 --> 00:01:10,140
and all the info here will appear.

16
00:01:10,330 --> 00:01:17,080
Sometimes when you try to select the source it might change the track tab to row and you don't want

17
00:01:17,080 --> 00:01:19,070
this to happen you don't want to have this mistake.

18
00:01:20,160 --> 00:01:25,900
So now let's start attaching the we are going to start attaching it is simple circuit.

19
00:01:26,160 --> 00:01:31,890
So I would select all go to the shape player take ellipse and draw a simple ellipse here to make it

20
00:01:31,890 --> 00:01:33,790
the form of a circle.

21
00:01:33,810 --> 00:01:35,560
Let's give it a stroke of block.

22
00:01:35,580 --> 00:01:37,730
Something we can see nicely.

23
00:01:37,830 --> 00:01:43,340
Let's make it 5 again just those nine and get let's select the shape player.

24
00:01:43,500 --> 00:01:45,690
Press enter and rename it circle.

25
00:01:46,550 --> 00:01:53,640
Now to test the circle to the attach point of course you want to use the parenting or the expressions

26
00:01:53,660 --> 00:02:00,650
don't do that please scroll to the last panel and in the left panel like we said we select the tracker.

27
00:02:00,650 --> 00:02:03,890
This is the tracker and you go to Edit target.

28
00:02:03,890 --> 00:02:08,250
If you click on the target you'll notice Harry have applied motion to.

29
00:02:08,360 --> 00:02:11,670
So you're applying this motion to the laser circle.

30
00:02:12,230 --> 00:02:19,070
What motion you are playing you are playing the motion of the attach point you're like OK it's not done

31
00:02:19,070 --> 00:02:19,490
yet.

32
00:02:19,490 --> 00:02:23,530
So after selecting a target you click on apply.

33
00:02:23,690 --> 00:02:25,720
You have now the panel motion tracker.

34
00:02:25,760 --> 00:02:29,640
Apply options apply them in Agent X and Y.

35
00:02:29,750 --> 00:02:33,050
If you turn it down you can apply X only or Y.

36
00:02:33,350 --> 00:02:36,080
OK let's apply X and Y does make sense.

37
00:02:36,110 --> 00:02:43,790
And we click OK notice how it jumped back to the composition panel because in the last panel the Shepler

38
00:02:43,800 --> 00:02:47,010
doesn't exist here to show you.

39
00:02:47,080 --> 00:02:47,960
And here you are.

40
00:02:48,070 --> 00:02:54,190
It has somehow Attash the player to the attach point but actually what happened here.

41
00:02:54,640 --> 00:03:02,960
If you select your shape player and press you for the keyframes that is that position has all the keyframes

42
00:03:03,050 --> 00:03:04,710
of the attached point.

43
00:03:05,410 --> 00:03:08,710
So actually this is not linking any kind of expression.

44
00:03:08,800 --> 00:03:15,130
It simply had it all the keyframes of the attach point to the position of the circle.

45
00:03:15,250 --> 00:03:19,340
If you click on the position now you can see the motion passed over.

46
00:03:19,660 --> 00:03:24,630
If you play of course is going to play the position of the circle.

47
00:03:27,910 --> 00:03:29,730
Now let's look at other options.

48
00:03:29,750 --> 00:03:31,210
Outcome the position here.

49
00:03:31,210 --> 00:03:35,240
Just to move all the key frames and put the circuit somewhere else.

50
00:03:35,650 --> 00:03:42,660
Let's go down to attach point b good to the left panel and I will zoom in a bit to see that match point.

51
00:03:42,730 --> 00:03:44,020
Here it is.

52
00:03:44,040 --> 00:03:46,250
I'm going to scrub it up or down.

53
00:03:46,390 --> 00:03:48,120
Way I'm going to put the just over here.

54
00:03:48,240 --> 00:03:49,020
Do you see it.

55
00:03:49,030 --> 00:03:50,420
I put it over here.

56
00:03:50,680 --> 00:03:55,990
So I actually offset the touchpoint by 70 pixels.

57
00:03:56,410 --> 00:04:04,460
If I hit the target I select circle and of course you have to apply and you say X and Y.

58
00:04:04,540 --> 00:04:05,240
OK.

59
00:04:05,510 --> 00:04:09,940
It jumped back to the composition panel and look where is the circle.

60
00:04:10,360 --> 00:04:13,560
If you come to the circle you can see the position here.

61
00:04:14,470 --> 00:04:25,510
But it has offset it by 70 boxes if you play now it's offset of 70 bucks it on the X and Y together.

62
00:04:25,710 --> 00:04:31,550
This is pretty cool and very useful and you benefit from the attach point instead of coming and fiddling

63
00:04:31,550 --> 00:04:34,670
with the ankle part of the circle itself.

64
00:04:34,670 --> 00:04:39,010
The only problem here if you change now the touchpoint nothing is going to happen.

65
00:04:39,050 --> 00:04:42,310
You know they just copied the keyframes.

66
00:04:42,550 --> 00:04:48,840
And now if you come to the circle itself for example come to the content since position is taken.

67
00:04:48,970 --> 00:04:55,330
What I would do would come to the transform circle over here I would keyframe the position take it down

68
00:04:55,330 --> 00:05:01,300
a bit and then go after have a second take it up.

69
00:05:01,300 --> 00:05:09,860
Then at one second for example just take the first keyframe Contrave and Control-C an option and click

70
00:05:09,860 --> 00:05:14,640
on the stopwatch and it would right loop out.

71
00:05:14,710 --> 00:05:15,660
I click out.

72
00:05:15,800 --> 00:05:20,370
Now let's see that animation what happened not this is very cool.

73
00:05:20,420 --> 00:05:24,140
You have the circle going up and down hitting the guy's head.

74
00:05:25,020 --> 00:05:27,170
UPS We have a problem.

75
00:05:27,230 --> 00:05:32,460
The circle of course is above the layer itself.

76
00:05:32,480 --> 00:05:34,500
So how are we going to fix this problem.

77
00:05:34,760 --> 00:05:37,670
Well I won't show you how to fix this problem because it's very nice.

78
00:05:38,510 --> 00:05:39,890
I will try it on everything.

79
00:05:39,990 --> 00:05:48,660
Take a new copy of the video itself and drop it on top just on top of everything so it's totally different.

80
00:05:48,910 --> 00:05:56,670
Now maybe you guessed it you take the pen behind tool and if you zoom in you can now create a mask.

81
00:05:56,840 --> 00:06:02,220
So create a single mask with not very meticulous but something good.

82
00:06:02,340 --> 00:06:03,070
OK.

83
00:06:03,460 --> 00:06:08,340
I come down here let's put one over here and one over here.

84
00:06:09,430 --> 00:06:15,260
OK we're doing just a very simple mask and a closes.

85
00:06:15,330 --> 00:06:18,300
So now the first layer the top player doesn't have anything.

86
00:06:18,460 --> 00:06:28,600
The shoes decompositions setting make it block so you're not as you have just the ball from the video.

87
00:06:28,630 --> 00:06:31,900
Put them all on play or animation.

88
00:06:31,900 --> 00:06:33,960
Let's put that 100 percent.

89
00:06:34,020 --> 00:06:38,580
I notice now the circle is going to be behind the ball.

90
00:06:38,590 --> 00:06:40,980
Now the ball does not belong to the same video.

91
00:06:40,990 --> 00:06:45,590
Now these are tricks that you'll learn but it's very important that you get a notion how to do these

92
00:06:45,590 --> 00:06:46,130
things.

93
00:06:46,940 --> 00:06:48,250
There's got to the end here.

94
00:06:48,290 --> 00:06:49,560
That's what's happening here.

95
00:06:49,610 --> 00:06:52,920
The circle when the guy is coming you need to fix that.

96
00:06:53,090 --> 00:06:54,710
OK so what shall we do.

97
00:06:54,770 --> 00:06:57,310
Let's open the keyframes of the circle.

98
00:06:57,440 --> 00:07:02,610
Place you we zoom in first after this point.

99
00:07:02,620 --> 00:07:07,490
OK we came over here it comes here after here just wanted to exit the screen.

100
00:07:07,630 --> 00:07:10,290
So I did it all the keyframes.

101
00:07:10,460 --> 00:07:11,270
So it's over here.

102
00:07:11,270 --> 00:07:15,620
I will zoom in to see it very clearly and from here.

103
00:07:15,620 --> 00:07:19,280
After two or three frames just hold the circle.

104
00:07:19,290 --> 00:07:21,230
That's how the circle is going down.

105
00:07:21,290 --> 00:07:27,310
So we stop here maybe we take it out of cars going up and down so it's going to look a bit funny.

106
00:07:27,550 --> 00:07:29,750
It's got to fit with 100 percent.

107
00:07:29,750 --> 00:07:34,380
And here you are if you play you know does the animation is pretty cool now.

108
00:07:35,460 --> 00:07:37,360
OK guys you have done your first at Ashmont.

109
00:07:37,380 --> 00:07:38,790
I hope this was fun.

110
00:07:38,790 --> 00:07:45,120
It's actually pretty easy and all you have to do is to use the as a target and then apply.

111
00:07:45,360 --> 00:07:49,480
I would see on the next lecture with more attachments such as oppositions.
