Guys in the previous lecture within the last panel we did the analyze and we create keyframes for the
feature Center and the Attash point.
Now it's time to start attaching.
Here we are going to use the editor at but before let me show you something important.
You can see all the key frames here and you can see the motion path in the layer palette.
But if you go back to the composition panel you cannot see the motion path anymore.
This is because the attach point is not position and hence you cannot see the motion path.
Something else you're not is that when you go to the composer companion in the tackle panel you don't
see the source there anymore.
It has changed.
Let's say you de-select and come back to THE LEAD.
My advice to you is not to go back and select the source and have all the information I would prefer
that.
Let's go back to our June that when we come back to the last panel you select the track just like this
and all the info here will appear.
Sometimes when you try to select the source it might change the track tab to row and you don't want
this to happen you don't want to have this mistake.
So now let's start attaching the we are going to start attaching it is simple circuit.
So I would select all go to the shape player take ellipse and draw a simple ellipse here to make it
the form of a circle.
Let's give it a stroke of block.
Something we can see nicely.
Let's make it 5 again just those nine and get let's select the shape player.
Press enter and rename it circle.
Now to test the circle to the attach point of course you want to use the parenting or the expressions
don't do that please scroll to the last panel and in the left panel like we said we select the tracker.
This is the tracker and you go to Edit target.
If you click on the target you'll notice Harry have applied motion to.
So you're applying this motion to the laser circle.
What motion you are playing you are playing the motion of the attach point you're like OK it's not done
yet.
So after selecting a target you click on apply.
You have now the panel motion tracker.
Apply options apply them in Agent X and Y.
If you turn it down you can apply X only or Y.
OK let's apply X and Y does make sense.
And we click OK notice how it jumped back to the composition panel because in the last panel the Shepler
doesn't exist here to show you.
And here you are.
It has somehow Attash the player to the attach point but actually what happened here.
If you select your shape player and press you for the keyframes that is that position has all the keyframes
of the attached point.
So actually this is not linking any kind of expression.
It simply had it all the keyframes of the attach point to the position of the circle.
If you click on the position now you can see the motion passed over.
If you play of course is going to play the position of the circle.
Now let's look at other options.
Outcome the position here.
Just to move all the key frames and put the circuit somewhere else.
Let's go down to attach point b good to the left panel and I will zoom in a bit to see that match point.
Here it is.
I'm going to scrub it up or down.
Way I'm going to put the just over here.
Do you see it.
I put it over here.
So I actually offset the touchpoint by 70 pixels.
If I hit the target I select circle and of course you have to apply and you say X and Y.
OK.
It jumped back to the composition panel and look where is the circle.
If you come to the circle you can see the position here.
But it has offset it by 70 boxes if you play now it's offset of 70 bucks it on the X and Y together.
This is pretty cool and very useful and you benefit from the attach point instead of coming and fiddling
with the ankle part of the circle itself.
The only problem here if you change now the touchpoint nothing is going to happen.
You know they just copied the keyframes.
And now if you come to the circle itself for example come to the content since position is taken.
What I would do would come to the transform circle over here I would keyframe the position take it down
a bit and then go after have a second take it up.
Then at one second for example just take the first keyframe Contrave and Control-C an option and click
on the stopwatch and it would right loop out.
I click out.
Now let's see that animation what happened not this is very cool.
You have the circle going up and down hitting the guy's head.
UPS We have a problem.
The circle of course is above the layer itself.
So how are we going to fix this problem.
Well I won't show you how to fix this problem because it's very nice.
I will try it on everything.
Take a new copy of the video itself and drop it on top just on top of everything so it's totally different.
Now maybe you guessed it you take the pen behind tool and if you zoom in you can now create a mask.
So create a single mask with not very meticulous but something good.
OK.
I come down here let's put one over here and one over here.
OK we're doing just a very simple mask and a closes.
So now the first layer the top player doesn't have anything.
The shoes decompositions setting make it block so you're not as you have just the ball from the video.
Put them all on play or animation.
Let's put that 100 percent.
I notice now the circle is going to be behind the ball.
Now the ball does not belong to the same video.
Now these are tricks that you'll learn but it's very important that you get a notion how to do these
things.
There's got to the end here.
That's what's happening here.
The circle when the guy is coming you need to fix that.
OK so what shall we do.
Let's open the keyframes of the circle.
Place you we zoom in first after this point.
OK we came over here it comes here after here just wanted to exit the screen.
So I did it all the keyframes.
So it's over here.
I will zoom in to see it very clearly and from here.
After two or three frames just hold the circle.
That's how the circle is going down.
So we stop here maybe we take it out of cars going up and down so it's going to look a bit funny.
It's got to fit with 100 percent.
And here you are if you play you know does the animation is pretty cool now.
OK guys you have done your first at Ashmont.
I hope this was fun.
It's actually pretty easy and all you have to do is to use the as a target and then apply.
I would see on the next lecture with more attachments such as oppositions.